Difference between revisions of "Delirium"
Onderduiker (talk | contribs) |
(max FHR with Delirium equipped and in RotW) |
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|Word 5 = +2 [[All Skills]] | |Word 5 = +2 [[All Skills]] | ||
|Word 6 = +261 [[Defense]] | |Word 6 = +261 [[Defense]] | ||
| − | |Word 7 = Level 17 [[Attract]] (60/60 [[ | + | |Word 7 = Level 17 [[Attract]] (60/60 [[Charges]]) |
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;Hit recovery | ;Hit recovery | ||
| − | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=> | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=With Delirium equipped, >524 FHR is beyond reach in unmodified LoD game, >533 FHR in the unmodified RotW game, and >538 FHR on a Warlock.}} |
Latest revision as of 09:21, 19 June 2026
The table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, mercenary or Iron Golem). +33% attack speed (EIAS) from Delirium has already been taken into account.
Undead Rat Man has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery reduces animation length. [2] [3]
The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. With Delirium equipped, >524 FHR is beyond reach in unmodified LoD game, >533 FHR in the unmodified RotW game, and >538 FHR on a Warlock.
Reference
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