Difference between revisions of "Monster Defense per hit"
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(Added some new info and clarifications, used some of the phrasing from the CtC On Attack page since I found it had better/more concise phrasing.) |
(Added more info from the forum post, I meant to do it earlier but forgot. :')) |
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{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
| − | {{Mb|=- Monster Defense per hit}} reduces a monster's defense whenever the equipping player character or mercenary uses a melee | + | {{Mb|=- Monster Defense per hit}} reduces a monster's defense whenever the equipping player character or mercenary uses a default/normal melee attack, even when that attack misses or is blocked; affecting [[Attack#Chance to hit|chance to hit]] of any subsequent attacks made by '''any''' player, mercenary, or pet. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112384-what-is-the-effect-of-defense/&do=findComment&comment=1404671] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112384-what-is-the-effect-of-defense/#findComment-1577320] |
| − | * | + | *All skills (including melee skills), ranged attacks, missile weapons, and [[Iron Golem]] attacks require a successful hit check to apply -MDPH, missed or blocked attacks will not apply it. |
| + | **[[Werewolf|Werewolves]] and [[Werebear|Werebears]] using default/normal attack with a bow or crossbow is considered a melee attack and will apply -MDPH even if the attack misses or is blocked. | ||
*Stacks infinitely, although defense cannot be reduced below zero. | *Stacks infinitely, although defense cannot be reduced below zero. | ||
*Does not have a duration, lasting until the monster is unloaded by having all players leave the monster's immediate area for a short period of time. | *Does not have a duration, lasting until the monster is unloaded by having all players leave the monster's immediate area for a short period of time. | ||
Latest revision as of 02:53, 6 April 2026
Melee weapon
Hammer
Polearm
Sword
Gloves
Reference
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