Difference between revisions of "Absorb"

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{{D2 Nav}}
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{{Absorb nav}}
 +
Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.
 +
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.
 +
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.
 +
#Healing equivalent to total damage absorbed is applied.
 +
#Damage remaining after percentage and integer Absorb is applied.
  
  
{{Intro}}
+
The net result depends on current [[life]] at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life maximum life - total damage absorbed.
*Percentage and integer Absorb are the final steps in the damage reduction process:
+
 
**-% Damage, applied by [[D2 Taunt|Taunt]], [[D2 Battle Cry|Battle Cry]], [[D2 Weaken|Weaken]] or [[D2 Decrepify|Decrepify]]
+
 
**Player vs Player penalty
+
There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows:
**[[D2 Bone Armor|Bone Armor]] and [[D2 Cyclone Armor|Cyclone Armor]]
 
**[[D2 Energy Shield|Energy Shield]]
 
**[[D2 Damage reduction|Damage reduction]]
 
***[[D2 Resistance|Resistance]]
 
**Absorb %
 
**Absorb
 
*If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum.
 
*Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life.
 
*As a result, when current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then remaining damage is effectively reduced by double the percentage or integer amount.
 
|}
 
  
  
==Absorb %==
+
Percentage damage decrease = Resist + (100-Resist * Absorb/50)
*There is a ceiling of Absorb 40%, so there can never be a net life gain. Absorb % performs a similar function to Resist %, so when current life <= maximum life minus the percentage of remaining damage absorbed, effective percentage damage reduced is as follows:
 
  
  
{{Number table}}
+
{{Number table}} width=75%
 
|-valign=top align=center
 
|-valign=top align=center
!width=62 rowspan=2|Resist %
+
!width=11% rowspan=2|Resist
!colspan=8|Absorb %
+
!colspan=8|Absorb
 
|-align=center
 
|-align=center
!width=62|5
+
!width=11%|5%
!width=62|10
+
!width=11%|10%
!width=62|15
+
!width=11%|15%
!width=62|20
+
!width=12%|20%
!width=62|25
+
!width=11%|25%
!width=62|30
+
!width=11%|30%
!width=62|35
+
!width=11%|35%
!width=62|40
+
!width=11%|40%
 
|-
 
|-
! -100
+
!{{Warn|=-100%}}
| -80{{0|.0}}||-60{{0|.0}}||-40{{0|.0}}||-20{{0|.0}}||0{{0|.0}}||20{{0|.0}}||40{{0|.0}}||60{{0|.0}}
+
|{{Warn|=-80.0%}}
 +
|{{Warn|=-60.0%}}
 +
|{{Warn|=-40.0%}}
 +
|{{Warn|=-20.0%}}
 +
|0.0%
 +
|20.0%
 +
|40.0%
 +
|60.0%
 
|-
 
|-
! -75
+
!{{Warn|=-75%}}
| -57.5||-40{{0|.0}}||-22.5||-5{{0|.0}}||12.5||30{{0|.0}}||47.5||65{{0|.0}}
+
|{{Warn|=-57.5%}}
 +
|{{Warn|=-40.0%}}
 +
|{{Warn|=-22.5%}}
 +
|{{Warn|=-5.0%}}
 +
|12.5%
 +
|30.0%
 +
|47.5%
 +
|65.0%
 
|-
 
|-
! -50
+
!{{Warn|=-50%}}
| -35{{0|.0}}||-20{{0|.0}}||-5{{0|.0}}||10{{0|.0}}||25{{0|.0}}||40{{0|.0}}||55{{0|.0}}||70{{0|.0}}
+
|{{Warn|=-35.0%}}
 +
|{{Warn|=-20.0%}}
 +
|{{Warn|=-5.0%}}
 +
|10.0%
 +
|25.0%
 +
|40.0%
 +
|55.0%
 +
|70.0%
 
|-
 
|-
! -25
+
!{{Warn|=-25%}}
| -12.5||0{{0|.0}}||12.5||25{{0|.0}}||37.5||50{{0|.0}}||62.5||75{{0|.0}}
+
|{{Warn|=-12.5%}}
 +
|0.0%
 +
|12.5%
 +
|25.0%
 +
|37.5%
 +
|50.0%
 +
|62.5%
 +
|75.0%
 
|-
 
|-
!0
+
!0%
|10{{0|.0}}||20{{0|.0}}||30{{0|.0}}||40{{0|.0}}||50{{0|.0}}||60{{0|.0}}||70{{0|.0}}||80{{0|.0}}
+
|10.0%
 +
|20.0%
 +
|30.0%
 +
|40.0%
 +
|50.0%
 +
|60.0%
 +
|70.0%
 +
|80.0%
 
|-
 
|-
!25
+
!25%
|32.5||40{{0|.0}}||47.5||55{{0|.0}}||62.5||70{{0|.0}}||77.5||85{{0|.0}}
+
|32.5%
 +
|40.0%
 +
|47.5%
 +
|55.0%
 +
|62.5%
 +
|70.0%
 +
|77.5%
 +
|85.0%
 
|-
 
|-
!50
+
!50%
|55{{0|.0}}||60{{0|.0}}||65{{0|.0}}||70{{0|.0}}||75{{0|.0}}||80{{0|.0}}||85{{0|.0}}||90{{0|.0}}
+
|55.0%
 +
|60.0%
 +
|65.0%
 +
|70.0%
 +
|75.0%
 +
|80.0%
 +
|85.0%
 +
|90.0%
 
|-
 
|-
!75
+
!{{U|=75%}}
|77.5||80{{0|.0}}||82.5||85{{0|.0}}||87.5||90{{0|.0}}||92.5||95{{0|.0}}
+
|77.5%
 +
|80.0%
 +
|82.5%
 +
|85.0%
 +
|87.5%
 +
|90.0%
 +
|92.5%
 +
|95.0%
 
|-
 
|-
!80
+
!{{U|=80%}}
|82{{0|.0}}||84{{0|.0}}||86{{0|.0}}||88{{0|.0}}||90{{0|.0}}||92{{0|.0}}||94{{0|.0}}||96{{0|.0}}
+
|82.0%
 +
|84.0%
 +
|86.0%
 +
|88.0%
 +
|90.0%
 +
|92.0%
 +
|94.0%
 +
|96.0%
 
|-
 
|-
!85
+
!{{U|=85%}}
|86.5||88{{0|.0}}||89.5||91{{0|.0}}||92.5||94{{0|.0}}||95.5||97{{0|.0}}
+
|86.5%
 +
|88.0%
 +
|89.5%
 +
|91.0%
 +
|92.5%
 +
|94.0%
 +
|95.5%
 +
|97.0%
 
|-
 
|-
!90
+
!{{U|=90%}}
|91{{0|.0}}||92{{0|.0}}||93{{0|.0}}||94{{0|.0}}||95{{0|.0}}||96{{0|.0}}||97{{0|.0}}||98{{0|.0}}
+
|91.0%
 +
|92.0%
 +
|93.0%
 +
|94.0%
 +
|95.0%
 +
|96.0%
 +
|97.0%
 +
|98.0%
 
|-
 
|-
!95
+
!{{U|=95%}}
|95.5||96{{0|.0}}||96.5||97{{0|.0}}||97.5||98{{0|.0}}||98.5||99{{0|.0}}
+
|95.5%
 +
|96.0%
 +
|96.5%
 +
|97.0%
 +
|97.5%
 +
|98.0%
 +
|98.5%
 +
|99.0%
 
|}
 
|}
<br>
 
  
===Fire Absorb %===
 
{{D2 Skill bonus}}
 
|-
 
|15%
 
!align=left|[[D2 Unique ring#Dwarf Star|{{D2 Unique|=Dwarf Star Ring}}]]
 
|45
 
|No
 
|-
 
|(10-20)%
 
!align=left|[[D2 Unique auric shield#Dragonscale|{{D2 Unique|=Dragonscale Zakarum Shield}}]]
 
|80
 
|No
 
|-
 
|(20-30)%
 
!align=left|[[D2 Unique Elite sword#Flamebellow|{{D2 Unique|=Flamebellow Balrog Blade}}]]
 
|71
 
|No
 
|}
 
<br>
 
  
===Lightning Absorb %===
+
So for example, Resist 75% and 20% Absorb can reduce damage by 85%, equivalent to Resist 85% (so 20% Absorb is equivalent to +10% Maximum Resist with Resist +10%).
{{D2 Skill bonus}}
 
|-
 
|(10-20)%
 
!align=left|[[D2 Unique ring#Wisp Projector|{{D2 Unique|=Wisp Projector Ring}}]]
 
|76
 
|No
 
|-
 
|25%
 
!align=left|[[D2 Unique Elite sword#Lightsabre|{{D2 Unique|=Lightsabre Phase Blade}}]]
 
|58
 
|No
 
|}
 
<br>
 
  
===Cold Absorb %===
 
{{D2 Skill bonus}}
 
|-
 
|(5-15)%
 
!align=left|[[D2 Unique Elite club#Nord's Tenderizer|{{D2 Unique|=Nord's Tenderizer Truncheon}}]]
 
|68
 
|No
 
|-
 
|(7-15)%
 
!align=left|[[D2 Unique Elite sword#Frostwind|{{D2 Unique|=Frostwind Cryptic Sword}}]]
 
|70
 
|No
 
|-
 
|20%
 
!align=left|[[D2 Unique ring#Raven Frost|{{D2 Unique|=Raven Frost Ring}}]]
 
|45
 
|No
 
|-
 
|(15-25)%
 
!align=left|[[D2 Unique pelt#Spirit Keeper|{{D2 Unique|=Spirit Keeper Earth Spirit}}]]
 
|67
 
|No
 
|}
 
<br>
 
  
==Absorb==
+
However, when Resist -125% is applied, Resist 85% is decreased to {{Warn|=-40%}}: when applied to Resist 75% and 20% Absorb, it is decreased to -50%, increasing damage from 15% to 150%; 150% damage can be decreased by 20% Absorb (30% damage) then equivalent healing (30% damage) is applied, decreasing 150% damage to 90%; 90% damage is equivalent to Resist 10% (or (75-125) + (100-(75-125) * 20/50) ).
*When current life <= maximum life minus the integer amount absorbed, then life equal to that amount is first returned regardless of remaining damage; when Absorb > remaining damage, there can be a net life gain (healing) equal to Absorb minus remaining damage.
 
<br>
 
  
===Magic Absorb===
 
{{D2 Skill bonus}}
 
|-
 
| +(3-8)
 
|align=left|[[D2 Rune Word blade#Spirit|{{D2 Unique bold|=Spirit}}]] sword/shield
 
|25
 
!{{Warn|=Yes}}
 
|-
 
| +(9-11)
 
|align=left|[[D2 Rune Word blade#Crescent Moon|{{D2 Unique bold|=Crescent Moon}}]] axe/sword/polearm
 
|47
 
|No
 
|-
 
| +(10-15)
 
|align=left|[[D2 Rune Word blade#Oath|{{D2 Unique bold|=Oath}}]] sword/axe/mace
 
|49
 
!{{Warn|=Yes}}
 
|}
 
<br>
 
  
===Fire Absorb===
+
Some more examples:
{{D2 Skill bonus}}
+
*[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows:
|-
+
#LR 75% decreases 60 to 15
| +10
+
#20% LA decreases 15 to 12 (-3)
!align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|{{D2 Unique|=Todesfaelle Flamme Zweihander}}]]
+
#LA +20 decreases 12 to 0 (-12)
|46
+
#15 (3+12) healing applied
|No
+
#0 damage applied
|-
+
*Player with 45/100 life would be healed for 15 ( min(100-45 , 15) ) life, resulting in 60 (45+15-0) life after damage applied (+15 life).
| +(5-11)
+
*Player with 90/100 life would be healed for 10 ( min(100-90 , 15) ) life, resulting in 100 (90+10-0) life after damage applied (+10 life).
!align=left|[[D2 Unique Elite helm#Steelshade|{{D2 Unique|=Steelshade Armet}}]]
 
|62
 
|No
 
|-
 
| +(10-12)
 
!align=left|[[D2 Unique Elite axe#Ethereal Edge|{{D2 Unique|=Ethereal Edge Silver-edged Axe}}]]
 
|74
 
|No
 
|-
 
| +15
 
!align=left|[[D2 Unique Exceptional Gloves#Hellmouth|{{D2 Unique|=Hellmouth War Gauntlets}}]]
 
|47
 
|No
 
|-
 
| +(15-21)
 
|align=left|[[D2 Rune Word weapon#Phoenix|{{D2 Unique bold|=Phoenix}}]] weapon/shield
 
|65
 
!{{Warn|=Yes}}
 
|-
 
| +0.75/clvl
 
!align=left|[[D2 Unique amulet#The Rising Sun|{{D2 Unique|=The Rising Sun Amulet}}]]
 
|65
 
|No
 
|}
 
<br>
 
  
===Lightning Absorb===
 
{{D2 Skill bonus}}
 
|-
 
| +(3-7)
 
!align=left|[[D2 Unique Elite sword#Djinn Slayer|{{D2 Unique|=Djinn Slayer Ataghan}}]]
 
|65
 
!{{Warn|=Yes}}
 
|-
 
| +(3-9)
 
!align=left|[[D2 Unique Elite mace#Stormlash|{{D2 Unique|=Stormlash Scourge}}]]
 
|82
 
|No
 
|-
 
| +(9-14)
 
!align=left|[[D2 Unique pelt#Spirit Keeper|{{D2 Unique|=Spirit Keeper Earth Spirit}}]]
 
|67
 
|No
 
|-
 
| +20
 
!align=left|[[D2 Unique Exceptional helm#Blackhorn's Face|{{D2 Unique|=Blackhorn's Face Death Mask}}]]
 
|41
 
|No
 
|-
 
| +20
 
!align=left|[[D2 Exceptional belt#Thundergod's Vigor|{{D2 Unique|=Thundergod's Vigor War Belt}}]]
 
|47
 
|No
 
|}
 
<br>
 
  
===Cold Absorb===
+
*LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows:
{{D2 Skill bonus}}
+
#LR 75% decreases 180 to 45
|-
+
#20% LA decreases 45 to 36 (-9)
| +(5-9)
+
#LA +20 decreases 36 to 16 (-20)
!align=left|[[D2 Unique Elite helm#Nightwing's Veil|{{D2 Unique|=Nightwing's Veil Spired Helm}}]]
+
#29 (9+20) healing applied
|67
+
#16 damage applied
|No
+
*Player with 45/100 life would be healed for 29 ( min (100-45 , 29) ) life, resulting in 58 (45+29-16) life after damage applied (+13 life).
|-
+
*Player with 90/100 life would be healed for 10 ( min (100-90 , 29) ) life, resulting in 84 (90+10-16) life after damage applied (-6 life).
| +(6-11)
 
!align=left|[[D2 Unique Elite shield#Spirit Ward|{{D2 Unique|=Spirit Ward Ward}}]]
 
|68
 
|No
 
|-
 
| +15
 
!align=left|[[D2 Unique Exceptional belt#Snowclash|{{D2 Unique|=Snowclash Battle Belt}}]]
 
|42
 
|No
 
|-
 
| +0.25/clvl
 
!align=left|[[D2 Griswold's Legacy#Griswold's Valor|{{D2 Set|=Griswold's Valor Corona}}]]
 
|69
 
|No
 
|-
 
| +0.625/clvl
 
!align=left|[[D2 Unique Elite shield#Blackoak Shield|{{D2 Unique|=Blackoak Shield Luna}}]]
 
|61
 
|No
 
|}
 
  
  
[[Category:Diablo II]]
+
==Reference==
[[Category:D2 Basics]]
+
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit)
 +
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)

Latest revision as of 05:26, 11 August 2013