Difference between revisions of "Wizard"

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The Wizard is the 3rth character confirmed to be in the game D3 by Blizzard.
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{{Diablo III nav|Wizard=}}
 +
{{Intro}}
 +
The Wizard is the third character confirmed to be in the game by Blizzard. Wizards appear to have a very similar gameplay style to Diablo II's [[Sorceress]]: they are pure spellcasters. Wizards use Arcane Power, which is a fast-regenerating resource. Also, their "Signature" skills decrease in cost as the Wizard levels, eventually being free to cast.
  
__TOC__
 
  
>==Gameplay==
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*[http://battle.net/d3/media/videos/?view#/wizardtrailer Wizard] video
The Wizard appears to follow a very similar gameplay style as the D2 Sorceress. It's a pure spellcaster.
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*[http://battle.net/d3/class/wizard/ Wizard]
 +
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 +
 
 +
 
 +
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/10-wizard/ Wizard] forum for strategy discussion, and feel free to add any resulting guides here.
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|}
  
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=[http://ehivemit.co.cc CLICK HERE]=
 
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</div>
 
  
 
==Skills==     
 
==Skills==     
<div style="-moz-column-count:3; column-count:3;">
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*[http://battle.net/d3/calculator/wizard Skill Calculator]
'''Storm skills'''
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*{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}}
*Tier 1 skills
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<br>
**[[Charged Bolt]]
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**[[Thunderstruck]]
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===Primary===
**[[Empowered Magic]]
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{{Skill header
**[[Lightning Speed]]
+
|Resource=Arcane<br>Power}}
* Tier II skills
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**[[Storm Armor]]
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{{Skill stats
**[[Frost Nova]]
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|Skill=Magic Missile
**[[Deep Freeze]]
+
|Level=1
**[[Power Armor]]
+
|Resource=None
**[[Static Charge]]
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|Cooldown=None
* Tier III skills (10 points required in Storm skills)
+
|SD=Launch a missile of magic energy, causing 110% weapon damage as Arcane.
**[[Electrocute]]
+
 
**[[Ray of Frost]]
+
|U1=6
**[[Static Residue]]
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|R1=Charged Blast
**[[Lethal Energy]]
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|D1=Increases the damage of Magic Missile to 143% weapon damage as Arcane.
**[[Improved Charged Bolt]]
+
 
* Tier IV skills (15 points required in Storm skills)
+
|U2=13
**[[Tornado]]
+
|R2=Split
**[[Blizzard]]
+
|D2=Fire 3 missiles that each deal 50% weapon damage as Arcane.
**[[Storm Power]]
+
 
**[[Epic Storms]]
+
|U3=31
**[[Shattering Ice]]
+
|R3=Penetrating Blast
 +
|D3=Missiles have a 70% chance to pierce through their target and hit additional enemies.
 +
 
 +
|U4=42
 +
|R4=Attunement
 +
|D4=Whenever Magic Missile hits a target you gain 4 Arcane Power.
 +
 
 +
|U5=52
 +
|R5=Seeker
 +
|D5=Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.}}
 +
 
 +
{{Skill stats
 +
|Skill=Shock Pulse
 +
|Level=3
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
 +
 
 +
|U1=9
 +
|R1=Explosive Bolts
 +
|D1=Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
 +
 
 +
|U2=18
 +
|R2=Fire Bolts
 +
|D2=Cast bolts of fire that each deal 137% weapon damage as Fire.
 +
 
 +
|U3=33
 +
|R3=Piercing Orb
 +
|D3=Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
 +
 
 +
|U4=47
 +
|R4=Lightning Affinity
 +
|D4=Every target hit by a pulse restores 2 Arcane Power.
 +
 
 +
|U5=54
 +
|R5=Living Lightning
 +
|D5=Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.}}
 +
 +
{{Skill stats
 +
|Skill=Spectral Blade
 +
|Level=11
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
 +
 
 +
|U1=19
 +
|R1=Deep Cuts
 +
|D1=Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.
 +
 
 +
|U2=24
 +
|R2=Impactful Blades
 +
|D2=Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
 +
 
 +
|U3=35
 +
|R3=Siphoning Blade
 +
|D3=Every enemy hit grants 1 Arcane Power.
 +
 
 +
|U4=51
 +
|R4=Healing Blades
 +
|D4=Whenever the blades do critical damage, you are healed 8% of the damage done.
 +
 
 +
|U5=57
 +
|R5=Thrown Blade
 +
|D5=Extends the reach of Spectral Blade to 20 yards.}}
 +
 
 +
{{Skill stats
 +
|Skill=Electrocute
 +
|Level=15
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 +
 
 +
|U1=22
 +
|R1=Chain Lightning
 +
|D1=Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 +
 
 +
|U2=29
 +
|R2=Forked Lightning
 +
|D2=Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
 +
 
 +
|U3=36
 +
|R3=Lightning Blast
 +
|D3=Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
 +
 
 +
|U4=44
 +
|R4=Surge of Power
 +
|D4=Gain 1 Arcane Power for every enemy hit by Electrocute.
 +
 
 +
|U5=59
 +
|R5=Arc Lightning
 +
|D5=Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.}}
 +
<br>
 +
 
 +
===Secondary===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Ray of Frost
 +
|Level=2
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
 +
 
 +
|U1=7
 +
|R1=Sleet Storm
 +
|D1=Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
 +
 
 +
|U2=15
 +
|R2=Cold Blood
 +
|D2=Reduce casting cost to 0 Arcane Power.
 +
 
 +
|U3=28
 +
|R3=Snow Blast
 +
|D3=Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
 +
 
 +
|U4=38
 +
|R4=Numb
 +
|D4=Increase the amount the target's movement is slowed to 60% for 3 seconds.
 +
 
 +
|U5=53
 +
|R5=Black Ice
 +
|D5=Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Arcane Orb
 +
|Level=5
 +
|Resource=-35
 +
|Cooldown=None
 +
|SD=Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
 +
 
 +
|U1=11
 +
|R1=Obliteration
 +
|D1=Increase the damage of the explosion to deal 228% weapon damage as Arcane.
 +
 
 +
|U2=20
 +
|R2=Arcane Orbit
 +
|D2=Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
 +
 
 +
|U3=32
 +
|R3=Arcane Nova
 +
|D3=Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
 +
 
 +
|U4=45
 +
|R4=Tap the Source
 +
|D4=Reduce casting cost to 20 Arcane Power.
 +
 
 +
|U5=55
 +
|R5=Celestial Orb
 +
|D5=The orb will pierce through targets, damaging any enemy it passes through.}}
 +
 
 +
{{Skill stats
 +
|Skill=Arcane Torrent
 +
|Level=12
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
 +
 
 +
|U1=18
 +
|R1=Disruption
 +
|D1=Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
 +
 
 +
|U2=25
 +
|R2=Death Blossom
 +
|D2=Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
 +
 
 +
|U3=34
 +
|R3=Arcane Mines
 +
|D3=Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 +
 
 +
|U4=49
 +
|R4=Power Stone
 +
|D4=Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 +
 
 +
|U5=57
 +
|R5=Cascade
 +
|D5=Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.}}
 +
 
 +
{{Skill stats
 +
|Skill=Disintegrate
 +
|Level=21
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
 +
 
 +
|U1=26
 +
|R1=Convergence
 +
|D1=Increase the width of the beam allowing it to hit more enemies.
 +
 
 +
|U2=30
 +
|R2=Chaos Nexus
 +
|D2=When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
 +
 
 +
|U3=39
 +
|R3=Volatility
 +
|D3=Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
 +
 
 +
|U4=48
 +
|R4=Entropy
 +
|D4=The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
 +
 
 +
|U5=59
 +
|R5=Intensify
 +
|D5=Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.}}
 +
<br>
 +
 
 +
===Defensive===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Frost Nova
 +
|Level=4
 +
|Resource=None
 +
|Cooldown=12 s
 +
|SD=Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
 +
 
 +
|U1=12
 +
|R1=Shatter
 +
|D1=A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
 +
 
 +
|U2=18
 +
|R2=Cold Snap
 +
|D2=Reduce cooldown of Frost Nova to 9 seconds.
 +
 
 +
|U3=28
 +
|R3=Frozen Mist
 +
|D3=Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
 +
 
 +
|U4=41
 +
|R4=Deep Freeze
 +
|D4=If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
 +
 
 +
|U5=51
 +
|R5=Bone Chill
 +
|D5=Enemies take 15% more damage while frozen or chilled by Frost Nova.}}
 +
 +
{{Skill stats
 +
|Skill=Diamond Skin
 +
|Level=8
 +
|Resource=None
 +
|Cooldown=15 s
 +
|SD=Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
 +
 
 +
|U1=14
 +
|R1=Crystal Shell
 +
|D1=Increases the maximum amount of damage absorbed to 21707 damage.
 +
 
 +
|U2=20
 +
|R2=Prism
 +
|D2=Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
 +
 
 +
|U3=32
 +
|R3=Mirror Skin
 +
|D3=Reflects 50% of damage absorbed back at the attacker.
 +
 
 +
|U4=44
 +
|R4=Enduring Skin
 +
|D4=Increases the duration of Diamond Skin to 8 seconds.
 +
 
 +
|U5=56
 +
|R5=Diamond Shards
 +
|D5=When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.}}
 +
 
 +
{{Skill stats
 +
|Skill=Slow Time
 +
|Level=16
 +
|Resource=None
 +
|Cooldown=20 s
 +
|SD=Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
 +
 
 +
|U1=23
 +
|R1=Miasma
 +
|D1=Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
 +
 
 +
|U2=29
 +
|R2=Time Warp
 +
|D2=Enemies caught in the bubble of warped time take 20% more damage.
 +
 
 +
|U3=39
 +
|R3=Time Shell
 +
|D3=Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
 +
 
 +
|U4=47
 +
|R4=Perpetuity
 +
|D4=Reduces the cooldown of Slow Time to 16 seconds.
 +
 
 +
|U5=53
 +
|R5=Stretch Time
 +
|D5=Time is sped up for any allies standing in the area, increasing their attack speed by 10%.}}
 +
 
 +
{{Skill stats
 +
|Skill=Teleport
 +
|Level=22
 +
|Resource=-15
 +
|Cooldown=16 s
 +
|SD=Teleport through the ether to the selected location up to 35 yards away.
 +
 
 +
|U1=26
 +
|R1=Safe Passage
 +
|D1=For 4 seconds after you Teleport, you will take 30% less damage.
 +
 
 +
|U2=31
 +
|R2=Wormhole
 +
|D2=After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
 +
 
 +
|U3=37
 +
|R3=Reversal
 +
|D3=Casting Teleport again within 8 seconds will instantly return you to your original location.
 +
 
 +
|U4=43
 +
|R4=Fracture
 +
|D4=Summon 2 decoys for 8 seconds after teleporting.
 +
 
 +
|U5=59
 +
|R5=Calamity
 +
|D5=Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.}}
 +
<br>
 +
 
 +
===Force===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Wave of Force
 +
|Level=9
 +
|Resource=-25
 +
|Cooldown=15 s
 +
|SD=Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
 +
 
 +
|U1=15
 +
|R1=Impactful Wave
 +
|D1=Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
 +
 
 +
|U2=22
 +
|R2=Force Affinity
 +
|D2=Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
 +
 
 +
|U3=32
 +
|R3=Forceful Wave
 +
|D3=Increases damage to 260% weapon damage as Physical, but reduces Knockback.
 +
 
 +
|U4=39
 +
|R4=Teleporting Wave
 +
|D4=Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
 +
 
 +
|U5=49
 +
|R5=Exploding Wave
 +
|D5=Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.}}
 +
 
 +
{{Skill stats
 +
|Skill=Energy Twister
 +
|Level=13
 +
|Resource=-35
 +
|Cooldown=None
 +
|SD=Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
 +
 
 +
|U1=19
 +
|R1=Mistral Breeze
 +
|D1=Reduces casting cost of Energy Twister to 20 Arcane Power.
 +
 
 +
|U2=24
 +
|R2=Gale Force
 +
|D2=Increases the damage of Energy Twister to 468% weapon damage as Arcane.
 +
 
 +
|U3=36
 +
|R3=Raging Storm
 +
|D3=When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
 +
 
 +
|U4=41
 +
|R4=Wicked Wind
 +
|D4=Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
 +
 
 +
|U5=52
 +
|R5=Storm Chaser
 +
|D5=The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute}}
 +
 +
{{Skill stats
 +
|Skill=Hydra
 +
|Level=21
 +
|Resource=-40
 +
|Cooldown=None
 +
|SD=Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.
 +
 
 +
|U1=26
 +
|R1=Arcane Hydra
 +
|D1=Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.
 +
 
 +
|U2=33
 +
|R2=Lightning Hydra
 +
|D2=Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.
 +
 
 +
|U3=38
 +
|R3=Venom Hydra
 +
|D3=Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.
 +
 
 +
|U4=46
 +
|R4=Frost Hydra
 +
|D4=Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
 +
 
 +
|U5=56
 +
|R5=Mammoth Hydra
 +
|D5=Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.}}
 +
 
 +
{{Skill stats
 +
|Skill=Meteor
 +
|Level=25
 +
|Resource=-60
 +
|Cooldown=None
 +
|SD=Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
 +
 
 +
|U1=29
 +
|R1=Molten Impact
 +
|D1=Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
 +
 
 +
|U2=34
 +
|R2=Star Pact
 +
|D2=Reduces the casting cost of Meteor to 35 Arcane Power.
 +
 
 +
|U3=43
 +
|R3=Meteor Shower
 +
|D3=Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.
 +
 
 +
|U4=48
 +
|R4=Comet
 +
|D4=Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
 +
 
 +
|U5=58
 +
|R5=Liquefy
 +
|D5=If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Blizzard
 +
|Level=27
 +
|Resource=-45
 +
|Cooldown=None
 +
|SD=Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
 +
 
 +
|U1=35
 +
|R1=Grasping Chill
 +
|D1=After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
 +
 
 +
|U2=42
 +
|R2=Frozen Solid
 +
|D2=Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
 +
 
 +
|U3=47
 +
|R3=Snowbound
 +
|D3=Reduces the casting cost of Blizzard to 20 Arcane Power.
 +
 
 +
|U4=54
 +
|R4=Stark Winter
 +
|D4=Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.
 +
 
 +
|U5=60
 +
|R5=Unrelenting Storm
 +
|D5=Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.}}
 +
<br>
 +
 
 +
===Conjuration===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Ice Armor
 +
|Level=14
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
 +
This is an Armor spell. Only one Armor spell can be active at a time.
 +
 
 +
|U1=21
 +
|R1=Chilling Aura
 +
|D1=Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
 +
 
 +
|U2=31
 +
|R2=Crystallize
 +
|D2=Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.
 +
 
 +
|U3=42
 +
|R3=Jagged Ice
 +
|D3=Melee attackers also take 100% weapon damage as Cold.
 +
 
 +
|U4=49
 +
|R4=Ice Reflect
 +
|D4=Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
 +
 
 +
|U5=53
 +
|R5=Frozen Storm
 +
|D5=A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.}}
 +
 
 +
{{Skill stats
 +
|Skill=Storm Armor
 +
|Level=17
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
 +
This is an Armor spell. Only one Armor spell can be active at a time.
 +
 
 +
|U1=23
 +
|R1=Reactive Armor
 +
|D1=Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
 +
 
 +
|U2=33
 +
|R2=Power of the Storm
 +
|D2=Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
 +
 
 +
|U3=37
 +
|R3=Strike Back
 +
|D3=Increase the damage of the shock to 91% weapon damage as Lightning.
 +
 
 +
|U4=43
 +
|R4=Scramble
 +
|D4=Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
 +
 
 +
|U5=58
 +
|R5=Shocking Aspect
 +
|D5=Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.}}
 +
 
 +
{{Skill stats
 +
|Skill=Magic Weapon
 +
|Level=20
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
 +
 
 +
|U1=27
 +
|R1=Electrify
 +
|D1=Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
 +
 
 +
|U2=35
 +
|R2=Force Weapon
 +
|D2=Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
 +
 
 +
|U3=38
 +
|R3=Conduit
 +
|D3=Attacks have a chance to restore 1 Arcane Power.
 +
 
 +
|U4=46
 +
|R4=Venom
 +
|D4=Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
 +
 
 +
|U5=55
 +
|R5=Blood Magic
 +
|D5=Attacks recover 1.5% of damage caused as Life.}}
 +
 
 +
{{Skill stats
 +
|Skill=Familiar
 +
|Level=22
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.
 +
 
 +
|U1=30
 +
|R1=Sparkflint
 +
|D1=Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.
 +
 
 +
|U2=40
 +
|R2=Dartling
 +
|D2=Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
 +
 
 +
|U3=44
 +
|R3=Ancient Guardian
 +
|D3=Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
 +
 
 +
|U4=50
 +
|R4=Arcanot
 +
|D4=While the Familiar is active, you regenerate 2 Arcane Power per second.
 +
 
 +
|U5=57
 +
|R5=Cannoneer
 +
|D5=The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.}}
 +
 
 +
{{Skill stats
 +
|Skill=Energy Armor
 +
|Level=28
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.
 +
This is an Armor spell. Only one Armor spell can be active at a time.
 +
 
 +
|U1=32
 +
|R1=Absorption
 +
|D1=You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
 +
 
 +
|U2=41
 +
|R2=Pinpoint Barrier
 +
|D2=Increases your chance to critically hit by 5% while Energy Armor is active.
 +
 
 +
|U3=48
 +
|R3=Energy Tap
 +
|D3=Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
 +
 
 +
|U4=54
 +
|R4=Force Armor
 +
|D4=While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
 +
 
 +
|U5=60
 +
|R5=Prismatic Armor
 +
|D5=Increases all of your resistances by 40% while Energy Armor is active.}}
 +
<br>
 +
 
 +
===Mastery===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Explosive Blast
 +
|Level=19
 +
|Resource=-20
 +
|Cooldown=6 s
 +
|SD=Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.
 +
 
 +
|U1=24
 +
|R1=Unleashed
 +
|D1=Reduces the casting cost of Explosive Blast to 10 Arcane Power.
 +
 
 +
|U2=29
 +
|R2=Time Bomb
 +
|D2=Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.
 +
 
 +
|U3=39
 +
|R3=Short Fuse
 +
|D3=Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.
 +
 
 +
|U4=50
 +
|R4=Obliterate
 +
|D4=Increases the explosion radius to 18 yards for 205% weapon damage as Physical.
 +
 
 +
|U5=56
 +
|R5=Chain Reaction
 +
|D5=A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.}}
 +
 +
{{Skill stats
 +
|Skill=Mirror Image
 +
|Level=25
 +
|Resource=None
 +
|Cooldown=15 s
 +
|SD=Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
 +
 
 +
|U1=31
 +
|R1=Simulacrum
 +
|D1=Increase the Life of your Mirror Images to 100% of your own.
 +
 
 +
|U2=37
 +
|R2=Duplicates
 +
|D2=Summon 5 Mirror Images that have 25% of your Life each.
 +
 
 +
|U3=45
 +
|R3=Mocking Demise
 +
|D3=When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
 +
 
 +
|U4=51
 +
|R4=Extension of Will
 +
|D4=The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
  
'''Arcane skills'''
+
|U5=58
*  Tier I skills
+
|R5=Mirror Mimics
**[[Magic Missile]]
+
|D5=Spells cast by your Mirror Images will do 10% of the damage of your own spells.}}
**[[Arcane Power]]
 
**[[Efficient Magics]]
 
**[[Penetrating Spells]]
 
* Tier II skills
 
**[[Disintegrate]]
 
**[[Wave of Force]]
 
**[[Arcane Armor]]
 
**[[Arcane Weakness]]
 
**[[Arcane Speed]]
 
* Tier III skills (10 points required in Arcane skills)
 
**[[Arcane Orb]]
 
**[[Slow Time]]
 
**[[Arcane Distortion]]
 
**[[Mana Recovery]]
 
**[[Improved Magic Missile]]
 
* Tier IV skills (15 points required in Arcane skills)
 
**[[Temporal Armor]]
 
**[[Teleport]]
 
**[[Greater Mana]]
 
**[[Mana Burst]]
 
**[[Runic Might]]
 
  
'''Conjuring skills'''
+
{{Skill stats
*  Tier 1 skills
+
|Skill=Archon
**[[Spectral Blade]]
+
|Level=30
**[[Spell Speed]]
+
|Resource=-25
**[[Damage Resistance]]
+
|Cooldown=120 s
**[[Weapon Mastery]]
+
|SD=Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
* Tier II skills
 
**[[Stone Skin]]
 
**[[Mirror Image]]
 
**[[Conjured Armor]]
 
**[[Conjured Health]]
 
**[[Duplicate Conjuring]]
 
* Tier III skills (10 points required in Conjuring skills)
 
**[[Meteor Storm]]
 
**[[Acid Cloud]]
 
**[[Conjured Power]]
 
**[[Conjuring Duration]]
 
**[[Improved Spectral Blade]]
 
* Tier IV skills (15 points required in Conjuring skills)
 
**[[Hydra]]
 
**[[Magic Weapon]]
 
**[[Magical Impact]]
 
**[[Slowing Strikes]]
 
**[[Armor Piercing]] </div>
 
  
==Builds and Guides==
+
|U1=36
None yet.
+
|R1=Arcane Destruction
 +
|D1=An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
  
==Lore==
+
|U2=40
''Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.''
+
|R2=Teleport
 +
|D2=Archon form can now cast Teleport with a cooldown of 10 seconds.
  
''Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.''
+
|U3=46
 +
|R3=Pure Power
 +
|D3=Decreases the cooldown of Archon to 100 seconds.
  
''This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.''
+
|U4=52
 +
|R4=Slow Time
 +
|D4=Archon form can cast Slow Time that lasts for 8 seconds.
  
''Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.''
+
|U5=60
 +
|R5=Improved Archon
 +
|D5=Increases the damage of all Archon abilities by 25%.}}
 +
<br>
  
''It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.'' - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]
+
===Passive===
 +
{{Text table}} width=100%
 +
|-valign=top align=center
 +
!width=139 align=left|Skill
 +
!width=43|Unlock<br>Level
 +
!align=left|Description
 +
|-valign=top
 +
!Blur
 +
|align=center|10
 +
|Decreases melee damage taken by 20%.
 +
|-valign=top
 +
!Power Hungry
 +
|align=center|10
 +
|Gain 30 Arcane Power whenever you are healed by a health globe.
 +
|-valign=top
 +
!Evocation
 +
|align=center|13
 +
|Reduces all cooldowns by 15%.
 +
|-valign=top
 +
!Glass Cannon
 +
|align=center|16
 +
|Increases all damage done by 15%, but decreases Armor and resistances by 10%.
 +
|-valign=top
 +
!Prodigy
 +
|align=center|20
 +
|When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
 +
|-valign=top
 +
!Astral Presence
 +
|align=center|24
 +
|Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
 +
|-valign=top
 +
!Illusionist
 +
|align=center|27
 +
|Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
 +
|-valign=top
 +
!Cold Blooded
 +
|align=center|30
 +
|Cold damage dealt to chilled and frozen targets is increased by 20%.
 +
|-valign=top
 +
!Conflagration
 +
|align=center|34
 +
|Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
 +
|-valign=top
 +
!Paralysis
 +
|align=center|37
 +
|Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
 +
|-valign=top
 +
!Galvanizing Ward
 +
|align=center|40
 +
|Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
 +
|-valign=top
 +
!Temporal Flux
 +
|align=center|45
 +
|Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
 +
|-valign=top
 +
!Critical Mass
 +
|align=center|50
 +
|Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
 +
|-valign=top
 +
!Arcane Dynamo
 +
|align=center|55
 +
|When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
 +
|-valign=top
 +
!Unstable Anomaly
 +
|align=center|60
 +
|When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
 +
|}

Latest revision as of 19:37, 16 September 2012