Difference between revisions of "Freeze length"
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Onderduiker (talk | contribs) m (moved D2 Freeze length to Freeze length) |
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− | {{ | + | {{Movement nav}} |
− | + | *Freeze length can freeze normal or minion monsters, and chill all other units, when applied, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]]. | |
− | + | *Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | |
− | *Freeze length can freeze normal or minion monsters, and chill all other units, when applied, as long as they are not [[ | + | *Applied independently of [[Cold Damage|cold length]] and [[Freezes Target|Freezes target]]: 2 second freeze length and 10 second cold length will both be applied, resulting in 2 seconds freezing and 10 seconds chilling of eligible targets. |
− | *Length of freezing or chilling is affected by target [[ | + | *Item cold length is converted to freeze length and added to that of [[Ice Arrow]], and [[Freezing Arrow]] explosions. |
− | *Applied independently of [[ | ||
− | *Item cold length is converted to freeze length and added to that of Ice Arrow, and Freezing Arrow explosions. | ||
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{{Text table}} | {{Text table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=144 rowspan=2 align=left|Skill |
− | !width= | + | !width=64 rowspan=2|Min Rlvl |
− | !colspan=3| | + | !colspan=3|Freeze Length (Frames) at Level |
− | !colspan=3| | + | !colspan=3|Freeze Length (Seconds) at Level |
− | !width= | + | !width=64 rowspan=2|Condition |
|-align=center | |-align=center | ||
− | !width= | + | !width=128|1-8 |
− | !width= | + | !width=128|9-16 |
− | !width= | + | !width=128|>16 |
− | !width= | + | !width=128|1-8 |
− | !width= | + | !width=128|9-16 |
− | !width= | + | !width=128|>16 |
|- | |- | ||
− | ![[ | + | ![[Frozen Armor]] |
+ | |align=right|1 | ||
+ | |colspan=3 align=center|(27 + (3*slvl)) * (100 + (5*([[Shiver Armor]].blvl + [[Chilling Armor]].blvl))) / 100 | ||
+ | |colspan=3 align=center|(1.08 + (0.12*slvl)) * (100 + (5*(Shiver Armor.blvl + Chilling Armor.blvl))) / 100 | ||
+ | |Dmg in melee | ||
+ | |- | ||
+ | ![[Ice Blast]] | ||
|align=right|6 | |align=right|6 | ||
− | |colspan=3|(70+(5*slvl)) * (100+(10*Glacial Spike.blvl))/100 | + | |colspan=3 align=center|(70 + (5*slvl)) * (100 + (10*Glacial Spike.blvl)) / 100 |
− | |colspan=3|(2.8+(0.2*slvl)) * (100+(10*Glacial Spike.blvl))/100 | + | |colspan=3 align=center|(2.8 + (0.2*slvl)) * (100 + (10*Glacial Spike.blvl)) / 100 |
|Collision | |Collision | ||
|- | |- | ||
− | ![[ | + | ![[Glacial Spike]] |
|align=right|18 | |align=right|18 | ||
− | |colspan=3|(47+(3*slvl)) * (100+(3*[[ | + | |colspan=3 align=center|(47 + (3*slvl)) * (100 + (3*[[Blizzard]].blvl)) / 100 |
− | |colspan=3|(1.88+(0.12*slvl) * (3*Blizzard.blvl))/100 | + | |colspan=3 align=center|(1.88 + (0.12*slvl) * (100 + (3*Blizzard.blvl)) / 100 |
|Radius | |Radius | ||
|- | |- | ||
− | ![[ | + | ![[Ice Arrow]] |
|align=right|18 | |align=right|18 | ||
− | |colspan=3|(45+(5*slvl)) * (100+(5*Freezing Arrow.blvl))/100 | + | |colspan=3 align=center|(45 + (5*slvl)) * (100 + (5*Freezing Arrow.blvl)) / 100 |
− | |colspan=3|(1.8+(0.2*slvl)) * (100+(5*Freezing Arrow.blvl))/100 | + | |colspan=3 align=center|(1.8 + (0.2*slvl)) * (100 + (5*Freezing Arrow.blvl)) / 100 |
|On striking | |On striking | ||
|- | |- | ||
− | + | |'''[[Blades of Ice]]''' (charge 3) | |
|align=right|24 | |align=right|24 | ||
− | | | + | |colspan=3 align=center|90 + (10*slvl) |
− | + | |colspan=3 align=center|3.6 + (0.4*slvl) | |
− | |90+(10*slvl) | ||
− | |3 | ||
− | |||
− | |3.6+(0.4*slvl) | ||
|Radius | |Radius | ||
|- | |- | ||
− | ![[ | + | ![[Freezing Arrow]] |
|align=right|30 | |align=right|30 | ||
− | |colspan=3|50 * (100+(5*Ice Arrow.blvl | + | |colspan=3 align=center|50 * (100 + (5*Ice Arrow.blvl)) / 100 |
− | |colspan=3|2 * (100+(5*Ice Arrow.blvl | + | |colspan=3 align=center|2 * (100 + (5*Ice Arrow.blvl)) / 100 |
|Radius | |Radius | ||
|- | |- | ||
− | + | |'''[[Phoenix Strike]]''' (charge 3) | |
|align=right|30 | |align=right|30 | ||
− | |(10*slvl) | + | |align=center|90 + (10*slvl) |
− | |(15*slvl) | + | |align=center|50 + (15*slvl) |
− | |(20*slvl)-30 | + | |align=center|(20*slvl) - 30 |
− | |(0.4*slvl) | + | |align=center|3.6 + (0.4*slvl) |
− | |(0.6*slvl) | + | |align=center|2 + (0.6*slvl) |
− | |(0.8*slvl)-1.2 | + | |align=center|(0.8*slvl) - 1.2 |
|Collision | |Collision | ||
|} | |} | ||
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Latest revision as of 04:36, 11 December 2011
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