Difference between revisions of "Free Trader"
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Onderduiker (talk | contribs) m (moved PotBS FT to Free Trader) |
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While everyone is able to craft and trade in PotBS, Free Traders get specific skills that enable them to do so with greater efficiency. | While everyone is able to craft and trade in PotBS, Free Traders get specific skills that enable them to do so with greater efficiency. | ||
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===Escape=== | ===Escape=== | ||
====Repel Grapples 1==== | ====Repel Grapples 1==== | ||
+ | +30 grapple defense for 70s. 2m cooldown. | ||
====Defense==== | ====Defense==== | ||
+ | Defense +5, max morale -20, toggle. | ||
====Repel Grapples 2==== | ====Repel Grapples 2==== | ||
+ | +45 grapple defense for 70s. 2m cooldown. | ||
====Evasion==== | ====Evasion==== | ||
+ | Defense +10, max morale -50, toggle. | ||
+ | ====Deter Pursuit==== | ||
+ | Target speed -60% for 30s. 5m cooldown. | ||
+ | |||
+ | ===Logistics=== | ||
+ | ====Economy: Production==== | ||
+ | Access to advanced recipes. | ||
+ | ====Economy: Manufacturing==== | ||
+ | Access to advanced recipes. | ||
+ | ====Trade Connections==== | ||
+ | FT can access all regional auction houses from any region. Grants access to global [trade] channel. | ||
+ | ====Economy: Shipwright==== | ||
+ | Access to advanced recipes. | ||
+ | ====Dockyard Contract==== | ||
+ | Additional storage slot in dockyards. | ||
+ | |||
+ | ===Provisions=== | ||
+ | ====Provisions: Defense==== | ||
+ | Group defense +3 for 30m. 30m cooldown. All provisions share the same cooldown | ||
+ | ====Provisions: Maneuver==== | ||
+ | Group turn rate +6%, acceleration +10% for 30m. 30m cooldown. | ||
+ | ====Provisions: Boarding==== | ||
+ | Group crew +100% for 30m. 30m cooldown. | ||
+ | ====Provisions: Offense==== | ||
+ | Group accuracy +3 for 30m, 30m cooldown. | ||
+ | ====Extra Rations==== | ||
+ | +10% reload, +2 acc, +5% damage for 2m. 5m cooldown. | ||
+ | |||
+ | ===Ship Mastery=== | ||
+ | ====Hold Together==== | ||
+ | Repairs 25% of armor and rigging over 30s. 5m cooldown. | ||
+ | ====Identify Weakness 1==== | ||
+ | Target's defense -4 for 1m. 5m cooldown. | ||
+ | ====Reinforcement==== | ||
+ | Armour damage resistance +4%, structure damage resistance +2%. Passive. | ||
+ | ====Identify Weakness 2==== | ||
+ | Target's defense -8 for 1m. 5m cooldown. | ||
+ | ====Overloaded Shot==== | ||
+ | Attack that does +40% damage but reduces accuracy by -3 for 30s. 5m cooldown. | ||
+ | |||
+ | ===Smuggling=== | ||
+ | ====Rescue Me==== | ||
+ | Ally's speed and acceleration increased +25% for 30s. 5m cooldown. | ||
+ | ====Ranging Shot==== | ||
+ | Attack that increases accuracy by +4 for 5 minutes, canceled on taking damage. 5s cooldown. | ||
+ | ====Smuggled Cargo==== | ||
+ | Lose 50% less loot when surrendering. Passive. | ||
+ | ====Give the Slip==== | ||
+ | Open sea speed of all enemies reduced 30% for 15s. 30m cooldown. | ||
+ | ====Misdirection==== | ||
+ | Immune to all attacks on the open sea for 30s, 30m cooldown. | ||
+ | |||
+ | ===Trade=== | ||
+ | ====Before the Wind 1==== | ||
+ | Increases broad reach/running before the wind speed +6%, -20 max morale, toggle | ||
+ | ====Optimal Rigging==== | ||
+ | +5% speed bonus to battle and open sea speed, passive. | ||
+ | ====Before the Wind 2==== | ||
+ | Increases broad reach/running before the wind speed +12%, -20 max morale, toggle | ||
+ | ====Tax Evasion==== | ||
+ | -50% tax rate, passive. | ||
+ | ====Sailhandling Drills==== | ||
+ | +5% turn rate, passive. | ||
+ | |||
+ | ===Travel=== | ||
+ | ====Travel==== | ||
+ | Increases Open Sea speed +10%, max morale -50, toggle | ||
+ | ====Battle Preparations: Maneuver==== | ||
+ | +20% turn rate for 30m, 30m cooldown. All battle preparations share cooldown. | ||
+ | ====Battle Preparations: Defense==== | ||
+ | +5 defense for 30m, 30m cooldown | ||
+ | ====Battle Preparations: Speed==== | ||
+ | +10% Battle speed for 30m, 30m cooldown | ||
+ | ====Battle Preparations: Offense==== | ||
+ | +5 accuracy for 30m, 30m cooldown | ||
+ | |||
+ | |||
+ | [[Category:Miscellaneous]] |
Latest revision as of 02:00, 18 May 2011
While everyone is able to craft and trade in PotBS, Free Traders get specific skills that enable them to do so with greater efficiency.
Free Trader Captain Skills
Desperation
Desperation Fire 1
Attack: Reduces own armor, all sides, by 10% and gets a +25% damage bonus to the target. 1 minute cooldown.
Dump Guns
Damages guns by 20% while giving a +15% speed boost to battle speed and +25% acceleration. 1 minute cooldown.
Desperation Fire 2
Attack: Reduces own armor, all sides, by 5% and gets a +40% damage bonus to the target. 1 minute cooldown.
Rum Ration
+15 % reload speed, +10% turn, +10% acceleration, +10 max. morale for 5 minutes. 5 minute cooldown.
Hasty Fire
+50% reload speed, -20% crew damage resistance for 2 minutes. 5 minute cooldown.
Escape
Repel Grapples 1
+30 grapple defense for 70s. 2m cooldown.
Defense
Defense +5, max morale -20, toggle.
Repel Grapples 2
+45 grapple defense for 70s. 2m cooldown.
Evasion
Defense +10, max morale -50, toggle.
Deter Pursuit
Target speed -60% for 30s. 5m cooldown.
Logistics
Economy: Production
Access to advanced recipes.
Economy: Manufacturing
Access to advanced recipes.
Trade Connections
FT can access all regional auction houses from any region. Grants access to global [trade] channel.
Economy: Shipwright
Access to advanced recipes.
Dockyard Contract
Additional storage slot in dockyards.
Provisions
Provisions: Defense
Group defense +3 for 30m. 30m cooldown. All provisions share the same cooldown
Provisions: Maneuver
Group turn rate +6%, acceleration +10% for 30m. 30m cooldown.
Provisions: Boarding
Group crew +100% for 30m. 30m cooldown.
Provisions: Offense
Group accuracy +3 for 30m, 30m cooldown.
Extra Rations
+10% reload, +2 acc, +5% damage for 2m. 5m cooldown.
Ship Mastery
Hold Together
Repairs 25% of armor and rigging over 30s. 5m cooldown.
Identify Weakness 1
Target's defense -4 for 1m. 5m cooldown.
Reinforcement
Armour damage resistance +4%, structure damage resistance +2%. Passive.
Identify Weakness 2
Target's defense -8 for 1m. 5m cooldown.
Overloaded Shot
Attack that does +40% damage but reduces accuracy by -3 for 30s. 5m cooldown.
Smuggling
Rescue Me
Ally's speed and acceleration increased +25% for 30s. 5m cooldown.
Ranging Shot
Attack that increases accuracy by +4 for 5 minutes, canceled on taking damage. 5s cooldown.
Smuggled Cargo
Lose 50% less loot when surrendering. Passive.
Give the Slip
Open sea speed of all enemies reduced 30% for 15s. 30m cooldown.
Misdirection
Immune to all attacks on the open sea for 30s, 30m cooldown.
Trade
Before the Wind 1
Increases broad reach/running before the wind speed +6%, -20 max morale, toggle
Optimal Rigging
+5% speed bonus to battle and open sea speed, passive.
Before the Wind 2
Increases broad reach/running before the wind speed +12%, -20 max morale, toggle
Tax Evasion
-50% tax rate, passive.
Sailhandling Drills
+5% turn rate, passive.
Travel
Travel
Increases Open Sea speed +10%, max morale -50, toggle
Battle Preparations: Maneuver
+20% turn rate for 30m, 30m cooldown. All battle preparations share cooldown.
Battle Preparations: Defense
+5 defense for 30m, 30m cooldown
Battle Preparations: Speed
+10% Battle speed for 30m, 30m cooldown
Battle Preparations: Offense
+5 accuracy for 30m, 30m cooldown