Difference between revisions of "Talissa skill guide 2"
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− | Date : | + | </P> |
− | Created by : Talissa | + | <DIV ID="ipbwrapper" DIR="LTR"> |
+ | <TABLE CELLPADDING=2 CELLSPACING=1> | ||
+ | <TR> | ||
+ | <TD WIDTH=100% VALIGN=TOP> | ||
+ | <DIV ID="post-11400" DIR="LTR"> | ||
+ | <P STYLE="margin-bottom: 0.5cm">Revision : 1.05<BR>Date : | ||
+ | 28-09-2007 23h40<BR>Created by : Talissa<BR><BR><BR>General Note on Power | ||
+ | costs. All power costs were taken at lvl 1. So this means that | ||
+ | by the time you get them they WILL be more expensive. The value | ||
+ | given here is to give you an estimate of what it would cost were | ||
+ | you to find that skill on an item at lvl 1.<BR><BR><FONT SIZE=3><U><B>Mind | ||
+ | Power skills</B></U></FONT><BR><BR><B>General category comments | ||
+ | :</B> This group covers your utility spells, healing, getting | ||
+ | more power , elemental defense, etc. Like usual, some will like | ||
+ | it some won't. I personnaly make great use of certain skills in | ||
+ | combination with each other. Afterlife goes great with | ||
+ | Bloodlink, which is currently in no category as of writing this | ||
+ | guide. In the middle of combat it is very easy to heal your | ||
+ | minion and then replenish your health with this skill, as your | ||
+ | various pets will quickly generate corpses. Do mind the fire | ||
+ | imps, as they will burn the corpses and leave nothing for | ||
+ | afterlife more often then not.<BR><BR>Afterlife :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Draining the remnants of | ||
+ | life energy from nearby corpses reinvigorates the Cabalist. Each | ||
+ | drained corpse heals 17 health.<BR><B>Power cost at level 1 :</B> | ||
+ | 35.0<BR><B>Ranks:</B> up to 10<BR><B>Effect at rank 1 :</B> Rate | ||
+ | of use: Every 20.0 seconds<BR><B>Comments :</B> As mentioned | ||
+ | previously, this makes a very strong combo with Bloodlink and | ||
+ | Blood Surge, as it either keeps your minion alive or replenishes | ||
+ | your mana pool. Invest at least 2 points early on if you wish to | ||
+ | take the linked skills in this line, you have until lvl 10 to do | ||
+ | this.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Blood Surge :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> By channeling the dark | ||
+ | powers through the Summoner's veins, health is exchanged for | ||
+ | arcane power. 25% Health is consumed<BR><B>Ranks:</B> up to | ||
+ | 7<BR><B>Prerequs :</B> Character level: 10, Afterlife: Rank | ||
+ | 2<BR><B>Effect at rank 1 :</B> Power increased by 100% of Health | ||
+ | used.<BR><B>Comments :</B> This is the power to replenish your | ||
+ | mana pool. Reasons to take this skill will vary greatly | ||
+ | depending on playstyles, but 2 major reasons would be either you | ||
+ | depend on a very low mana pool and/or high power expenditure, or | ||
+ | you wish to take Blink. If the later, you only need 1 point in | ||
+ | Blood Surge to open Blink. Just press the button you assigned | ||
+ | the skill to and hold it pressed. When your mana pool is filled | ||
+ | up release the button.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Drain Life :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Cabalist heals by | ||
+ | draining away the life of healthy foes. <BR><B>Power cost at | ||
+ | level 1 :</B> While focused on an enemy, costs 4 power per | ||
+ | second.<BR><B>Ranks:</B> up to 7<BR><B>Prerequs :</B> Character | ||
+ | level: 10, Afterlife: Rank 2<BR><B>Effect at rank 1 :</B> | ||
+ | Replenishes xx health per enemy per second.<BR><B>Comments :</B> | ||
+ | THis skill, when used properly is your 1 way ticket to full | ||
+ | health. Just press the healing key, hold it until you are full. | ||
+ | No drawbacks at all, the more enemies are fighting you? The | ||
+ | faster you heal. Though if you, like me, use it with just | ||
+ | clicking once and and release it, you will die of a quick | ||
+ | painful death. Just aim at targets, keep the red beams aimed and | ||
+ | that's all there is to this skill</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Brom's Curse :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> An ancient curse is called | ||
+ | upon the Cabalist's enemies that restores a small amount of life | ||
+ | to all who attack the marked foes.<BR><B>Power cost at level 1 :</B> | ||
+ | 25.0<BR><B>Range :</B> 15.0 meters<BR><B>Rate of use :</B> every | ||
+ | 2.0 seconds<BR><B>Ranks:</B> up to 7<BR><B>Prerequs :</B> | ||
+ | Character level: 20, Drain Life Rank: 2<BR><B>Effect at rank 1 :</B> | ||
+ | Attackers heal 8% of their Health per hit. Effect lasts for 10 | ||
+ | seconds.<BR><B>Comments :</B> Many have downplayed this skill | ||
+ | because it was bugged in previous versions. BUT, as of version | ||
+ | 1.03 this skill now heals a great amount of hit points per hit, | ||
+ | not per kill as it was previously. Also this is one of the RARE | ||
+ | skills that will let your group heal themselves by killing mobs. | ||
+ | Its a form of group drain life skill. Love it, take it, max it. | ||
+ | Minimum skill to invest would be 2 points if you want Elemental | ||
+ | drain.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Blink :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Cabalist momentarily | ||
+ | passes through the nether realm, instantly traveling several | ||
+ | meters in our world.<BR><B>Power cost at level 1 :</B> | ||
+ | 20.0<BR><B>Ranks:</B> up to 10<BR><B>Prerequs :</B> Character | ||
+ | level: 25, Blood Surge Rank: 1<BR><B>Effect at rank 1 :</B> Rate | ||
+ | of use: every 20.0 seconds<BR><B>Comments :</B> Though its not a | ||
+ | mind power as of writing this guide, I listed it here as its | ||
+ | linked to Blood Surge. Though I haven't had the chance to use it | ||
+ | yet, I can see the use of this skill as too many times I was | ||
+ | cornered and killed. I would suggest investing 1 point if you | ||
+ | can at the very least, it will more then once save your life. | ||
+ | Though, word of Fear comes much quicker then this. So, if you | ||
+ | take Blink only for this purpose, consider taking Word of Fear | ||
+ | instead. I will revisit the skill once I had a chance to | ||
+ | actually use it.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Elemental Drain :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Cabalist taps the core | ||
+ | essence of the enemy, adopting its ability to withstand | ||
+ | elemental attacks.<BR><B>Power cost at level 1 :</B> 50.0<BR><B>Range | ||
+ | :</B> 20.0 meters<BR><B>Rate of use :</B> every 5.0 | ||
+ | seconds<BR><B>Ranks:</B> up to 5<BR><B>Prerequs :</B> Character | ||
+ | level: 30, Brom's Curse Rank: 2<BR><B>Effect at rank 1 :</B> | ||
+ | Elemental defenses increased by 60%, Target's elemental defenses | ||
+ | decreased by 25%.<BR><B>Comments :</B> You increase your | ||
+ | elemental defenses, and reduce that of the enemies caught by | ||
+ | this skill. What more can I say passed that I haven't used the | ||
+ | skill yet, but many uses can be done of this skill. Again I will | ||
+ | need to revisit this skill once I had the chance to try it.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Word of Fear :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Uttering this command | ||
+ | causes demons surrounding the Cabalist to flee in terror.<BR><B>Power | ||
+ | cost at level 1 :</B> 25.0<BR><B>Range :</B> 20.0 meters<BR><B>Rate | ||
+ | of use :</B> every 5.0 seconds<BR><B>Prerequs :</B> Character | ||
+ | level: 5<BR><B>Ranks :</B> up to 10<BR><B>Comments :</B> This is | ||
+ | a much cheaper and easier skill to take if you want something to | ||
+ | get you out of a cornered situation. Though bosses and nameds | ||
+ | will most often have a certain level of resistance to fear. | ||
+ | Then, in those situations, Blink becomes invaluable as monster's | ||
+ | have no way of countering it.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Elemental Nova :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> (Its currently listed as | ||
+ | being a Mind Power, though I suspect its a bug and will be | ||
+ | corrected in a later patch.). The Summoner taps into the core | ||
+ | energy binding the elementals to this world and unleashes it in | ||
+ | an explosive torrent. Each elemental deals 100% of its normal | ||
+ | elemental attack damage to all enemies within 6 meters. special | ||
+ | effect attack increased by 100%.<BR><B>Power cost at level 1 :</B> | ||
+ | 40.0<BR><B>Ranks :</B> up to 10<BR><B>Prerequs :</B> Character | ||
+ | level: 20<BR><B>Effect at rank 1 :</B> Rate of use: every 40.0 | ||
+ | seconds<BR><B>Comments :</B> Having had a chance to use this | ||
+ | skill due to an item, I can comment on this. This skill is | ||
+ | devastating if you have a large amount of minions. I downed | ||
+ | level bosses by a large percentage of their hit points with 3 | ||
+ | fire elementals, 1 Spectral elemental and 1 Force elemental. I | ||
+ | strongly suggest investing at least 1 point for those nasty | ||
+ | though to kill bosses. Its also a fantastic AoE weapon, though | ||
+ | one with a mind of its own that will tend to split appart before | ||
+ | exploding (elementals like to attack anything that moves and | ||
+ | will tend to follow them). So using this skill requires a | ||
+ | certain tactical approach, as you will want your elementals to | ||
+ | regroup on your desired target/area. Note that you need to | ||
+ | invest at least 1 point in this if you want Master of the | ||
+ | Elements.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR><BR><BR><FONT SIZE=3><U><B>Elemental | ||
+ | skills</B></U></FONT><BR><BR><B>General category comments :</B> | ||
+ | This group represent a large portion of your fire power, though | ||
+ | they die VERY fast. If you intend to use these, be ready to | ||
+ | resummon them very often, so I suggest placing them on keys you | ||
+ | can use very rapidly (keys 1 to 5 comes to mind as they are | ||
+ | close by. Also remember that each elemental you summon removes | ||
+ | Power from your total maximum power pool. So investing in | ||
+ | Elementals involves heavy investments in willpower.<BR><BR>Summon | ||
+ | Fire Elemental :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Conjures an elemental | ||
+ | creature of fire to fight for the Summoner. Reduces Summonner's | ||
+ | power pool by 15.0<BR><B>Power cost at level 1 :</B> 16.0<BR><B>Rate | ||
+ | of use :</B> every 3.0 seconds<BR><B>Ranks :</B> up to 10<BR><B>Effect | ||
+ | at rank 1 :</B> Summon 1 Fire Elemental<BR><B>Comments :</B> | ||
+ | This is your basic fire damage. It comes in packs and is | ||
+ | upgradable with Master of the Flame. Its a very good investment | ||
+ | throughout the game. If nothing else, I suggest taking at least | ||
+ | a few imps and cranking them as much as possible with Master of | ||
+ | the Flame. I personnaly like to either do a 1 of each type of | ||
+ | elemental build or a build with lots of Fire Elementals | ||
+ | accompanied with 1 from another type of damage in case I | ||
+ | encounter a mob immune/resistant to fire. Though its a personnal | ||
+ | taste and thus not an absolute truth. Though it doesn't say it | ||
+ | on the skill, Master of the Flames is useless if you don't have | ||
+ | fire elementals. To my knowledge 1 point in fire elemental is | ||
+ | required to unlock this skill.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Master of the Flames :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Having dscovered the true | ||
+ | secret of Brimstone, the Summoner empowers Fire Elementals to do | ||
+ | even more damamge.<BR><B>Ranks :</B> up to 10<BR><B>Prerequs :</B> | ||
+ | Character level: 5, Fire Elemental rank: 1<BR><B>Effect at rank | ||
+ | 1 :</B> Fire Elemental damage increased by 10%<BR><B>Comments :</B> | ||
+ | If you want fire elementals, take it, love it, max it if you can | ||
+ | afford the points. This is a direct investment into your DPS.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summon Spectral | ||
+ | Elemental :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Conjures an elemental | ||
+ | creature from the spectral plane to fight for the Summoner. | ||
+ | Reduces Summoner's Power pool by 35.<BR><B>Power cost at level 1 | ||
+ | :</B> 35.0<BR><B>Rate of use :</B> every 3.0 secondes<BR><B>Ranks | ||
+ | :</B> up to 10<BR><B>Prerequs :</B> Character level: 10<BR><B>Effect | ||
+ | at rank 1 :</B> TBD<BR><B>Comments :</B> I will need to revisit | ||
+ | this skill, as it doesn't display the effects of having ranks in | ||
+ | it at level 1. Though from memory it increases chance to phase. | ||
+ | This imp is very good, it has a strong chance to phase creatures | ||
+ | and its attack is an PBAoE one. Nuf said. If you like the | ||
+ | concept go for it, I usually pretty much have him around all the | ||
+ | time, though he is a bit costly on your max power.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summone Force Elemental | ||
+ | :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Conjures an elemental | ||
+ | creature of physical force to fight for the summoner. Reduces | ||
+ | Summoner's Power pool by 40<BR><B>Power cost at level 1 :</B> | ||
+ | 40.0<BR><B>Rate of use :</B> every 3.0 seconds<BR><B>Ranks :</B> | ||
+ | up to 10<BR><B>Prerequs :</B> Character level: 15<BR><B>Effect | ||
+ | at rank 1 :</B> Summone 1 Earth Elemental<BR><B>Comments :</B> | ||
+ | Though I haven't had the chance to invest more then 1 point in | ||
+ | this skill, I have at least tried it. On one side it does | ||
+ | increase your general DPS, but on the other side, it does | ||
+ | physical damage. And as with most games, physical damage is | ||
+ | widly resisted. It has to mainly go through shields and Armor in | ||
+ | this situation. So, the effect suggesting that you can have more | ||
+ | then 1 of those, if you want them I'd suggest taking several as | ||
+ | it will outweight its disadvantages. YMMV.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Storm Elemental :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Conjures an elemental | ||
+ | creature of storms to fight for the Summoner. This elemental is | ||
+ | especially potent against flying enemies. Reduces Summoner's | ||
+ | Power pool by 30.<BR><B>Power cost at level 1 :</B> 30.0<BR><B>Rate | ||
+ | of use :</B> every 3.0 seconds<BR><B>Ranks :</B> up to | ||
+ | 10<BR><B>Prerequs :</B> Character level: 20<BR><B>Effect at rank | ||
+ | 1 :</B> Summone 1 storm elemental.<BR><B>Comments :</B> Again, | ||
+ | its a skill I haven't used at all yet, but it also indicates | ||
+ | that more then one is possible. Also, electrical damage is very | ||
+ | potent in this game, besides doing damage it also damages | ||
+ | shields very rapidly and has a good chance of locking all skill | ||
+ | usage down. On a proc, it basically prevents the target from | ||
+ | using any of its skills. So those elementals are your friends.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summon Toxic elemental:</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Conjures an elemental | ||
+ | creature of plague to fight for the Summoner. Reduces Summoner's | ||
+ | power Pool by 25.<BR><B>Power cost at level 1 :</B> 25.0<BR><B>Rate | ||
+ | of use :</B> every 3.0 seconds<BR><B>Ranks :</B> up to | ||
+ | 10<BR><B>Prerequs :</B> Character level: 25<BR><B>Effect at rank | ||
+ | 1 :</B> Summone 1 Toxic Elemental<BR><B>Comments :</B> Again, | ||
+ | its a skill I haven't used at all yet, but it also indicates | ||
+ | that more then one is possible. All I can say is that Toxic | ||
+ | damage is highly unresisted across the board and one of the | ||
+ | strongest damage type. Some level bosses literally get paralysed | ||
+ | by certain toxic weapons (nope not revealing who and what | ||
+ | weapon, gotta keep a few secrets ).</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Master of the Elements :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Tapping into the Well of | ||
+ | Darkness has given the Summoner a better understanding of the | ||
+ | powers of the elements, facilitating their conjuring.<BR><B>Ranks | ||
+ | :</B> up to 5<BR><B>Prerequs :</B> Character level: 30, Master | ||
+ | of the Elements Rank: 1<BR><B>Effect at rank 1 :</B> Elemental | ||
+ | summoning power cost decreased by 10%. Elemental Power pool | ||
+ | reduction decreased by 10%.<BR><B>Comments :</B> If you are | ||
+ | doing an elemental build, then take it, love it (no marry it | ||
+ | actually | ||
+ | <IMG SRC="style_emoticons/default/wink.gif" NAME="graphics1" ALT="wink.gif" ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0> | ||
+ | ), max it asap. It will make your life MUCH MUCH easier all | ||
+ | accross the board, less costly elementals to summon and maintain | ||
+ | means more elementals out at once, means more dps. Very simple | ||
+ | mathematical equation.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR><BR><FONT SIZE=3><U><B>Minion | ||
+ | skills</B></U></FONT><BR><BR><B>General category comments :</B> | ||
+ | What you will put in this category varies as much as that of | ||
+ | Elementals, various builds can be created here for various | ||
+ | purposes and gameplay styles. So my word in it is not golden in | ||
+ | anyway, just meant to guide you in your choices. Some will take | ||
+ | nothing here and concentrate on elementals, some will take no | ||
+ | elementals and invest on Minions heavily , taking out the one | ||
+ | they want depending on the situation. While some will take a mix | ||
+ | of the two. This last build is the one most people take, 1 | ||
+ | carnagor for tanking purposes, and several imps. No build is | ||
+ | wrong, especially if it works for you. This is where the | ||
+ | customization starts for the Summoner. Also, if you take a mix | ||
+ | of Elementals and minions, remember that once all your | ||
+ | elementals are out you may not have enough power to summon your | ||
+ | minion. Therefore always keep this in mind when either | ||
+ | allocating stat points or summoning all your pets. I usually | ||
+ | summon him first. If he dies, then if I have too many elementals | ||
+ | on the field I'll unsummon a few starting with the spectral | ||
+ | elemental as he is the most expensive one.<BR><BR>Summoning | ||
+ | circle :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner focuses the | ||
+ | dark energies of the netherworld through an arcane symbol of | ||
+ | power, granting minions increased fortitude<BR><B>Ranks :</B> up | ||
+ | to 10<BR><B>Prerequs :</B> Character level: 15, Blood Link Rank: | ||
+ | 3<BR><B>Effect at rank 1 :</B> Health of minions increased by | ||
+ | 15%.<BR><B>Comments :</B> If you want ANY minion at all, take | ||
+ | it, love it, max it.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summon Carnagor :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Conjures a fierce Carnagor, | ||
+ | binding it to the Summoner.<BR><B>Power cost at level 1 :</B> | ||
+ | 40.0<BR><B>Range :</B> 20.0 meters<BR><B>Rate of use :</B> every | ||
+ | 20.0 seconds<BR><B>Effect at rank 1 :</B> TBD, description at | ||
+ | rank 1 is not provided.<BR><B>Comments :</B> This is your basic | ||
+ | Tank pet and is available right from the start. Most people will | ||
+ | be tempted into taking him for at least 1 point. Though there is | ||
+ | a catch. The more points you put into this skill, the more | ||
+ | effecient he gets at his job. And this is true for any minion. | ||
+ | If you don't intend to keep this guy, its easy to ignore him | ||
+ | until later on. Though expect to die a few times, as if all your | ||
+ | imps die you're the next target and it hurts a lot...</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summon witch doctor :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner binds a Witch | ||
+ | Doctor, commanding it to augment and heal summoned elementals | ||
+ | and allies.<BR><B>Power cost at level 1 :</B> 50.0<BR><B>Rate of | ||
+ | use :</B> every 20.0 seconds<BR><B>Ranks :</B> up to 10<BR><B>Prerequs | ||
+ | :</B> Character level: 10<BR><B>Effect at rank 1 :</B> TBD, | ||
+ | description at rank 1 is not provided.<BR><B>Comments :</B> The | ||
+ | Witch Doctor is cool to look at but up till now its really | ||
+ | hasn't seen a lot of love from the players. It heals and buffs, | ||
+ | whatever it feels like healing and usually its you and not the | ||
+ | others. If you intend to group a lot and your group has | ||
+ | sufficent tanking and dps in it, consider this pet and invest | ||
+ | heavily into it. It will be one of the rare heals/buffs your | ||
+ | group will have... If your minion feels like doing its job | ||
+ | correctly that is. Though I can see a skilled player making | ||
+ | great use of this minion with its accompanying skills, Hand of | ||
+ | Nostrum and Dominate. This REALLY is a YMMV minion.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summon Warper :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The summoner enslaves a | ||
+ | Warper, binding it to fight against its vile brethren.<BR><B>Power | ||
+ | cost at level 1 :</B> 60.0<BR><B>Rate of use :</B> every 20.0 | ||
+ | seconds<BR><B>Ranks :</B> up to 10<BR><B>Prerequs :</B> | ||
+ | Character level: 20<BR><B>Effect at rank 1 :</B> TBD, | ||
+ | description at rank 1 is not provided.<BR><B>Comments :</B> This | ||
+ | pet has been rebalanced damage wise in this build, though no one | ||
+ | has cried nerf, or complained that the pet is useless now. So I | ||
+ | will go with my experiences of the 1.03 version. This pet has a | ||
+ | good amount of health points, and sustains combat well. The | ||
+ | reason is simple and threefold. One, it warps a lot. 2, its | ||
+ | damage is very good (I personally consider it insane compared to | ||
+ | anything else the summoner can summon. ). Third, things die | ||
+ | before they can actually kill this guy. Oh and it sometimes | ||
+ | phases enemies too. Couple this with healing him and its boost | ||
+ | skills (Spellstorm and Spectral Strike) and you've got a very | ||
+ | lethal friend by your side (when he isn't warping around that | ||
+ | is).</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Summon Reaper :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner calls forth a | ||
+ | lesser demon lord. The dark creature cannot be bound to this | ||
+ | plane and will return to the underworld after a short amount of | ||
+ | time.<BR><B>Power cost at level 1 :</B> 100.0<BR><B>Rate of use | ||
+ | :</B> every 300.0 seconds<BR><B>Ranks :</B> up to 10<BR><B>Prerequs | ||
+ | :</B> Character level: 30<BR><B>Effect at rank 1 :</B> Reaper is | ||
+ | bound to the woldly plane for 20 seconds<BR><B>Comments :</B> | ||
+ | AH! The Summon to end all summons. Not much is known about it, | ||
+ | and one can only speculate for now. Besides looking extremely | ||
+ | cool and uber besides you, nothing useful can be said for now. | ||
+ | So, I will certainly revisit this skill once more info is out. | ||
+ | But hey ! We never have enough cool pets with us | ||
+ | <IMG SRC="style_emoticons/default/tongue.gif" NAME="graphics2" ALT="tongue.gif" ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0></BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR><BR><FONT SIZE=3><U><B>Minion | ||
+ | Commands skills</B></U></FONT><BR><BR><B>General category | ||
+ | comments :</B> If you are going to make a Minion based build, | ||
+ | you can't pass at least the skills related to your favorite | ||
+ | minion in this line. If you make a minion only build (bypassing | ||
+ | elementals), then you will be investing heavily on these. All | ||
+ | these skills require at least 1 point in the corresponding | ||
+ | minion.<BR><BR>Meat Shield :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner commands the | ||
+ | Carnagor minion to grow in size, hold its ground, and provoke | ||
+ | the unholy aggression of the enemy. Lasts for 10 seconds.<BR><B>Power | ||
+ | cost at level 1 :</B> 50.0<BR><B>Rate of use :</B> every 30.0 | ||
+ | seconds<BR><B>Ranks :</B> up to 7<BR><B>Prerequs :</B> Character | ||
+ | Level: 5, Summon Carnagor Level 2<BR><B>Effect at rank 1 :</B> | ||
+ | Tbd, as the effects are not specified at rank 1.<BR><B>Comments | ||
+ | :</B> This skill turns your carnagor into a formidable | ||
+ | powerhouse. I've seen him literally shred Shulgoth to pieces | ||
+ | with this skill (tested intentionally). Only drawback is that it | ||
+ | is on a 30 seconds cooldown. But you really can't pass this up | ||
+ | if you want a carny, its a must.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Enrage :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> Focusing attention on a | ||
+ | single target, the Summoner fills the Carnagor with dark rage, | ||
+ | causing the beast to grow bigger, stronger and faster. Carnagor | ||
+ | Movement Speed increased by 100%. Effect lasts for 10 | ||
+ | seconds.<BR><B>Power cost at level 1 :</B> 50.0<BR><B>Rate of | ||
+ | use :</B> every 30.0 seconds<BR><B>Ranks :</B> up to 7<BR><B>Prerequs | ||
+ | :</B> Character Level: 5, Summon Carnagor Level 2<BR><B>Effect | ||
+ | at rank 1 :</B> Carnagor damage increased by 60%<BR><B>Comments | ||
+ | :</B> Though I haven't tested this skill yet and will need to | ||
+ | revisit it, if Meat Shield is any indication of its power, its | ||
+ | gonna be a very good skill. | ||
+ | </BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Hand of Nostrum :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner enchants the | ||
+ | Witch Doctor minion with a great mystic regenerative spell. | ||
+ | Lasts for 20 seconds.<BR><B>Power cost at level 1 :</B> | ||
+ | 40.0<BR><B>Rate of use :</B> every 30.0 seconds<BR><B>Ranks :</B> | ||
+ | up to 7<BR><B>Prerequs :</B> Character Level: 15, Summon Witch | ||
+ | Doctor Level 3<BR><B>Effect at rank 1 :</B> Witch Doctor gains 1 | ||
+ | beam(s) to its healing spell.<BR><B>Comments :</B> This is what | ||
+ | will make group healing easier, in that it will heal many | ||
+ | players/pets per casting. IF you are taking the Witch Doctor for | ||
+ | this purpose, I strongly suggest investing in this skill a lot.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Dominate :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner orders the | ||
+ | Witch Doctor minion try to take over the mind of an enemy | ||
+ | demon.<BR><B>Power cost at level 1 :</B> 30.0<BR><B>Rate of use | ||
+ | :</B> every 30.0 seconds<BR><B>Ranks :</B> up to 7<BR><B>Prerequs | ||
+ | :</B> Character Level: 15, Summon Witch Doctor Level 3<BR><B>Effect | ||
+ | at rank 1 :</B> Tbd, as the effects are not specified at rank | ||
+ | 1.<BR><B>Comments :</B> Remember when I said that a skilled | ||
+ | player could make a great build? Its because of this skill | ||
+ | mainly. Though not for the starting player, a skilled player can | ||
+ | make a great playstyle with this, possess a powerful monster in | ||
+ | a batch, kill everything with it and then kill that monster. | ||
+ | Though this is only theory as I haven't had the chance to try | ||
+ | this and making it to level 15 without a carny is not something | ||
+ | everyone cares to do.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Spell Storm :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner commands the | ||
+ | Warper minion to unleash a multitude of arcane spells, | ||
+ | devastating as many enemies as possible. Lasts for 10 | ||
+ | seconds.<BR><B>Power cost at level 1 :</B> 75.0<BR><B>Ranks :</B> | ||
+ | up to 7<BR><B>Prerequs :</B> Character Level: 25, Summon Warper | ||
+ | Level 3<BR><B>Effect at rank 1 :</B> Phase attack Strength | ||
+ | increased by 100%. Rate of use: every 30.0 seconds.<BR><B>Comments | ||
+ | :</B> Nothing is currently known about this skill as its passed | ||
+ | the current level cap. Though judging by the description it can | ||
+ | be very powerful. I will of course revisit this skill when I | ||
+ | have had a chance to use it.</BLOCKQUOTE> | ||
+ | <P STYLE="margin-bottom: 0.5cm"><BR><BR>Spectral strike :</P> | ||
+ | <BLOCKQUOTE><BR><B>Description :</B> The Summoner commands the | ||
+ | Warper minion to use its dark powers to assail a single enemy. | ||
+ | Lasts for 10 seconds<BR><B>Power cost at level 1 :</B> 75.0<BR><B>Rate | ||
+ | of use :</B> every 30.0 seconds<BR><B>Ranks :</B> up to | ||
+ | 7<BR><B>Prerequs :</B> Character Level: 25, Summon Warper Level | ||
+ | 3<BR><B>Effect at rank 1 :</B> Damage radius increased by 15%. | ||
+ | Damage increased by 15%.<BR><B>Comments :</B> It can not be said | ||
+ | enough that spectral damage can be devastating in this game, the | ||
+ | target of it, when phased, takes double damage and deals half | ||
+ | damage. OF course, this will be revisited once I can find info | ||
+ | on it or when I've actually used it.</BLOCKQUOTE> | ||
+ | </DIV> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | </TABLE> | ||
+ | </DIV> | ||
+ | <P STYLE="margin-bottom: 0cm"><BR> | ||
+ | </P> | ||
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Latest revision as of 17:42, 18 May 2011
Revision : 1.05
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