Difference between revisions of "Rune"

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|align=center|r01
 
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|{{M|=+50 [[Attack Rating]], +1 [[Light Radius]]}}
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|{{M|=+50 [[Attack Rating]]<br/>+1 [[Light Radius]]}}
|{{M|=+15 [[Defense]], +1 Light Radius}}
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|{{M|=+15 [[Defense]]<br/>+1 Light Radius}}
|{{M|=+15 Defense, +1 Light Radius}}
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|{{M|=+15 Defense<br/>+1 Light Radius}}
 
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|align=center {{E}}[[File:Eld Rune.gif|18px]]
 
|align=center {{E}}[[File:Eld Rune.gif|18px]]
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|{{M|=+75% [[Damage to Undead|Damage]] +50 [[Attack Rating Against Undead|AR v Undead]]}}
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|{{M|=+75% [[Damage to Undead|Damage]]<br/>+50 [[Attack Rating Against Undead|AR v Undead]]}}
 
|{{M|=15% Slower [[Stamina Drain]]}}
 
|{{M|=15% Slower [[Stamina Drain]]}}
 
|{{M|=7% Increased Chance of [[Block]]ing}}
 
|{{M|=7% Increased Chance of [[Block]]ing}}
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|{{M|=+75% [[Damage to Demons|Damage]] +100 [[Attack Rating Against Demons|AR v Demons]]}}
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|{{M|=+75% [[Damage to Demons|Damage]]<br/>+100 [[Attack Rating Against Demons|AR v Demons]]}}
 
|{{M|=30% [[Enhanced Defense]]}}
 
|{{M|=30% [[Enhanced Defense]]}}
 
|{{M|=30% Enhanced Defense}}
 
|{{M|=30% Enhanced Defense}}
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Runes can also be used in combination to make [[Rune Word]]s, as well as being required to make [[crafted item]]s and make or manipulate other items using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] (including [[Horadric Cube#Rune|upgrading]] lower runes to higher runes). They can normally only be dropped by [[monster]]s, and their [[Requirements|required level]] normally reflects their rarity (becoming rarer as rlvl increases). Monsters spawned in games with more players are normally less likely to have no drop and thus more likely to drop items (including runes), but [[Better Chance of Getting Magic Items]] has no effect on the quantity or quality of runes dropped. Each rune fills one inventory space and they cannot be stacked.
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Once placed in a socket, a rune cannot be [[Horadric Cube#Socket|removed]] without destroying it. Runes can also be used in combination to make [[Rune Word]]s, as well as being required to make [[crafted item]]s and make or manipulate other items using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] (including [[Horadric Cube#Rune|upgrading]] lower runes to higher runes). They can normally only be dropped by [[monster]]s, and their [[Requirements|required level]] normally reflects their rarity (becoming rarer as rlvl increases). Monsters spawned in games with more players are normally less likely to have no drop and thus more likely to drop items (including runes), but [[Better Chance of Getting Magic Items]] has no effect on the quantity or quality of runes dropped. Each rune fills one inventory space and they cannot be stacked.
  
  
The division between runes of low, medium and high rarity is convenient rather than exact: for example, [[The Countess|{{Ub|=The Countess}}]] has a much higher chance of dropping runes than similar [[Unique (monster)|Unique]] or [[Super Unique]] monsters (up to an [[Ist Rune|{{Cb|=Ist Rune}}]] in Hell), while the reward for destroying [[The Guardian#Reward|{{Ub|=Mephisto's Soulstone}}]] on the [[Hell's Forge|Hellforge]] is a much higher chance of a medium or high rune (1/11 chance each of a [[Mal Rune|{{Cb|=Mal Rune}}]], {{Cb|=Ist Rune}} or [[Gul Rune|{{Cb|=Gul Rune}}]] in Hell).
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The division between runes of low, medium and high rarity is convenient rather than exact: for example, [[The Countess|{{Ub|=The Countess}}]] has a much higher chance of dropping runes than similar [[Unique (monster)|Unique]] or [[Super Unique]] monsters (up to an [[Ist Rune|{{Cb|=Ist Rune}}]] in Hell), while the rewarded rune for destroying [[The Guardian#Reward|{{Ub|=Mephisto's Soulstone}}]] on the [[Hell's Forge|Hellforge]] has a much higher chance of a medium or high rune (1/11 chance each of a [[Mal Rune|{{Cb|=Mal Rune}}]], {{Cb|=Ist Rune}} or [[Gul Rune|{{Cb|=Gul Rune}}]] in Hell).
  
  

Latest revision as of 06:06, 24 April 2026