Difference between revisions of "Cabalist Weapons"
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:'''Cabalistic Lens''' | :'''Cabalistic Lens''' | ||
− | :Lenses provide higher critical attack chances | + | :Lenses provide higher critical attack chances. |
::80 shots/min, 15m range, 8% critical chance | ::80 shots/min, 15m range, 8% critical chance | ||
− | :: | + | ::2 mods (Relic, Relic) |
:'''Cabalistic Prism''' | :'''Cabalistic Prism''' | ||
:Prisms provide extra mod slots. | :Prisms provide extra mod slots. | ||
::80 shots/min, 15m range | ::80 shots/min, 15m range | ||
− | ::4 mods | + | ::4 mods (Relic, Relic, Relic, Relic) |
:'''Cabalistic Radiant''' | :'''Cabalistic Radiant''' | ||
− | :Radiants provide an inherent higher elemental attack | + | :Radiants provide an inherent higher elemental attack strengths. |
::80 shots/min, 15m range | ::80 shots/min, 15m range | ||
− | :: | + | ::2 mods (Relic, Relic) |
:'''Cabalistic Core''' | :'''Cabalistic Core''' | ||
:Cores provide increased cast rates. | :Cores provide increased cast rates. | ||
::80 shots/min, 15m range, Increases use rate of Evocation skills by 10% | ::80 shots/min, 15m range, Increases use rate of Evocation skills by 10% | ||
− | :: | + | ::2 mods (Relic, Relic) |
:'''Cabalistic Axis''' | :'''Cabalistic Axis''' | ||
− | :Axis provide more power efficiency | + | :Axis provide more power efficiency. |
::80 shots/min, 15m range, Decreases power cost of Evocation skills by 10% | ::80 shots/min, 15m range, Decreases power cost of Evocation skills by 10% | ||
− | :: | + | ::2 mods (Relic, Relic) |
:'''Cabalistic Locus''' | :'''Cabalistic Locus''' | ||
:Locus provide the most base damage. | :Locus provide the most base damage. | ||
::80 shots/min, 15m range | ::80 shots/min, 15m range | ||
− | ::mods | + | ::2 mods (Relic, Relic) |
+ | |||
+ | The "Cabalistic" series is the first evoker weapon series. There is also the "Enigmatic" series: Enigmatic Lens, Enigmatic Radiant, etc.; and the "of the Master" series: Locus of the Master, etc. The stats are the same (i.e. all lenses provide a bonus critical chance, all prisms have bonus mod slots, and so on), but the item level is higher, leading to correspondingly higher power ratings and elemental attack strengths. | ||
== Heavy Rifles == | == Heavy Rifles == | ||
Line 49: | Line 51: | ||
::Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400% | ::Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400% | ||
::mods? | ::mods? | ||
+ | |||
+ | (Also comes in Mk 2 and Mk 3 varieties.) | ||
== Machine Pistols == | == Machine Pistols == | ||
Line 57: | Line 61: | ||
:Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some... | :Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some... | ||
::Toxic Splash Damage, 240 shots per minute, 20m range | ::Toxic Splash Damage, 240 shots per minute, 20m range | ||
− | :: | + | ::2 mods? (Fuel, Fuel) |
+ | ::A careful examination of the plagueblaster model shows that it has room for four fuel mods. More mod sockets may only show up on higher level versions, however. | ||
== Mind-control Weapons == | == Mind-control Weapons == | ||
− | + | Mind control weapons only come in non-magical (white) and unique varieties. | |
− | : | + | :Puppet Master? (Forget what the one-hand versions are called.) |
− | : | + | :Mind control weapons confuse targeted demons, causing them to attack other demons. |
::Mind-control direct, Constant, 25m range | ::Mind-control direct, Constant, 25m range | ||
::0 mods? | ::0 mods? | ||
+ | ::Unique versions: [[Cat's Paw]], [[The Grandmaster]] | ||
+ | |||
+ | :Id Pulsar | ||
+ | :Mind control weapons confuse targeted demons, causing them to attack other demons. | ||
+ | ::Mind-control field | ||
+ | ::0 mods? | ||
+ | ::Unique versions: [[Kalika's Catharsis]], [[Subtle Converter]] | ||
== Rebounding Pistols == | == Rebounding Pistols == | ||
Line 81: | Line 93: | ||
::Fire Field damage, Constant Field, 23m range | ::Fire Field damage, Constant Field, 23m range | ||
::2 mods? (Fuel, Fuel) | ::2 mods? (Fuel, Fuel) | ||
+ | |||
+ | == Wasp Hives == | ||
+ | |||
+ | |||
+ | [[Category:Hellgate: London]] |
Latest revision as of 11:46, 18 May 2011
Focus Items
- Cabalistic Lens
- Lenses provide higher critical attack chances.
- 80 shots/min, 15m range, 8% critical chance
- 2 mods (Relic, Relic)
- Cabalistic Prism
- Prisms provide extra mod slots.
- 80 shots/min, 15m range
- 4 mods (Relic, Relic, Relic, Relic)
- Cabalistic Radiant
- Radiants provide an inherent higher elemental attack strengths.
- 80 shots/min, 15m range
- 2 mods (Relic, Relic)
- Cabalistic Core
- Cores provide increased cast rates.
- 80 shots/min, 15m range, Increases use rate of Evocation skills by 10%
- 2 mods (Relic, Relic)
- Cabalistic Axis
- Axis provide more power efficiency.
- 80 shots/min, 15m range, Decreases power cost of Evocation skills by 10%
- 2 mods (Relic, Relic)
- Cabalistic Locus
- Locus provide the most base damage.
- 80 shots/min, 15m range
- 2 mods (Relic, Relic)
The "Cabalistic" series is the first evoker weapon series. There is also the "Enigmatic" series: Enigmatic Lens, Enigmatic Radiant, etc.; and the "of the Master" series: Locus of the Master, etc. The stats are the same (i.e. all lenses provide a bonus critical chance, all prisms have bonus mod slots, and so on), but the item level is higher, leading to correspondingly higher power ratings and elemental attack strengths.
Heavy Rifles
- Blightcaster
- Description
- Toxic Splash damage, 60 shots/min, 20m range
- 7 mods? (Rocket, Fuel, Fuel, Fuel, Battery, Relic, Relic)
- Tempest Rifle
- Uses a magnetic field generator to shape and discharge a burst of high-voltage electrical orbs that are designed to damage as many targets as possible through a spread of independent projectiles moving in a random, forward path.
- Electrical Direct damage, 42 shots/min, 20m range
- 3 mods? (Battery, Battery, Battery)
Laser Pistol
- HARP Pistol
- One-handed version of the Harmonic Resonance Projector.
- Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400%
- mods?
(Also comes in Mk 2 and Mk 3 varieties.)
Machine Pistols
Highly inaccurate.
- Plagueblaster
- Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some...
- Toxic Splash Damage, 240 shots per minute, 20m range
- 2 mods? (Fuel, Fuel)
- A careful examination of the plagueblaster model shows that it has room for four fuel mods. More mod sockets may only show up on higher level versions, however.
Mind-control Weapons
Mind control weapons only come in non-magical (white) and unique varieties.
- Puppet Master? (Forget what the one-hand versions are called.)
- Mind control weapons confuse targeted demons, causing them to attack other demons.
- Mind-control direct, Constant, 25m range
- 0 mods?
- Unique versions: Cat's Paw, The Grandmaster
- Id Pulsar
- Mind control weapons confuse targeted demons, causing them to attack other demons.
- Mind-control field
- 0 mods?
- Unique versions: Kalika's Catharsis, Subtle Converter
Rebounding Pistols
- Rebounding Pistol
- The unnatural ricochets of this chaotic, rapid-fire weapon makes it devastating when used indoors.
- Physical Direct & Splash, 150 shots/min, 30m range
- 5 mods? (Fuel, Fuel, Relic, Relic, Relic)
Streaming Field Guns
- Eruptor
- Description
- Fire Field damage, Constant Field, 23m range
- 2 mods? (Fuel, Fuel)