Difference between revisions of "Reanimate"

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(not necessarily Returned; it's a param)
 
(2 intermediate revisions by one other user not shown)
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{{Death nav}}
 
{{Death nav}}
 
{{Intro}}
 
{{Intro}}
*% Reanimate as: Returned applies a chance to reanimate a corpse as a [[Skeleton|Returned]] when a normal or minion monster (including [[Putrid Defiler]]s, even though they are [[boss]]es) was killed by the user. Does not apply when kill is made by user's [[mercenary]], [[pet]]s (including sentry [[traps]] and [[Hydra]]) or [[Conversion|converts]], or monsters killed by other monsters due to [[Attract]] or [[Confuse]].
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[[File:Reanimate.gif|right|frame|Reanimated Returned.]]
*Does not apply to kills made passively by the following:
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{{Mb|=Reanimate as: <em>monster</em>}} applies a chance to reanimate a corpse as a monster when a normal or minion monster (including [[Putrid Defiler]]s, even though they are [[boss]]es) is killed by the equipping player character, [[mercenary]] or [[Iron Golem]]. It does not apply when kill is made by dependant mercenary or pets (including sentry [[traps]] and [[Hydra]]) of the equipping player character, [[Conversion|converts]], or monsters killed by other monsters due to [[Attract]] or [[Confuse]].
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*It does not apply to kills made passively by the following:
 
**[[Blade Shield]]
 
**[[Blade Shield]]
 
**[[Holy Fire]] radial damage
 
**[[Holy Fire]] radial damage
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**[[Holy Shock]] radial damage
 
**[[Holy Shock]] radial damage
 
**[[Sanctuary (skill)|Sanctuary]] radial damage
 
**[[Sanctuary (skill)|Sanctuary]] radial damage
*Does not apply to kills made by returned damage from the following:
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*It does not apply to kills made by returned damage from the following:
 
**[[Attacker Takes Damage]]
 
**[[Attacker Takes Damage]]
 
**[[Attacker Takes Lightning Damage]]
 
**[[Attacker Takes Lightning Damage]]
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**[[Spirit of Barbs]]
 
**[[Spirit of Barbs]]
 
**[[Thorns]]
 
**[[Thorns]]
*Does not apply if monster shatters upon death due to chilling or freezing.
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*It does not apply if monster shatters upon death due to chilling or freezing.
 
*Slain Monsters Rest in Peace is applied first, preventing corpse from being reanimated.
 
*Slain Monsters Rest in Peace is applied first, preventing corpse from being reanimated.
*Returned last for one minute before expiring, during which time they will target user's enemies. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77190&view=findpost&p=857149]
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*Stats are those of a normal monster that would spawn in the same area and [[difficulty]] level. There are no bonuses when a minion corpse is reanimated, nor any with higher player count.
*Do not [[teleport]] with user or follow user through portals of any kind. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77190&view=findpost&p=857149]
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*Reanimated monsters last for one minute before expiring, during which time they will target user's enemies. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114537-faith-vs-beast-for-a-summoner-on-weapon-switch/&do=findComment&comment=1429545]
*[[Enchant]] cannot be cast on Returned, but [[aura]]s and buffs apply. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77190&view=findpost&p=857149]
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*Do not [[teleport]] with user or follow user through portals of any kind. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114537-faith-vs-beast-for-a-summoner-on-weapon-switch/&do=findComment&comment=1429545]
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*[[Enchant]] cannot be cast on reanimated monsters, but [[aura]]s and buffs apply. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114537-faith-vs-beast-for-a-summoner-on-weapon-switch/&do=findComment&comment=1429545]
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*Although any normal monster can be used as Reanimate[https://d2mods.info/forum/viewtopic.php?t=27074], the unmodified game contains only {{Mb|=Reanimate as: Returned}}.
 
|}
 
|}
  
  
 
==Missile weapon==
 
==Missile weapon==
{{Skill bonus}}
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{{Number table}} width=75%
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!width=67 align=center|% Chance
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!width=67 align=center|Monster
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!width=283 align=left|Source
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!width=67 align=center|Rlvl
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!width=100 align=center|[[Ladder]]
 
|-
 
|-
|10%
+
|10
 +
|Returned
 
|align=left|[[Faith|{{Ub|=Faith}}]] missile weapon
 
|align=left|[[Faith|{{Ub|=Faith}}]] missile weapon
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
 
|}
 
|}
<br>
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<br/>
  
 
==Polearm==
 
==Polearm==
{{Skill bonus}}
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{{Number table}} width=75%
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!width=67 align=center|% Chance
 +
!width=67 align=center|Monster
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!width=283 align=left|Source
 +
!width=67 align=center|Rlvl
 +
!width=100 align=center|[[Ladder]]
 
|-
 
|-
|10%
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|10
 +
|Returned
 
!align=left|[[Tomb Reaver|{{U|=Tomb Reaver Cryptic Axe}}]]
 
!align=left|[[Tomb Reaver|{{U|=Tomb Reaver Cryptic Axe}}]]
 
|84
 
|84
 
!{{Warn|=Yes}}  
 
!{{Warn|=Yes}}  
 
|}
 
|}
<br>
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<br/>
  
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77190 faith vs. beast for a summoner on weapon switch] (Necromancer Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114537-faith-vs-beast-for-a-summoner-on-weapon-switch/ faith vs. beast for a summoner on weapon switch] (D2 Necromancer)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Death modifiers]]
 
[[Category:Death modifiers]]

Latest revision as of 08:29, 8 December 2025