Difference between revisions of "Multiplayer"
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==Battle.net== | ==Battle.net== | ||
| − | Characters are | + | Characters are stored remotely on servers maintained by Blizzard, and cannot be played in [[Multiplayer#Other Multiplayer|Other Multiplayer]] or [[Single Player]] games. |
| − | + | ||
| − | + | ===Realms=== | |
| − | === | + | ====Diablo II==== |
| − | + | Each realm is a separate server with its own data. Characters and even accounts cannot be transferred between realms. | |
*U.S. West | *U.S. West | ||
*U.S. East | *U.S. East | ||
*Asia | *Asia | ||
*Europe | *Europe | ||
| − | + | ||
| + | ====[[Resurrected]]==== | ||
| + | Online saves are global. Players can freely switch regions for better latency, without losing progress. [https://us.forums.blizzard.com/en/d2r/t/how-does-servers-work-for-d2r/14234/3] | ||
| + | *Americas | ||
| + | *Asia | ||
| + | *Europe | ||
| + | Additionally, Battle.net in Resurrected supports cross-progression (syncing online saves between multiple platforms), but not cross-play (players on different platforms cannot play together). | ||
===Ladder=== | ===Ladder=== | ||
New characters are [[Ladder]] characters by default, unless the Ladder Character box is unchecked by clicking on it. | New characters are [[Ladder]] characters by default, unless the Ladder Character box is unchecked by clicking on it. | ||
| − | + | ||
| − | + | ==Other Multiplayer (legacy Diablo II only)== | |
| − | ==Other Multiplayer== | ||
Characters are saved and stored locally on your own computer, and can be played in [[Single Player]] games (and vice versa). | Characters are saved and stored locally on your own computer, and can be played in [[Single Player]] games (and vice versa). | ||
| − | + | ||
| − | |||
===Open Battle.net=== | ===Open Battle.net=== | ||
Log in to Battle.net, but separate to Realm characters. | Log in to Battle.net, but separate to Realm characters. | ||
| − | + | ||
| − | |||
===TCP/IP Game=== | ===TCP/IP Game=== | ||
*Host Game | *Host Game | ||
*Join Game | *Join Game | ||
| − | |||
==Reference== | ==Reference== | ||
Latest revision as of 03:31, 22 June 2026
Battle.netCharacters are stored remotely on servers maintained by Blizzard, and cannot be played in Other Multiplayer or Single Player games. RealmsDiablo IIEach realm is a separate server with its own data. Characters and even accounts cannot be transferred between realms.
ResurrectedOnline saves are global. Players can freely switch regions for better latency, without losing progress. [1]
Additionally, Battle.net in Resurrected supports cross-progression (syncing online saves between multiple platforms), but not cross-play (players on different platforms cannot play together). LadderNew characters are Ladder characters by default, unless the Ladder Character box is unchecked by clicking on it. Other Multiplayer (legacy Diablo II only)Characters are saved and stored locally on your own computer, and can be played in Single Player games (and vice versa). Open Battle.netLog in to Battle.net, but separate to Realm characters. TCP/IP Game
Reference
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