Difference between revisions of "Mercenary"

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===Misc===
 
===Misc===
* Mercs only have [[Strength]] and [[Dexterity]], so +[[Vitality]] and +[[Energy]] mods have no effect. They do have life (so +Life works), but not mana.  
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* Mercs only have [[Strength (attribute)|Strength]] and [[Dexterity]], so +[[Vitality]] and +[[Energy]] mods have no effect. They do have life (so +Life works), but not mana.  
 
* Since mercs do not have mana, mana potions and Mana Burn will not work on them. If you try the shift + 1 method to feed your merc a mana pot, he/she will thank you, although you yourself will drink the potion. They are simply granted "infinite" mana to cast spells.
 
* Since mercs do not have mana, mana potions and Mana Burn will not work on them. If you try the shift + 1 method to feed your merc a mana pot, he/she will thank you, although you yourself will drink the potion. They are simply granted "infinite" mana to cast spells.
 
* "Act 5 mercs regenerate their health fully in 16.4 seconds, whereas all other mercs require 41 seconds." - Zath
 
* "Act 5 mercs regenerate their health fully in 16.4 seconds, whereas all other mercs require 41 seconds." - Zath
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* Cast Inner Sight
 
* Cast Inner Sight
 
* The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. {{Warn|=The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127630-d2r-merc-fires-explosive-arrow-or-bolts-testing/] Fires Magic Arrow does deliver magic damage, but the Rogue's still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link].
 
* The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. {{Warn|=The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127630-d2r-merc-fires-explosive-arrow-or-bolts-testing/] Fires Magic Arrow does deliver magic damage, but the Rogue's still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link].
* They can give you the [[Vigor]] aura via [[Harmony|{{Ub|=Harmony}}]], [[Thorns]] via [[Edge|{{Ub|=Edge}}]] and [[Fanaticism]] via [[Faith|{{Ub|=Faith}}]].<br/> In D2R they can also give you [[Fanaticism]] via [[Hustle|{{Ub|=Hustle}}]], [[Meditation]] via [[Insight|{{Ub|=Insight}}]] and [[Concentration]] via [[Mist|{{Ub|=Mist}}]].
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* They can give you the [[Vigor]] aura via [[Harmony|{{Ub|=Harmony}}]], [[Thorns]] via [[Edge|{{Ub|=Edge}}]] and [[Fanaticism]] via [[Faith|{{Ub|=Faith}}]].<br/> In D2R they can also give you [[Fanaticism]] via [[Mania|{{Ub|=Mania}}]], [[Meditation]] via [[Insight|{{Ub|=Insight}}]] and [[Concentration]] via [[Mist|{{Ub|=Mist}}]].
  
 
===Equipment===
 
===Equipment===
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* +Glacial Spike, +FireBall, etc. will help these mercs. The only places to get these are from Ormus' Robes or two pieces of the Trang's set. Note that the +Fireball bonus from Trang's will be capped at +3.
 
* +Glacial Spike, +FireBall, etc. will help these mercs. The only places to get these are from Ormus' Robes or two pieces of the Trang's set. Note that the +Fireball bonus from Trang's will be capped at +3.
 
* Anything that is +sorceress skills, for example: +2 [[Fire Skills]] (Sorceress Only) will not work, but the +3 [[Fire Skills]] of [[Hexfire|{{Ub|=Hexfire}}]] (and the [[Flickering Flame|{{Ub|=Flickering Flame}}]] in D2R) would.
 
* Anything that is +sorceress skills, for example: +2 [[Fire Skills]] (Sorceress Only) will not work, but the +3 [[Fire Skills]] of [[Hexfire|{{Ub|=Hexfire}}]] (and the [[Flickering Flame|{{Ub|=Flickering Flame}}]] in D2R) would.
* Items that lower enemy resistance (such as the [[Crescent Moon|{{Ub|=Crescent Moon}}]] [[Rune Word]], facets, etc.) will benefit these mercs.
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* Items that lower enemy resistance (such as the [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word]], facets, etc.) will benefit these mercs.
 
* Can complete the Isenhart set (for whatever that's worth).
 
* Can complete the Isenhart set (for whatever that's worth).
  
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* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
* With runewords, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.<br/>Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura.
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* With Rune Words, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.<br/>Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura.
 
* Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]).
 
* Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]).
  
 
==Credits==
 
==Credits==
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].

Latest revision as of 09:54, 24 February 2026