Difference between revisions of "Requirements"

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{{Intro}}
 
{{Intro}}
 
Most items have requirements that need to be met before they can be used and apply any bonuses to a player character or [[mercenary]]. Items that cannot be used have a red background in inventory or stash, and requirements which aren't met are highlighted in red in their description window.
 
Most items have requirements that need to be met before they can be used and apply any bonuses to a player character or [[mercenary]]. Items that cannot be used have a red background in inventory or stash, and requirements which aren't met are highlighted in red in their description window.
*The [[Expansion]] introduced items which can only be equipped by a specific class:
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*The [[Lord of Destruction]] expansion introduced item types which can only be equipped by a specific class. The [[Reign of the Warlock]] expansion also added a new item type for the new [[Warlock (Diablo II)|Warlock]] class.
  
  
{{Text table}} width=100%
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{{Classes table|type=text}}
|-align=center
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|- style="vertical-align: top;"
!width=14%|[[Amazon]]
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|
!width=15%|[[Assassin]]
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*[[Amazon bow]]
!width=14%|[[Barbarian (Diablo II)|Barbarian]]
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*[[Amazon javelin]]
!width=14%|[[Druid (Diablo II)|Druid]]
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*[[Amazon spear]]
!width=14%|[[Necromancer]]
 
!width=15%|[[Paladin (Diablo II)|Paladin]]
 
!width=14%|[[Sorceress]]
 
|-valign=top
 
 
|
 
|
[[Amazon bow]]
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*[[Claw]]
 
 
[[Amazon javelin]]
 
 
 
[[Amazon spear]]
 
 
|
 
|
[[Claw]]
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*[[Primal helm]]
 
|
 
|
[[Primal helm]]
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*[[Pelt]]
 
|
 
|
[[Pelt]]
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*[[Shrunken head]]
 
|
 
|
[[Shrunken head]]
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*[[Auric shield]]
 
|
 
|
[[Auric shield]]
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*[[Orb]]
 
|
 
|
[[Orb]]
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*[[Grimoire]]
 
|}
 
|}
  
  
 
* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only).
 
* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only).
* [[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal helms, provided all other requirements are met.
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* [[Barbarian (mercenary)|Barbarian]] mercenary can also equip [[primal helm]]s, provided all other requirements are met.
 
* Items often have a minimum required level (rlvl), which is the maximum of the following:
 
* Items often have a minimum required level (rlvl), which is the maximum of the following:
 
** Item type rlvl
 
** Item type rlvl
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*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
 
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
*A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
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*A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Rare_item_3|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
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|1
 
|1
 
|}
 
|}
<br>
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<br/>
  
 
==Helm==
 
==Helm==
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
==Body armor==
 
==Body armor==
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|28
 
|28
 
|No
 
|No
 +
|-
 +
| -15%
 +
|align=left|[[Authority|{{Ub|=Authority}}]] body armor
 +
|29
 +
|
 
|-
 
|-
 
| -15%
 
| -15%
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!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
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<br/>
  
 
==Weapon==
 
==Weapon==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Axe===
 
===Axe===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Crossbow===
 
===Crossbow===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Hammer===
 
===Hammer===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Mace===
 
===Mace===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Polearm===
 
===Polearm===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Scepter===
 
===Scepter===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Spear===
 
===Spear===
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|No (D2R only)
 
|No (D2R only)
 
|}
 
|}
<br>
+
<br/>
  
 
===Sword===
 
===Sword===
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|43
 
|43
 
|No
 
|No
 +
|-
 +
| -33%
 +
!align=left|[[Dreadfang|{{U|=Dreadfang Legend Sword}}]]
 +
|61
 +
|
 
|-
 
|-
 
| -50%
 
| -50%
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Shield==
 
==Shield==
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|25
 
|25
 
|}
 
|}
<br>
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<br/>
  
 
==Boots==
 
==Boots==
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|47
 
|47
 
|No
 
|No
 +
|-
 +
| -30%
 +
!align=left|[[Horazon's Legacy|{{S|=Horazon's Legacy Mirrored Boots}}]]
 +
|67
 +
|
 
|}
 
|}
<br>
+
<br/>
  
 
==Belt==
 
==Belt==
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
==Reference==
 
==Reference==

Latest revision as of 03:36, 23 June 2026