Difference between revisions of "Poison Resist"
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{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | {{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | ||
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
| − | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | *It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | ||
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | *Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | ||
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<span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span> | <span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
===Charm=== | ===Charm=== | ||
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|40 | |40 | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Large Charm==== | ====Large Charm==== | ||
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|35 | |35 | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Grand Charm==== | ====Grand Charm==== | ||
| + | {{Skill bonus}} | ||
| + | |- | ||
| + | |{{Warn|=-(70-90)%}} | ||
| + | !align=left|[[Rotting Fissure|{{U|=Rotting Fissure Grand Charm}}]] | ||
| + | |75 | ||
| + | |No (D2R only) | ||
| + | |} | ||
| + | |||
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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|30 | |30 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Any socket=== | ===Any socket=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span> | <span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
===Helm=== | ===Helm=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|29 | |29 | ||
|No | |No | ||
| + | |- | ||
| + | | +(40-60)% | ||
| + | |align=left|[[Cure|{{Ub|=Cure}}]] helm | ||
| + | |35 | ||
| + | !{{Warn|=Yes}} (D2R only) | ||
|- | |- | ||
| +70% | | +70% | ||
!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | !align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | ||
|83 | |83 | ||
| − | + | !{{Warn|=Yes}} (LoD only) | |
|} | |} | ||
| − | <br> | + | <br/> |
====Circlet==== | ====Circlet==== | ||
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|25 | |25 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Amulet=== | ===Amulet=== | ||
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|- | |- | ||
| +25% | | +25% | ||
| − | !align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]] | + | !align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]] |
| - | | - | ||
|No | |No | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Body armor=== | ===Body armor=== | ||
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|41 | |41 | ||
|No | |No | ||
| + | |- | ||
| + | | +25% | ||
| + | |align=left|[[Horazon's Dominion|{{Sb|=Horazon's Dominion Russet Armor}}]] (2 items) | ||
| + | |55 or 57 or 62 or 67 | ||
| + | | | ||
|- | |- | ||
| +25% | | +25% | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Weapon=== | ===Weapon=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | <span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
====Axe==== | ====Axe==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Crossbow==== | ====Crossbow==== | ||
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|No | |No | ||
|} | |} | ||
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====Dagger==== | ====Dagger==== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Orb==== | ====Orb==== | ||
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|25 | |25 | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Rod==== | ====Rod==== | ||
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|25 | |25 | ||
|} | |} | ||
| − | <br> | + | <br/> |
=====Scepter===== | =====Scepter===== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
=====Staff===== | =====Staff===== | ||
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|- | |- | ||
| +25% | | +25% | ||
| − | !align=left|[[Horadric Staff|{{U|=Horadric Staff}}]] | + | !align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]] |
| - | | - | ||
|No | |No | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Spear==== | ====Spear==== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Sword==== | ====Sword==== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Shield=== | ===Shield=== | ||
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield | |align=left|[[Spirit|{{Ub|=Spirit}}]] shield | ||
|25 | |25 | ||
| − | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +(30-40)% | | +(30-40)% | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span> | <span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
====Shrunken head==== | ====Shrunken head==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Ring=== | ===Ring=== | ||
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!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | !align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | ||
|69 | |69 | ||
| − | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +55% | | +55% | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Belt=== | ===Belt=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Boots=== | ===Boots=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Gloves=== | ===Gloves=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Set bonus=== | ===Set bonus=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Skill== | ==Skill== | ||
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|-valign=top | |-valign=top | ||
!align=left|[[Lower Resist]] <sup>1 2</sup> | !align=left|[[Lower Resist]] <sup>1 2</sup> | ||
| − | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) | + | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}} |
|align=right|30 | |align=right|30 | ||
|} | |} | ||
| − | <span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br> | + | <span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br/> |
<sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span> | <sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span> | ||
| − | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
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*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}} | *{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}} | ||
| − | <br> | + | <br/> |
==Pet== | ==Pet== | ||
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|{{IP|=200%}} | |{{IP|=200%}} | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Necromancer=== | ===Necromancer=== | ||
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|Monster PR % | |Monster PR % | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Monster== | ==Monster== | ||
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area. | Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area. | ||
*PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so). | *PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so). | ||
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
| − | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] | ||
Latest revision as of 04:45, 26 February 2026
ItemPotion
1 Each potion adds 30 seconds to duration for which bonuses apply (+10% Maximum Poison Resist is also applied)
CharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Cold Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Axe
Crossbow
Dagger
Orb
Rod
Scepter
Staff
Spear
Sword
Shield
1 Poison Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Belt
Boots
Gloves
Set bonus
SkillNecromancer
1 PR -% is rounded down to 1/5 when a unit is Immune to Poison, or becomes so due to the Poison Enchanted bonus
This Corpse Spitter needed to be cursed with Lower Resist to remove its poison immunity, but once it had been stabbed to apply poison damage it could be cursed with Decrepify and remain poisoned until death (although any subsequent poison damage would not be applied since it is once again immune).
PetDruid
Necromancer
MonsterConsult individual monster pages for poison resistance of a particular monster, or individual area pages for poison resistance of all monsters in a particular area.
Reference
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