Difference between revisions of "Character creation"
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+ | The character creation process in EVE is quite detailed, and the screens presented will show a lot of information about the choices you're having to make. What can be harder is to gauge the effect those choices will have on your player as you progress in the game. Hopefully, with a little guidance, we can make those choices easier for you! | ||
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− | ''' | + | ==What's important?== |
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+ | Character creation in EVE affects '''only''' the following things... and two of those three can be changed later anyway. Other elements of the character creation process, such as racial background and schools, are useful for role-playing purposes, but have no tangible effect on game play. | ||
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+ | Character creation affects: | ||
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+ | *'''Portrait:''' the combination of race, gender and bloodline can create some unique portraits. For a small fee, CCP can change your character's portrait, but it's probably worth it to try and get it to something you like. | ||
+ | *'''Starting skills:''' this is important because if you have skills that apply to the profession you want to play, it can save you a lot of time. However, you can still train up skills with which you don't start, so you are not locked into any single path if you change your mind! | ||
+ | *'''Attributes:''' this is the only thing that "can't" be changed. "Can't" is in quotes because you ''can'' modify your attributes through implants and Learning skills... but the ratio of your "good" attributes and "bad" attributes, assuming you train Learning skills to the same level and have equal levels of implants, '''cannot''' be changed. | ||
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+ | It's important to note, however, that '''attributes only affect skill training''': they don't affect your performance in the game. For example, a character with high Perception and Willpower scores will be able to train Small Hybrid Turret III faster than a character with low scores. However, once they are both at Small Hybrid Turret III, they'll both have equivalent proficiency with the weapon. | ||
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+ | ==FAQ== | ||
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+ | ;If I create a Gallente character, and later want to fly Caldari ships, do I have to create a new character? | ||
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+ | '''No!''' One of the biggest differences in EVE from other MMORPGs is that your character doesn't have any sort of "class". For example, unlike [[Guild Wars]] where a bow is most effectively used by a Ranger, any character can effectively do anything, regardless of race or history. Instead, skills define how well you can use a piece of equipment. | ||
As such, there is no game mechanic that prevents a Gallente pilot from training the skills to fly Caldari ships. A Gallente pilot with Caldari Frigate V is as effective at frigate piloting as a Caldari pilot with Caldari Frigate V. | As such, there is no game mechanic that prevents a Gallente pilot from training the skills to fly Caldari ships. A Gallente pilot with Caldari Frigate V is as effective at frigate piloting as a Caldari pilot with Caldari Frigate V. | ||
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− | + | ;What is the maximum character level in EVE? | |
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+ | There is none: in EVE you improve your character by training skills. The skills are trained in real time, and you can learn as many as you want. Once you learn a skill, or even just train a small part of the skill, your character will keep it forever (some exceptions apply). Thus in EVE many measure their relative experience in the number of accumulated skill points they have trained. | ||
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+ | ;Wait... you said skills train in real time? | ||
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+ | '''Yup!''' Characters in EVE are not improved by power-leveling, grinding, or cheezing. Rather, skills are trained in '''real time''', even if you're not logged in. Which means, if you've got a busy week of school or work or hiding out in the jungle, you can set a "long" skill (one that would take several days) to train. When you return to EVE in a few days, your character will have continuously accumulated skill points while you're gone. | ||
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+ | ;Are there other off-line mechanics? | ||
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+ | '''Yes.''' In addition to training skills, there are several other activities that function while you're off-line: Manufacturing (Crafting), Research (Improving Crafting Tools), Market Orders (Buying and Selling) and Contracts (Auctions and Exchanges) all function just fine while you're off-line. Which means, even if you have that busy week coming up, you'll still be able to improve and progress your character! |
Latest revision as of 16:11, 15 September 2012
The character creation process in EVE is quite detailed, and the screens presented will show a lot of information about the choices you're having to make. What can be harder is to gauge the effect those choices will have on your player as you progress in the game. Hopefully, with a little guidance, we can make those choices easier for you!
What's important?Character creation in EVE affects only the following things... and two of those three can be changed later anyway. Other elements of the character creation process, such as racial background and schools, are useful for role-playing purposes, but have no tangible effect on game play.
FAQ
No! One of the biggest differences in EVE from other MMORPGs is that your character doesn't have any sort of "class". For example, unlike Guild Wars where a bow is most effectively used by a Ranger, any character can effectively do anything, regardless of race or history. Instead, skills define how well you can use a piece of equipment. As such, there is no game mechanic that prevents a Gallente pilot from training the skills to fly Caldari ships. A Gallente pilot with Caldari Frigate V is as effective at frigate piloting as a Caldari pilot with Caldari Frigate V.
There is none: in EVE you improve your character by training skills. The skills are trained in real time, and you can learn as many as you want. Once you learn a skill, or even just train a small part of the skill, your character will keep it forever (some exceptions apply). Thus in EVE many measure their relative experience in the number of accumulated skill points they have trained.
Yup! Characters in EVE are not improved by power-leveling, grinding, or cheezing. Rather, skills are trained in real time, even if you're not logged in. Which means, if you've got a busy week of school or work or hiding out in the jungle, you can set a "long" skill (one that would take several days) to train. When you return to EVE in a few days, your character will have continuously accumulated skill points while you're gone.
Yes. In addition to training skills, there are several other activities that function while you're off-line: Manufacturing (Crafting), Research (Improving Crafting Tools), Market Orders (Buying and Selling) and Contracts (Auctions and Exchanges) all function just fine while you're off-line. Which means, even if you have that busy week coming up, you'll still be able to improve and progress your character! |