Difference between revisions of "Magic Resist"

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{{Intro}}
 
{{Intro}}
 
{{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]].
 
{{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]].
*Player and [[mercenary]] normally have a ceiling of MR 75% but, since only one item increases it and there is no way to decrease it, they normally remain at MR 0%.
+
*Player and [[mercenary]] normally have a ceiling of MR 75% but, since few items modify it, they normally remain at MR 0%.
 
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{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
| -(45-65)%
+
|{{Warn|=-(45-65)%}}
 
!align=left|[[Black Cleft|{{U|=Black Cleft Grand Charm}}]]
 
!align=left|[[Black Cleft|{{U|=Black Cleft Grand Charm}}]]
 
|75
 
|75
 
|No (D2R only)
 
|No (D2R only)
 
|}
 
|}
 +
 +
===Body armor===
 +
{{Skill bonus}}
 +
|-
 +
| +30%
 +
!align=left|[[Bane's Wraithskin|{{S|=Bane's Wraithskin Hard Leather Armor}}]]
 +
|8
 +
|
 +
|}
 +
<br/>
  
 
===Shield===
 
===Shield===
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|13
 
|13
 
|No
 
|No
 +
|}
 +
<br/>
 +
 +
===Boots===
 +
{{Skill bonus}}
 +
|-
 +
| +(20-30)%
 +
!align=left|[[Horazon's Legacy|{{S|=Horazon's Legacy Mirrored Boots}}]]
 +
|67
 +
|
 
|}
 
|}
 
<br/>
 
<br/>

Latest revision as of 07:44, 25 February 2026