Difference between revisions of "Gem"

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===Chipped Amethyst===
+
{{Gem nav}}
{|
+
{{Intro}}
|-
+
Gems are precious stones which can be placed in any socket of an item to add modifiers to that item. The modifier(s) added vary depending on whether a gem is placed in a socket in a [[Item type#Weapon|weapon]], [[Helm|helm]] and [[Body armor|body armor]], or [[shield]]. When gems are placed in a low, normal or superior quality item, the item can change color depending on the color of the first gem placed in a socket (otherwise, gems do not affect an item's color). Once placed in a socket, a gem cannot be [[Horadric Cube#Socket|removed]] without destroying it (and it can only be removed in an [[Expansion]] game).
| transform || 18
+
 
|-
+
 
| code || gcv
+
Due to their low required level, gems are often placed in sockets early in the game, where the modifiers added can be a significant improvement on what is otherwise available at that level. Later in the game gems are less commonly placed in sockets unless their modifiers are comparable to or better than those of runes or [[jewel]]s.
|-
+
 
| nummods || 3
+
 
|-
+
Gems can also be used to make [[crafted item]]s and make or manipulate other items using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] (including [[Horadric Cube#Gem|upgrading]] lower quality gems to higher quality gems). They can normally only be dropped by [[monster]]s, with the exception of [[Perfect Gem|perfect gems]]. However, a random perfect gem is a reward for destroying [[The Guardian#Reward|{{Ub|=Mephisto's Soulstone}}]] on the [[Hell's Forge|Hellforge]], and lower quality gems can be upgraded to perfect using the {{Ub|=Horadric Cube}} or any [[Shrine#Gem Shrine|Gem Shrine]] found in the wilderness (activating the shrine will upgrade a lower quality gem found in your inventory, or drop a random chipped gem if there is none).
| weaponMod1Code || att
 
| weaponMod1Min || 40
 
| weaponMod1Max || 40
 
|-
 
| helmMod1Code || str
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| shieldMod1Code || ac
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Flawed Amethyst===
 
{|
 
|-
 
| transform || 18
 
|-
 
| code || gfv
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || att
 
| weaponMod1Min || 60
 
| weaponMod1Max || 60
 
|-
 
| helmMod1Code || str
 
| helmMod1Min || 4
 
| helmMod1Max || 4
 
|-
 
| shieldMod1Code || ac
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Amethyst===
 
{|
 
|-
 
| transform || 18
 
|-
 
| code || gsv
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || att
 
| weaponMod1Min || 80
 
| weaponMod1Max || 80
 
|-
 
| helmMod1Code || str
 
| helmMod1Min || 6
 
| helmMod1Max || 6
 
|-
 
| shieldMod1Code || ac
 
| shieldMod1Min || 18
 
| shieldMod1Max || 18
 
|}
 
===Flawless Amethyst===
 
{|
 
|-
 
| transform || 18
 
|-
 
| code || gzv
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || att
 
| weaponMod1Min || 100
 
| weaponMod1Max || 100
 
|-
 
| helmMod1Code || str
 
| helmMod1Min || 8
 
| helmMod1Max || 8
 
|-
 
| shieldMod1Code || ac
 
| shieldMod1Min || 24
 
| shieldMod1Max || 24
 
|}
 
===Perfect Amethyst===
 
{|
 
|-
 
| transform || 17
 
|-
 
| code || gpv
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || att
 
| weaponMod1Min || 150
 
| weaponMod1Max || 150
 
|-
 
| helmMod1Code || str
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || ac
 
| shieldMod1Min || 30
 
| shieldMod1Max || 30
 
|}
 
===Chipped Saphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || gcb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 3
 
| weaponMod2Max || 3
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 25
 
| weaponMod3Max || 25
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Saphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || gfb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 5
 
| weaponMod2Max || 5
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 35
 
| weaponMod3Max || 35
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 17
 
| helmMod1Max || 17
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Saphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || gsb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 4
 
| weaponMod1Max || 4
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 7
 
| weaponMod2Max || 7
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 50
 
| weaponMod3Max || 50
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 24
 
| helmMod1Max || 24
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flwless Saphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || glb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 6
 
| weaponMod1Max || 6
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 10
 
| weaponMod2Max || 10
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 60
 
| weaponMod3Max || 60
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 31
 
| helmMod1Max || 31
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Saphire===
 
{|
 
|-
 
| transform || 6
 
|-
 
| code || gpb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 14
 
| weaponMod2Max || 14
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 75
 
| weaponMod3Max || 75
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 38
 
| helmMod1Max || 38
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
===Chipped Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || gcg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 34
 
| weaponMod1Max || 34
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 34
 
| weaponMod2Max || 34
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 75
 
| weaponMod3Max || 75
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || gfg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 51
 
| weaponMod1Max || 51
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 51
 
| weaponMod2Max || 51
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 100
 
| weaponMod3Max || 100
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 4
 
| helmMod1Max || 4
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || gsg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 82
 
| weaponMod1Max || 82
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 82
 
| weaponMod2Max || 82
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 125
 
| weaponMod3Max || 125
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 6
 
| helmMod1Max || 6
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || glg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 101
 
| weaponMod1Max || 101
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 101
 
| weaponMod2Max || 101
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 152
 
| weaponMod3Max || 152
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 8
 
| helmMod1Max || 8
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Emerald===
 
{|
 
|-
 
| transform || 12
 
|-
 
| code || gpg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 143
 
| weaponMod1Max || 143
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 143
 
| weaponMod2Max || 143
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 179
 
| weaponMod3Max || 179
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
===Chipped Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || gcr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 4
 
| weaponMod2Max || 4
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || gfr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 5
 
| weaponMod1Max || 5
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 8
 
| weaponMod2Max || 8
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 17
 
| helmMod1Max || 17
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || gsr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 8
 
| weaponMod1Max || 8
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 12
 
| weaponMod2Max || 12
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 24
 
| helmMod1Max || 24
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || glr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 16
 
| weaponMod2Max || 16
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 31
 
| helmMod1Max || 31
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Ruby===
 
{|
 
|-
 
| transform || 9
 
|-
 
| code || gpr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 15
 
| weaponMod1Max || 15
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 20
 
| weaponMod2Max || 20
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 38
 
| helmMod1Max || 38
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
===Chipped Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || gcw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 28
 
| weaponMod1Max || 28
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 20
 
| helmMod1Max || 20
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 6
 
| shieldMod1Max || 6
 
|}
 
===Flawed Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || gfw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 34
 
| weaponMod1Max || 34
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 40
 
| helmMod1Max || 40
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || gsw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 44
 
| weaponMod1Max || 44
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 60
 
| helmMod1Max || 60
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 11
 
| shieldMod1Max || 11
 
|}
 
===Flawless Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || glw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 54
 
| weaponMod1Max || 54
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 80
 
| helmMod1Max || 80
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 14
 
| shieldMod1Max || 14
 
|}
 
===Perfect Diamond===
 
{|
 
|-
 
| code || gpw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 68
 
| weaponMod1Max || 68
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 100
 
| helmMod1Max || 100
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 19
 
| shieldMod1Max || 19
 
|}
 
===Chipped Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gcy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 8
 
| weaponMod2Max || 8
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 9
 
| helmMod1Max || 9
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gfy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 14
 
| weaponMod2Max || 14
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 13
 
| helmMod1Max || 13
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gsy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 22
 
| weaponMod2Max || 22
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 16
 
| helmMod1Max || 16
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gly
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 30
 
| weaponMod2Max || 30
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 20
 
| helmMod1Max || 20
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Topaz===
 
{|
 
|-
 
| transform || 13
 
|-
 
| code || gpy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 40
 
| weaponMod2Max || 40
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 24
 
| helmMod1Max || 24
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
===Chipped Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || skc
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 2
 
| weaponMod2Max || 2
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 2
 
| helmMod1Max || 2
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 8
 
| helmMod2Max || 8
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 4
 
| shieldMod1Max || 4
 
|}
 
===Flawed Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || skf
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 2
 
| weaponMod1Max || 2
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 2
 
| weaponMod2Max || 2
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 8
 
| helmMod2Max || 8
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || sku
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 2
 
| weaponMod1Max || 2
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 3
 
| weaponMod2Max || 3
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 12
 
| helmMod2Max || 12
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawless Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || skl
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 3
 
| weaponMod2Max || 3
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 4
 
| helmMod1Max || 4
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 12
 
| helmMod2Max || 12
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Perfect Skull===
 
{|
 
|-
 
| transform || 3
 
|-
 
| code || skz
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 4
 
| weaponMod2Max || 4
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 19
 
| helmMod2Max || 19
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 20
 
| shieldMod1Max || 20
 
|}
 
===Expansion===
 
{|
 
|}
 
===El Rune===
 
{|
 
|-
 
| letter || El
 
|-
 
| transform || 18
 
|-
 
| code || r01
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || light
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || att
 
| weaponMod2Min || 50
 
| weaponMod2Max || 50
 
|-
 
| helmMod1Code || light
 
| helmMod1Min || 1
 
| helmMod1Max || 1
 
|-
 
| helmMod2Code || ac
 
| helmMod2Min || 15
 
| helmMod2Max || 15
 
|-
 
| shieldMod1Code || light
 
| shieldMod1Min || 1
 
| shieldMod1Max || 1
 
|-
 
| shieldMod2Code || ac
 
| shieldMod2Min || 15
 
| shieldMod2Max || 15
 
|}
 
===Eld Rune===
 
{|
 
|-
 
| letter || Eld
 
|-
 
| transform || 18
 
|-
 
| code || r02
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || att-undead
 
| weaponMod1Min || 50
 
| weaponMod1Max || 50
 
|-
 
| weaponMod2Code || dmg-undead
 
| weaponMod2Min || 75
 
| weaponMod2Max || 75
 
|-
 
| helmMod1Code || stamdrain
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || block
 
| shieldMod1Min || 7
 
| shieldMod1Max || 7
 
|}
 
===Tir Rune===
 
{|
 
|-
 
| letter || Tir
 
|-
 
| transform || 18
 
|-
 
| code || r03
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || mana-kill
 
| weaponMod1Min || 2
 
| weaponMod1Max || 2
 
|-
 
| helmMod1Code || mana-kill
 
| helmMod1Min || 2
 
| helmMod1Max || 2
 
|-
 
| shieldMod1Code || mana-kill
 
| shieldMod1Min || 2
 
| shieldMod1Max || 2
 
|}
 
===Nef Rune===
 
{|
 
|-
 
| letter || Nef
 
|-
 
| transform || 18
 
|-
 
| code || r04
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || knock
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || ac-miss
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || ac-miss
 
| shieldMod1Min || 30
 
| shieldMod1Max || 30
 
|}
 
===Eth Rune===
 
{|
 
|-
 
| letter || Eth
 
|-
 
| transform || 18
 
|-
 
| code || r05
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || reduce-ac
 
| weaponMod1Min || 25
 
| weaponMod1Max || 25
 
|-
 
| helmMod1Code || regen-mana
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || regen-mana
 
| shieldMod1Min || 15
 
| shieldMod1Max || 15
 
|}
 
===Ith Rune===
 
{|
 
|-
 
| letter || Ith
 
|-
 
| transform || 18
 
|-
 
| code || r06
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg-max
 
| weaponMod1Min || 9
 
| weaponMod1Max || 9
 
|-
 
| helmMod1Code || dmg-to-mana
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || dmg-to-mana
 
| shieldMod1Min || 15
 
| shieldMod1Max || 15
 
|}
 
===Tal Rune===
 
{|
 
|-
 
| letter || Tal
 
|-
 
| transform || 18
 
|-
 
| code || r07
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg-pois
 
| weaponMod1Param || 125
 
| weaponMod1Min || 154
 
| weaponMod1Max || 154
 
|-
 
| helmMod1Code || res-pois
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
|}
 
===Ral Rune===
 
{|
 
|-
 
| letter || Ral
 
|-
 
| transform || 18
 
|-
 
| code || r08
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg-fire
 
| weaponMod1Min || 5
 
| weaponMod1Max || 30
 
|-
 
| helmMod1Code || res-fire
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
|}
 
===Ort Rune===
 
{|
 
|-
 
| letter || Ort
 
|-
 
| transform || 18
 
|-
 
| code || r09
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg-ltng
 
| weaponMod1Min || 1
 
| weaponMod1Max || 50
 
|-
 
| helmMod1Code || res-ltng
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
 
|}
 
|}
===Thul Rune===
+
 
{|
+
 
|-
+
Monsters spawned in games with more players are normally less likely to have no drop and thus more likely to drop items (including gems), but [[Better Chance of Getting Magic Items]] has no effect on the quantity or quality of gems dropped. Each gem fills one inventory space and they cannot be stacked.
| letter || Thul
+
 
|-
+
 
| transform || 18
+
Gems cannot be bought from vendors in town unless another player sells them and at least one player remains in town afterwards to prevent the inventory being reset. If gems are sold to a vendor, they are displayed under the Misc tab of the inventory if there is sufficient space for them. [[Gold]] from selling gems to vendors in Hell is as follows:
|-
+
 
| code || r10
+
 
|-
+
{{Number table}} width=100%
| nummods || 1
+
|-align=center valign=top
|-
+
!width=9% align=left rowspan=2|Gem
| weaponMod1Code || dmg-cold
+
!colspan=2|[[Chipped Gem]]
| weaponMod1Param || 75
+
!colspan=2|[[Flawed Gem]]
| weaponMod1Min || 3
+
!colspan=2|[[Normal Gem]]
| weaponMod1Max || 14
+
!colspan=2|[[Flawless Gem]]
|-
+
!colspan=2|[[Perfect Gem]]
| helmMod1Code || res-cold
+
|-align=center
| helmMod1Min || 30
+
!width=9%|Gem
| helmMod1Max || 30
+
!width=9%|Skull
|-
+
!width=9%|Gem
| shieldMod1Code || res-cold
+
!width=9%|Skull
| shieldMod1Min || 35
+
!width=10%|Gem
| shieldMod1Max || 35
+
!width=9%|Skull
 +
!width=9%|Gem
 +
!width=9%|Skull
 +
!width=9%|Gem
 +
!width=9%|Skull
 +
|-align=center
 +
!align=left|Gold
 +
|250||500
 +
|750||1,500
 +
|2,500||5,000
 +
|7,500||15,000
 +
|15,000||35,000
 
|}
 
|}
===Amn Rune===
+
 
{|
+
 
|-
+
However, selling gems is not recommended as they are not as plentiful as gold, and can be put to better uses.
| letter || Amn
+
 
|-
+
 
| transform || 18
+
==Topaz==
 +
{{Text table}} width=100%
 +
|-align=center
 +
!colspan=2 align=left|Topaz
 +
!width=6%|Code
 +
!width=6%|[[Requirements|Rlvl]]
 +
!width=25%|[[Item type#Weapon|Weapon]]
 +
!width=25%|[[Helm]] and [[body armor]]
 +
!width=25%|[[Shield]]
 
|-
 
|-
| code || r11
+
|width=3% {{E}}[[File:Chipped Topaz.gif|center|18px]]
 +
!width=10% align=left {{E}}[[Chipped Topaz|<span style=color:darkgoldenrod>Chipped</span>]]
 +
|align=center|gcy
 +
|align=center|1
 +
|{{M|=1-8 [[Lightning Damage]]}}
 +
|{{M|=9% [[Better Chance of Getting Magic Items|Better Chance of Magic Items]]}}
 +
|{{M|=[[Lightning Resist]] +12%}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Topaz.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Topaz|<span style=color:darkgoldenrod>Flawed</span>]]
 +
|align=center|gfy
 +
|align=center|5
 +
|{{M|=1-14 Lightning Damage}}
 +
|{{M|=13% Better Chance of Magic Items}}
 +
|{{M|=Lightning Resist +16%}}
 
|-
 
|-
| weaponMod1Code || lifesteal
+
|{{E}}[[File:Topaz.gif|center|18px]]
| weaponMod1Min || 7
+
!align=left {{E}}[[Topaz|<span style=color:darkgoldenrod>Normal</span>]]
| weaponMod1Max || 7
+
|align=center|gsy
 +
|align=center|12
 +
|{{M|=1-22 Lightning Damage}}
 +
|{{M|=16% Better Chance of Magic Items}}
 +
|{{M|=Lightning Resist +22%}}
 
|-
 
|-
| helmMod1Code || thorns
+
|{{E}}[[File:Flawless Topaz.gif|center|18px]]
| helmMod1Min || 14
+
!align=left {{E}}[[Flawless Topaz|<span style=color:darkgoldenrod>Flawless</span>]]
| helmMod1Max || 14
+
|align=center|gly
 +
|align=center|15
 +
|{{M|=1-30 Lightning Damage}}
 +
|{{M|=20% Better Chance of Magic Items}}
 +
|{{M|=Lightning Resist +28%}}
 
|-
 
|-
| shieldMod1Code || thorns
+
|{{E}}[[File:Perfect Topaz.gif|center|18px]]
| shieldMod1Min || 14
+
!align=left {{E}}[[Perfect Topaz|<span style=color:gold>Perfect</span>]]
| shieldMod1Max || 14
+
|align=center|gpy
 +
|align=center|18
 +
|{{M|=1-40 Lightning Damage}}
 +
|{{M|=24% Better Chance of Magic Items}}
 +
|{{M|=Lightning Resist +40%}}
 
|}
 
|}
===Sol Rune===
+
<br>
{|
+
 
|-
+
==Amethyst==
| letter || Sol
+
{{Text table}} width=100%
|-
+
|-align=center
| transform || 18
+
!colspan=2 align=left|Amethyst
 +
!width=6%|Code
 +
!width=6%|[[Requirements|Rlvl]]
 +
!width=25%|[[Item type#Weapon|Weapon]]
 +
!width=25%|[[Helm]] and [[body armor]]
 +
!width=25%|[[Shield]]
 
|-
 
|-
| code || r12
+
|width=3% {{E}}[[File:Chipped Amethyst.gif|center|18px]]
 +
!width=10% align=left {{E}}[[Chipped Amethyst|<span style=color:darkorchid>Chipped</span>]]
 +
|align=center|gcv
 +
|align=center|1
 +
|{{M|=+40 [[Attack Rating]]}}
 +
|{{M|=+3 [[Strength (attribute)|Strength]]}}
 +
|{{M|=+8 [[Defense]]}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Amethyst.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Amethyst|<span style=color:darkorchid>Flawed</span>]]
 +
|align=center|gfv
 +
|align=center|5
 +
|{{M|=+60 Attack Rating}}
 +
|{{M|=+4 Strength}}
 +
|{{M|=+12 Defense}}
 
|-
 
|-
| weaponMod1Code || dmg-min
+
|{{E}}[[File:Amethyst.gif|center|18px]]
| weaponMod1Min || 9
+
!align=left {{E}}[[Amethyst|<span style=color:darkorchid>Normal</span>]]
| weaponMod1Max || 9
+
|align=center|gsv
 +
|align=center|12
 +
|{{M|=+80 Attack Rating}}
 +
|{{M|=+6 Strength}}
 +
|{{M|=+18 Defense}}
 
|-
 
|-
| helmMod1Code || red-dmg
+
|{{E}}[[File:Flawless Amethyst.gif|center|18px]]
| helmMod1Min || 7
+
!align=left {{E}}[[Flawless Amethyst|<span style=color:darkorchid>Flawless</span>]]
| helmMod1Max || 7
+
|align=center|gzv
 +
|align=center|15
 +
|{{M|=+100 Attack Rating}}
 +
|{{M|=+8 Strength}}
 +
|{{M|=+24 Defense}}
 
|-
 
|-
| shieldMod1Code || red-dmg
+
|{{E}}[[File:Perfect Amethyst.gif|center|18px]]
| shieldMod1Min || 7
+
!align=left {{E}}[[Perfect Amethyst|<span style=color:orchid>Perfect</span>]]
| shieldMod1Max || 7
+
|align=center|gpv
 +
|align=center|18
 +
|{{M|=+150 Attack Rating}}
 +
|{{M|=+10 Strength}}
 +
|{{M|=+30 Defense}}
 
|}
 
|}
===Shael Rune===
+
<br>
{|
+
 
|-
+
==Sapphire==
| letter || Shael
+
{{Text table}} width=100%
|-
+
|-align=center
| transform || 18
+
!colspan=2 align=left|Sapphire
 +
!width=6%|Code
 +
!width=6%|[[Requirements|Rlvl]]
 +
!width=25%|[[Item type#Weapon|Weapon]]
 +
!width=25%|[[Helm]] and [[body armor]]
 +
!width=25%|[[Shield]]
 
|-
 
|-
| code || r13
+
|width=3% {{E}}[[File:Chipped Sapphire.gif|center|18px]]
 +
!width=10% align=left {{E}}[[Chipped Sapphire|<span style=color:darkslateblue>Chipped</span>]]
 +
|align=center|gcb
 +
|align=center|1
 +
|{{M|=1-3 [[Cold Damage]] (1 Second)}}
 +
|{{M|=+10 [[Mana]]}}
 +
|{{M|=[[Cold Resist]] +12%}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Sapphire.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Sapphire|<span style=color:darkslateblue>Flawed</span>]]
 +
|align=center|gfb
 +
|align=center|5
 +
|{{M|=3-5 Cold Damage (1.4 Seconds)}}
 +
|{{M|=+17 Mana}}
 +
|{{M|=Cold Resist +16%}}
 
|-
 
|-
| weaponMod1Code || swing2
+
|{{E}}[[File:Sapphire.gif|center|18px]]
| weaponMod1Min || 20
+
!align=left {{E}}[[Sapphire|<span style=color:darkslateblue>Normal</span>]]
| weaponMod1Max || 20
+
|align=center|gsb
 +
|align=center|12
 +
|{{M|=4-7 Cold Damage (2 Seconds)}}
 +
|{{M|=+24 Mana}}
 +
|{{M|=Cold Resist +22%}}
 
|-
 
|-
| helmMod1Code || balance2
+
|{{E}}[[File:Flawless Sapphire.gif|center|18px]]
| helmMod1Min || 20
+
!align=left {{E}}[[Flawless Sapphire|<span style=color:darkslateblue>Flawless</span>]]
| helmMod1Max || 20
+
|align=center|glb
 +
|align=center|15
 +
|{{M|=6-10 Cold Damage (2.4 Seconds)}}
 +
|{{M|=+31 Mana}}
 +
|{{M|=Cold Resist +28%}}
 
|-
 
|-
| shieldMod1Code || block2
+
|{{E}}[[File:Perfect Sapphire.gif|center|18px]]
| shieldMod1Min || 20
+
!align=left {{E}}[[Perfect Sapphire|<span style=color:royalblue>Perfect</span>]]
| shieldMod1Max || 20
+
|align=center|gpb
 +
|align=center|18
 +
|{{M|=10-14 Cold Damage (3 Seconds)}}
 +
|{{M|=+38 Mana}}
 +
|{{M|=Cold Resist +40%}}
 
|}
 
|}
===Dol Rune===
+
<br>
{|
+
 
|-
+
==Ruby==
| letter || Dol
+
{{Text table}} width=100%
|-
+
|-align=center
| transform || 18
+
!colspan=2 align=left|Ruby
 +
!width=6%|Code
 +
!width=6%|[[Requirements|Rlvl]]
 +
!width=25%|[[Item type#Weapon|Weapon]]
 +
!width=25%|[[Helm]] and [[body armor]]
 +
!width=25%|[[Shield]]
 
|-
 
|-
| code || r14
+
|width=3% {{E}}[[File:Chipped Ruby.gif|center|18px]]
 +
!width=10% align=left {{E}}[[Chipped Ruby|<span style=color:darkred>Chipped</span>]]
 +
|align=center|gcr
 +
|align=center|1
 +
|{{M|=3-4 [[Fire Damage]]}}
 +
|{{M|=+10 [[Life]]}}
 +
|{{M|=[[Fire Resist]] +12%}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Ruby.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Ruby|<span style=color:darkred>Flawed</span>]]
 +
|align=center|gfr
 +
|align=center|5
 +
|{{M|=5-8 Fire Damage}}
 +
|{{M|=+17 Life}}
 +
|{{M|=Fire Resist +16%}}
 
|-
 
|-
| weaponMod1Code || howl
+
|{{E}}[[File:Ruby.gif|center|18px]]
| weaponMod1Min || 32
+
!align=left {{E}}[[Ruby|<span style=color:darkred>Normal</span>]]
| weaponMod1Max || 32
+
|align=center|gsr
 +
|align=center|12
 +
|{{M|=8-12 Fire Damage}}
 +
|{{M|=+24 Life}}
 +
|{{M|=Fire Resist +22%}}
 
|-
 
|-
| helmMod1Code || regen
+
|{{E}}[[File:Flawless Ruby.gif|center|18px]]
| helmMod1Min || 7
+
!align=left {{E}}[[Flawless Ruby|<span style=color:darkred>Flawless</span>]]
| helmMod1Max || 7
+
|align=center|glr
 +
|align=center|15
 +
|{{M|=10-16 Fire Damage}}
 +
|{{M|=+31 Life}}
 +
|{{M|=Fire Resist +28%}}
 
|-
 
|-
| shieldMod1Code || regen
+
|{{E}}[[File:Perfect Ruby.gif|center|18px]]
| shieldMod1Min || 7
+
!align=left {{E}}[[Perfect Ruby|<span style=color:crimson>Perfect</span>]]
| shieldMod1Max || 7
+
|align=center|gpr
 +
|align=center|18
 +
|{{M|=15-20 Fire Damage}}
 +
|{{M|=+38 Life}}
 +
|{{M|=Fire Resist +40%}}
 
|}
 
|}
===Hel Rune===
+
<br>
{|
+
 
|-
+
==Emerald==
| letter || Hel
+
{{Text table}} width=100%
|-
+
|-align=center
| transform || 18
+
!colspan=2 align=left|Emerald
 +
!width=6%|Code
 +
!width=6%|[[Requirements|Rlvl]]
 +
!width=25%|[[Item type#Weapon|Weapon]]
 +
!width=25%|[[Helm]] and [[body armor]]
 +
!width=25%|[[Shield]]
 
|-
 
|-
| code || r15
+
|width=3% {{E}}[[File:Chipped Emerald.gif|center|18px]]
 +
!align=left width=10% {{E}}[[Chipped Emerald|<span style=color:seagreen>Chipped</span>]]
 +
|align=center|gcg
 +
|align=center|1
 +
|{{M|=10 [[Poison Damage]] Over 3 Seconds}}
 +
|{{M|=+3 [[Dexterity]]}}
 +
|{{M|=[[Poison Resist]] +12%}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Emerald.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Emerald|<span style=color:seagreen>Flawed</span>]]
 +
|align=center|gfg
 +
|align=center|5
 +
|{{M|=20 Poison Damage Over 4 Seconds}}
 +
|{{M|=+4 Dexterity}}
 +
|{{M|=Poison Resist +16%}}
 
|-
 
|-
| weaponMod1Code || ease
+
|{{E}}[[File:Emerald.gif|center|18px]]
| weaponMod1Min || -20
+
!align=left {{E}}[[Emerald|<span style=color:seagreen>Normal</span>]]
| weaponMod1Max || -20
+
|align=center|gsg
 +
|align=center|12
 +
|{{M|=40 Poison Damage Over 5 Seconds}}
 +
|{{M|=+6 Dexterity}}
 +
|{{M|=Poison Resist +22%}}
 
|-
 
|-
| helmMod1Code || ease
+
|{{E}}[[File:Flawless Emerald.gif|center|18px]]
| helmMod1Min || -15
+
!align=left {{E}}[[Flawless Emerald|<span style=color:seagreen>Flawless</span>]]
| helmMod1Max || -15
+
|align=center|glg
 +
|align=center|15
 +
|{{M|=60 Poison Damage Over 6 Seconds}}
 +
|{{M|=+8 Dexterity}}
 +
|{{M|=Poison Resist +28%}}
 
|-
 
|-
| shieldMod1Code || ease
+
|{{E}}[[File:Perfect Emerald.gif|center|18px]]
| shieldMod1Min || -15
+
!align=left {{E}}[[Perfect Emerald|<span style=color:springgreen>Perfect</span>]]
| shieldMod1Max || -15
+
|align=center|gpg
 +
|align=center|18
 +
|{{M|=100 Poison Damage 7 Seconds}}
 +
|{{M|=+10 Dexterity}}
 +
|{{M|=Poison Resist +40%}}
 
|}
 
|}
===Io Rune===
+
<br>
{|
+
 
|-
+
==Diamond==
| letter || Io
+
{{Text table}} width=100%
|-
+
|-align=center
| transform || 18
+
!colspan=2 align=left|Diamond
 +
!width=6%|Code
 +
!width=6%|[[Requirements|Rlvl]]
 +
!width=25%|[[Item type#Weapon|Weapon]]
 +
!width=25%|[[Helm]] and [[body armor]]
 +
!width=25%|[[Shield]]
 
|-
 
|-
| code || r16
+
|width=3% {{E}}[[File:Chipped Diamond.gif|center|18px]]
 +
!align=left width=10% {{E}}[[Chipped Diamond|<span style=color:darkgray>Chipped</span>]]
 +
|align=center|gcw
 +
|align=center|1
 +
|{{M|=+28% [[Damage to Undead]]}}
 +
|{{M|=+20 [[Attack Rating]]}}
 +
|{{M|=[[All Resistances]] +6}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Diamond.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Diamond|<span style=color:darkgray>Flawed</span>]]
 +
|align=center|gfw
 +
|align=center|5
 +
|{{M|=+34% Damage to Undead}}
 +
|{{M|=+40 Attack Rating}}
 +
|{{M|=All Resistances +8}}
 
|-
 
|-
| weaponMod1Code || vit
+
|{{E}}[[File:Diamond.gif|center|18px]]
| weaponMod1Min || 10
+
!align=left {{E}}[[Diamond|<span style=color:darkgray>Normal</span>]]
| weaponMod1Max || 10
+
|align=center|gsw
 +
|align=center|12
 +
|{{M|=+44% Damage to Undead}}
 +
|{{M|=+60 Attack Rating}}
 +
|{{M|=All Resistances +11}}
 
|-
 
|-
| helmMod1Code || vit
+
|{{E}}[[File:Flawless Diamond.gif|center|18px]]
| helmMod1Min || 10
+
!align=left {{E}}[[Flawless Diamond|<span style=color:darkgray>Flawless</span>]]
| helmMod1Max || 10
+
|align=center|glw
 +
|align=center|15
 +
|{{M|=+54% Damage to Undead}}
 +
|{{M|=+80 Attack Rating}}
 +
|{{M|=All Resistances +14}}
 
|-
 
|-
| shieldMod1Code || vit
+
|{{E}}[[File:Perfect Diamond.gif|center|18px]]
| shieldMod1Min || 10
+
!align=left {{E}}[[Perfect Diamond|<span style=color:lightgray>Perfect</span>]]
| shieldMod1Max || 10
+
|align=center|gpw
 +
|align=center|18
 +
|{{M|=+68% Damage to Undead}}
 +
|{{M|=+100 Attack Rating}}
 +
|{{M|=All Resistances +19}}
 
|}
 
|}
===Lum Rune===
+
<br>
{|
+
 
|-
+
==Skull==
| letter || Lum
+
{{Text table}} width=100%
|-
+
|-align=center
| transform || 18
+
!colspan=2 align=left|Skull
|-
+
!width=6%|Code
| code || r17
+
!width=6%|[[Requirements|Rlvl]]
|-
+
!width=25%|[[Item type#Weapon|Weapon]]
| nummods || 1
+
!width=25%|[[Helm]] and [[body armor]]
|-
+
!width=25%|[[Shield]]
| weaponMod1Code || enr
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || enr
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || enr
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Ko Rune===
 
{|
 
|-
 
| letter || Ko
 
|-
 
| transform || 18
 
|-
 
| code || r18
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dex
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || dex
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Fal Rune===
 
{|
 
|-
 
| letter || Fal
 
|-
 
| transform || 18
 
|-
 
| code || r19
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || str
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || str
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || str
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Lem Rune===
 
{|
 
|-
 
| letter || Lem
 
|-
 
| transform || 18
 
|-
 
| code || r20
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || gold%
 
| weaponMod1Min || 75
 
| weaponMod1Max || 75
 
|-
 
| helmMod1Code || gold%
 
| helmMod1Min || 50
 
| helmMod1Max || 50
 
|-
 
| shieldMod1Code || gold%
 
| shieldMod1Min || 50
 
| shieldMod1Max || 50
 
|}
 
===Pul Rune===
 
{|
 
|-
 
| letter || Pul
 
|-
 
| transform || 18
 
|-
 
| code || r21
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || att-demon
 
| weaponMod1Min || 100
 
| weaponMod1Max || 100
 
|-
 
| weaponMod2Code || dmg-demon
 
| weaponMod2Min || 75
 
| weaponMod2Max || 75
 
|-
 
| helmMod1Code || ac%
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || ac%
 
| shieldMod1Min || 30
 
| shieldMod1Max || 30
 
|}
 
===Um Rune===
 
{|
 
|-
 
| letter || Um
 
|-
 
| transform || 18
 
|-
 
| code || r22
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || openwounds
 
| weaponMod1Min || 25
 
| weaponMod1Max || 25
 
|-
 
| helmMod1Code || res-all
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Mal Rune===
 
{|
 
|-
 
| letter || Mal
 
|-
 
| transform || 18
 
|-
 
| code || r23
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || noheal
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || red-mag
 
| helmMod1Min || 7
 
| helmMod1Max || 7
 
|-
 
| shieldMod1Code || red-mag
 
| shieldMod1Min || 7
 
| shieldMod1Max || 7
 
|}
 
===Ist Rune===
 
{|
 
|-
 
| letter || Ist
 
|-
 
| transform || 18
 
|-
 
| code || r24
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || mag%
 
| weaponMod1Min || 30
 
| weaponMod1Max || 30
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 25
 
| helmMod1Max || 25
 
|-
 
| shieldMod1Code || mag%
 
| shieldMod1Min || 25
 
| shieldMod1Max || 25
 
|}
 
===Gul Rune===
 
{|
 
|-
 
| letter || Gul
 
|-
 
| transform || 18
 
|-
 
| code || r25
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || att%
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || res-pois-max
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || res-pois-max
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Vex Rune===
 
{|
 
|-
 
| letter || Vex
 
|-
 
| transform || 18
 
|-
 
| code || r26
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 7
 
| weaponMod1Max || 7
 
|-
 
| helmMod1Code || res-fire-max
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || res-fire-max
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Ohm Rune===
 
{|
 
|-
 
| letter || Ohm
 
|-
 
| transform || 18
 
|-
 
| code || r27
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg%
 
| weaponMod1Min || 50
 
| weaponMod1Max || 50
 
|-
 
| helmMod1Code || res-cold-max
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || res-cold-max
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Lo Rune===
 
{|
 
|-
 
| letter || Lo
 
|-
 
| transform || 18
 
|-
 
| code || r28
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || deadly
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || res-ltng-max
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || res-ltng-max
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Sur Rune===
 
{|
 
|-
 
| letter || Sur
 
|-
 
| transform || 18
 
|-
 
| code || r29
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || stupidity
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || mana%
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || mana
 
| shieldMod1Min || 50
 
| shieldMod1Max || 50
 
|}
 
===Ber Rune===
 
{|
 
|-
 
| letter || Ber
 
|-
 
| transform || 18
 
|-
 
| code || r30
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || crush
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || red-dmg%
 
| helmMod1Min || 8
 
| helmMod1Max || 8
 
|-
 
| shieldMod1Code || red-dmg%
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Jah Rune===
 
{|
 
|-
 
| letter || Jah
 
|-
 
| transform || 18
 
|-
 
| code || r31
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || ignore-ac
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || hp%
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || hp
 
| shieldMod1Min || 50
 
| shieldMod1Max || 50
 
|}
 
===Cham Rune===
 
{|
 
|-
 
| letter || Cham
 
|-
 
| transform || 18
 
|-
 
| code || r32
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || freeze
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| helmMod1Code || nofreeze
 
| helmMod1Min || 1
 
| helmMod1Max || 1
 
|-
 
| shieldMod1Code || nofreeze
 
| shieldMod1Min || 1
 
| shieldMod1Max || 1
 
|}
 
===Zod Rune===
 
{|
 
|-
 
| letter || Zod
 
|-
 
| transform || 18
 
 
|-
 
|-
| code || r33
+
|width=3% {{E}}[[File:Chipped Skull.gif|center|18px]]
 +
!align=left width=10% {{E}}[[Chipped Skull|<span style=color:dimgray>Chipped</span>]]
 +
|align=center|skc
 +
|align=center|1
 +
|{{M|=2% [[Life Stolen|Life]], 1% [[Mana Stolen]] per hit}}
 +
|{{M|=[[Replenish Life]] +2, [[Regenerate Mana|Regen Mana]] 8%}}
 +
|{{M|=[[Attacker Takes Damage]] of 4}}
 
|-
 
|-
| nummods || 1
+
|{{E}}[[File:Flawed Skull.gif|center|18px]]
 +
!align=left {{E}}[[Flawed Skull|<span style=color:dimgray>Flawed</span>]]
 +
|align=center|skf
 +
|align=center|5
 +
|{{M|=2% Life, 2% Mana Stolen per hit}}
 +
|{{M|=Replenish +3, Regen Mana 8%}}
 +
|{{M|=Attacker Takes Damage of 8}}
 
|-
 
|-
| weaponMod1Code || indestruct
+
|{{E}}[[File:Skull.gif|center|18px]]
| weaponMod1Min || 1
+
!align=left {{E}}[[Skull|<span style=color:dimgray>Normal</span>]]
| weaponMod1Max || 1
+
|align=center|sku
 +
|align=center|12
 +
|{{M|=3% Life, 2% Mana Stolen per hit}}
 +
|{{M|=Replenish +3, Regen Mana 12%}}
 +
|{{M|=Attacker Takes Damage of 12}}
 
|-
 
|-
| helmMod1Code || indestruct
+
|{{E}}[[File:Flawless Skull.gif|center|18px]]
| helmMod1Min || 1
+
!align=left {{E}}[[Flawless Skull|<span style=color:dimgray>Flawless</span>]]
| helmMod1Max || 1
+
|align=center|skl
 +
|align=center|15
 +
|{{M|=3% Life, 3% Mana Stolen per hit}}
 +
|{{M|=Replenish +4, Regen Mana 12%}}
 +
|{{M|=Attacker Takes Damage of 16}}
 
|-
 
|-
| shieldMod1Code || indestruct
+
|{{E}}[[File:Perfect Skull.gif|center|18px]]
| shieldMod1Min || 1
+
!align=left {{E}}[[Perfect Skull|<span style=color:darkslategray>Perfect</span>]]
| shieldMod1Max || 1
+
|align=center|skz
 +
|align=center|18
 +
|{{M|=4% Life, 3% Mana Stolen per hit}}
 +
|{{M|=Replenish +5, Regen Mana 19%}}
 +
|{{M|=Attacker Takes Damage of 20}}
 
|}
 
|}
 +
<br>
 +
 +
==Reference==
 +
*[http://classic.battle.net/diablo2exp/items/gems.shtml Gems] (Arreat Summit)

Latest revision as of 17:01, 5 September 2013