Difference between revisions of "Eddietheman's Necro/Mes (PVE/PVP)"

From Basin Wiki
Jump to navigation Jump to search
m
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Overview
+
== Overview ==
 +
My Necro Mesmer is a Blood and Domination char that uses the Necro Soul Reaping to regain mana and Blood Skills to help self heal. It heals wonderfully, destroys casters and can steal a skill from the other teams build. The build was developed for PvE but works very well in GVG.
 +
 
  
My Necro Mesmer is a Blood and Domination char that uses the Necro Soul Reaping to regain mana and Blood Skills to help self heal. It heals wonderfully, destroys casters and can steal a skill from the other teams build. The build was developed for PvE but works very well in GVG.
+
== Attributes ==
[edit]
 
Strengths
 
[edit]
 
Weaknesses
 
[edit]
 
Playstyle
 
[edit]
 
Attributes
 
  
 
12 Domination Magic
 
12 Domination Magic
 +
 
12 Blood Magic [10 levels, Major Rune]
 
12 Blood Magic [10 levels, Major Rune]
12 Soul Reaping [8 levels, Superior Rune, ]
 
[edit]
 
Skills
 
  
The number after the skill is what the critical portion of the spell will do at the specified attribute level.
+
12 Soul Reaping [8 levels, Superior Rune]
  
    * 1. Awaken the blood [Plus 2 to Blood and Curses]
 
    * 2. Life Transfer [12 seconds health degen of -8 (after using skill 1)you gain that as regen]
 
    * 3. Vampiric Gaze [steal 57 health (after using skill 1)]
 
    * 4. Backfire [10 seconds caster take 119 damage everytime they cast a spell]
 
    * 5. Blackout [6 seconds all skills are disabled and yours as well]
 
    * 6. Arcane thievery [Steal a skill for 29 seconds]
 
    * 7. Diversion [for 6 seconds the next time the foe uses a skill it takes 47 seconds to recharge  ]
 
    * 8. Power Leak [if target is casting a spell that spell is interupted and the foe loses 22 energy]
 
  
Skills Rationale
+
== Skills ==
  
    * 1. Awaken the blood [Plus 2 to Blood and Curses]
+
The number after the skill is what the critical portion of the spell will do at the specified attribute level.
  
This will give you a bonus to all blood magic skills...really kick it up a notch
+
# Awaken the Blood [Plus 2 to Blood and Curses]
 +
# Life Transfer [12 seconds health degen of -8 (after using skill 1)you gain that as regen]
 +
# Vampiric Gaze [steal 57 health (after using skill 1)]
 +
# Backfire [10 seconds caster take 119 damage everytime they cast a spell]
 +
# Blackout [6 seconds all skills are disabled and yours as well]
 +
# Arcane thievery [Steal a skill for 29 seconds]
 +
# Diversion [for 6 seconds the next time the foe uses a skill it takes 47 seconds to recharge  ]
 +
# Power Leak [if target is casting a spell that spell is interupted and the foe loses 22 energy]
  
  
    * 2. Life Transfer [12 seconds health degen of -8 (after using skill 1)you gain that as regen]
+
== Skills Rationale ==
  
Hit the caster with this either before or after backfire...it will keep your health up and allow you to move on to the other skills on the bar.
+
1. Awaken the Blood [Plus 2 to Blood and Curses]
  
 +
:This will give you a bonus to all blood magic skills...really kick it up a notch
  
 +
2. Life Transfer [12 seconds health degen of -8 (after using skill 1)you gain that as regen]
  
    * 3. Vampiric Gaze [steal 57 health (after using skill 1)]
+
:Hit the caster with this either before or after backfire...it will keep your health up and allow you to move on to the other skills on the bar.
  
Quick healing when needed...fairly spammable and great in a crunch to add that little bit of hurt to a dieing target.
+
3. Vampiric Gaze [steal 57 health (after using skill 1)]
  
 +
:Quick healing when needed...fairly spammable and great in a crunch to add that little bit of hurt to a dieing target.
  
    * 4. Backfire [10 seconds caster take 119 damage everytime they cast a spell]
+
4. Backfire [10 seconds caster take 119 damage everytime they cast a spell]
  
Cast this on the monk who is trying to heal the party and he will either
+
:Cast this on the monk who is trying to heal the party and he will either shut down and not cast for the 10 seconds OR hurt himself a lot, maybe killing himself in the process...in PVE...normally you can hit and forget on casters as they will keep casting
      Shut down and not cast for the 10 seconds OR
 
      Hurt himself a lot, maybe killing himself in the process...in PVE...normally you can hit and forget on casters as they will keep casting
 
  
 +
5. Blackout [6 seconds all skills are disabled and yours as well]
  
 +
:Either cast this at around the 9 second mark to keep that monk shut down...OR...use it on the second monk while the life stealing stuff is working on first...effectively taking down 2 monks at once...at least for a bit...
  
    * 5. Blackout [6 seconds all skills are disabled and yours as well]
+
6. Arcane Thievery [Steal a skill for 29 seconds]
  
Either cast this at around the 9 second mark to keep that monk shut down...OR...use it on the second monk while the life stealing stuff is working on first...effectively taking down 2 monks at once...at least for a bit...
+
:When the backfire and blackout have been used and are recharging...that monk or caster is going to want to jump right back in the frey...steal his skill that he likes the most...b/c it seems that as soon as he is able most people will use the best/favorite skill on their bar...and then..just for good measure...if you like the skill...USE IT...
  
 +
7. Diversion [for 6 seconds the next time the foe uses a skill it takes 47 seconds to recharge  ]
  
    * 6. Arcane thievery [Steal a skill for 29 seconds]
+
:Throw this down next and the second skill they want to use will take FOREVER to recharge...
  
When the backfire and blackout have been used and are recharging...that monk or caster is going to want to jump right back in the frey...steal his skill that he likes the most...b/c it seems that as soon as he is able most people will use the best/favorite skill on their bar...and then..just for good measure...if you like the skill...USE IT...
+
8. Power Leak [if target is casting a spell that spell is interupted and the foe loses 22 energy]
  
 +
:This can be great...you have stolen a skill, you have then used diversion to stop another skill from being used for a while, and now you have interupted the 3rd on their list...and you make them take a big hit on energy...if this is one monk...they are out of the battle for a bit...
  
    * 7. Diversion [for 6 seconds the next time the foe uses a skill it takes 47 seconds to recharge  ]
 
  
Throw this down next and the second skill they want to use will take FOREVER to recharge...
+
== Suggested Equipment ==
  
    * 8. Power Leak [if target is casting a spell that spell is interupted and the foe loses 22 energy]
+
* Full Scar Set for the energy and regen
 +
* Devilish scar on head for soul reaping
 +
* Superior Soul Reaping
 +
* Major Blood Magic
 +
* Superior Vigor Rune
  
This can be great...you have stolen a skill, you have then used diversion to stop another skill from being used for a while, and now you have interupted the 3rd on their list...and you make them take a big hit on energy...if this is one monk...they are out of the battle for a bit...
 
  
 +
=== Weapon List ===
  
 +
I like the following
  
[edit]
+
# Hale Inscribed staff of enchanting which is energy plus 10, Chaos dmg 11-22, with 10 dom, improves casting speed, health plus 22, and enchantments last 10% longer, great for backfire to last longer.
Suggested Equipment
 
Full Scar Set for the energy and regen
 
Devilish scar on head for soul reaping
 
Superior Soul Reaping
 
Major Blood Magic
 
Superior Vigor Rune
 
  
Weapon List: I like the following
+
Feel free to edit to add links...not sure how to do this...--[[User:Eddietheman|Eddietheman]] 19:46, 27 Jul 2005 (BST)
1. Hale Inscribed staff of enchanting which is energy plus 10, Chaos dmg 11-22, with 10 dom, improves casting speed, health plus 22, and enchantments last 10% longer, great for backfire to last longer.
 
  
  
Feel free to edit to add links...not sure how to do this...--[[User:Eddietheman|Eddietheman]] 19:46, 27 Jul 2005 (BST)
+
[[Category:Guild Wars]]

Latest revision as of 22:33, 14 February 2012

Overview

My Necro Mesmer is a Blood and Domination char that uses the Necro Soul Reaping to regain mana and Blood Skills to help self heal. It heals wonderfully, destroys casters and can steal a skill from the other teams build. The build was developed for PvE but works very well in GVG.


Attributes

12 Domination Magic

12 Blood Magic [10 levels, Major Rune]

12 Soul Reaping [8 levels, Superior Rune]


Skills

The number after the skill is what the critical portion of the spell will do at the specified attribute level.

  1. Awaken the Blood [Plus 2 to Blood and Curses]
  2. Life Transfer [12 seconds health degen of -8 (after using skill 1)you gain that as regen]
  3. Vampiric Gaze [steal 57 health (after using skill 1)]
  4. Backfire [10 seconds caster take 119 damage everytime they cast a spell]
  5. Blackout [6 seconds all skills are disabled and yours as well]
  6. Arcane thievery [Steal a skill for 29 seconds]
  7. Diversion [for 6 seconds the next time the foe uses a skill it takes 47 seconds to recharge ]
  8. Power Leak [if target is casting a spell that spell is interupted and the foe loses 22 energy]


Skills Rationale

1. Awaken the Blood [Plus 2 to Blood and Curses]

This will give you a bonus to all blood magic skills...really kick it up a notch

2. Life Transfer [12 seconds health degen of -8 (after using skill 1)you gain that as regen]

Hit the caster with this either before or after backfire...it will keep your health up and allow you to move on to the other skills on the bar.

3. Vampiric Gaze [steal 57 health (after using skill 1)]

Quick healing when needed...fairly spammable and great in a crunch to add that little bit of hurt to a dieing target.

4. Backfire [10 seconds caster take 119 damage everytime they cast a spell]

Cast this on the monk who is trying to heal the party and he will either shut down and not cast for the 10 seconds OR hurt himself a lot, maybe killing himself in the process...in PVE...normally you can hit and forget on casters as they will keep casting

5. Blackout [6 seconds all skills are disabled and yours as well]

Either cast this at around the 9 second mark to keep that monk shut down...OR...use it on the second monk while the life stealing stuff is working on first...effectively taking down 2 monks at once...at least for a bit...

6. Arcane Thievery [Steal a skill for 29 seconds]

When the backfire and blackout have been used and are recharging...that monk or caster is going to want to jump right back in the frey...steal his skill that he likes the most...b/c it seems that as soon as he is able most people will use the best/favorite skill on their bar...and then..just for good measure...if you like the skill...USE IT...

7. Diversion [for 6 seconds the next time the foe uses a skill it takes 47 seconds to recharge ]

Throw this down next and the second skill they want to use will take FOREVER to recharge...

8. Power Leak [if target is casting a spell that spell is interupted and the foe loses 22 energy]

This can be great...you have stolen a skill, you have then used diversion to stop another skill from being used for a while, and now you have interupted the 3rd on their list...and you make them take a big hit on energy...if this is one monk...they are out of the battle for a bit...


Suggested Equipment

  • Full Scar Set for the energy and regen
  • Devilish scar on head for soul reaping
  • Superior Soul Reaping
  • Major Blood Magic
  • Superior Vigor Rune


Weapon List

I like the following

  1. Hale Inscribed staff of enchanting which is energy plus 10, Chaos dmg 11-22, with 10 dom, improves casting speed, health plus 22, and enchantments last 10% longer, great for backfire to last longer.

Feel free to edit to add links...not sure how to do this...--Eddietheman 19:46, 27 Jul 2005 (BST)