Difference between revisions of "Requirements"
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{{Intro}} | {{Intro}} | ||
Most items have requirements that need to be met before they can be used and apply any bonuses to a player character or [[mercenary]]. Items that cannot be used have a red background in inventory or stash, and requirements which aren't met are highlighted in red in their description window. | Most items have requirements that need to be met before they can be used and apply any bonuses to a player character or [[mercenary]]. Items that cannot be used have a red background in inventory or stash, and requirements which aren't met are highlighted in red in their description window. | ||
| − | *The [[ | + | *The [[Lord of Destruction]] expansion introduced item types which can only be equipped by a specific class. The [[Reign of the Warlock]] expansion also added a new item type for the new [[Warlock (Diablo II)|Warlock]] class. |
| − | {{ | + | {{Classes table|type=text}} |
| − | |-align | + | |- style="vertical-align: top;" |
| − | + | | | |
| − | + | *[[Amazon bow]] | |
| − | + | *[[Amazon javelin]] | |
| − | + | *[[Amazon spear]] | |
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| − | [[ | + | *[[Claw]] |
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| − | [[ | + | *[[Primal helm]] |
| | | | ||
| − | [[ | + | *[[Pelt]] |
| | | | ||
| − | [[ | + | *[[Shrunken head]] |
| | | | ||
| − | [[ | + | *[[Auric shield]] |
| | | | ||
| − | [[ | + | *[[Orb]] |
| | | | ||
| − | [[ | + | *[[Grimoire]] |
|} | |} | ||
* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). | * [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). | ||
| − | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal | + | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip [[primal helm]]s, provided all other requirements are met. |
* Items often have a minimum required level (rlvl), which is the maximum of the following: | * Items often have a minimum required level (rlvl), which is the maximum of the following: | ||
** Item type rlvl | ** Item type rlvl | ||
| Line 50: | Line 42: | ||
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | *[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | ||
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98. | *Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98. | ||
| − | *A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube# | + | *A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Rare_item_3|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12. |
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash. | *[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash. | ||
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: | *After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: | ||
| Line 99: | Line 91: | ||
|1 | |1 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Helm== | ==Helm== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Body armor== | ==Body armor== | ||
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|28 | |28 | ||
|No | |No | ||
| + | |- | ||
| + | | -15% | ||
| + | |align=left|[[Authority|{{Ub|=Authority}}]] body armor | ||
| + | |29 | ||
| + | | | ||
|- | |- | ||
| -15% | | -15% | ||
| Line 216: | Line 213: | ||
!{{Warn|=Yes}} (LoD only) | !{{Warn|=Yes}} (LoD only) | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Weapon== | ==Weapon== | ||
| Line 255: | Line 252: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Axe=== | ===Axe=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Crossbow=== | ===Crossbow=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Hammer=== | ===Hammer=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Mace=== | ===Mace=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Polearm=== | ===Polearm=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Scepter=== | ===Scepter=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Spear=== | ===Spear=== | ||
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|No (D2R only) | |No (D2R only) | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Sword=== | ===Sword=== | ||
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|43 | |43 | ||
|No | |No | ||
| + | |- | ||
| + | | -33% | ||
| + | !align=left|[[Dreadfang|{{U|=Dreadfang Legend Sword}}]] | ||
| + | |61 | ||
| + | | | ||
|- | |- | ||
| -50% | | -50% | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Shield== | ==Shield== | ||
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|25 | |25 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Boots== | ==Boots== | ||
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|47 | |47 | ||
|No | |No | ||
| + | |- | ||
| + | | -30% | ||
| + | !align=left|[[Horazon's Legacy|{{S|=Horazon's Legacy Mirrored Boots}}]] | ||
| + | |67 | ||
| + | | | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Belt== | ==Belt== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
Latest revision as of 03:36, 23 June 2026
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
Any socket
Helm
Body armor
Weapon
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Boots
Belt
Reference
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