Difference between revisions of "Weapons and Damage"

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m (Copied and pasted Jugalator's 26 October 2007 Damage Types notes from old Damage (Hellgate) page)
 
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== Damage Types ==
 
== Damage Types ==
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*Hardcore players may enjoy physical damage as stunning your foes can become very important, especially on later levels or higher difficulties.
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*Fire and Spectral damage are contenders for the highest damage output, while Toxic and Electrical damage may be more useful as utility damage types for special circumstances, or in case of high resistances of other damage types.
  
 
=== Physical ===
 
=== Physical ===

Latest revision as of 04:10, 26 August 2012

The various weapons we wield. The various damage we deliver.

Weapon Stats

Tooltip

The following attributes are available in the tooltip of the weapon:

Name
The name of the weapon. Might indicate special attributes (e.g. "Gunsmithed ...")
Weapon Type
The type of weapon (see Weapon Types)
Rating
This is an indicator of weapon strength. It is NOT the damage of the weapon.
Damage Type
The damage type the weapon deals, e.g. Physical or Fire (see Damage Types).
Damage Delivery
How the weapon delivers the damage, e.g. Direct or Field (see Damage Delivery).
Special Attributes
These are the Special Attributes that the weapon has (see Special Attributes).
Mods
This lists both the number of mods the weapon has, as well as the types of mods (see Weapon Mods). It will also show which of the mod slots are still empty as well as show mod information on hover.
Equip Cost
Lists the Character Attributes required to use this weapon. Will highlight in red if you don't have sufficiently high attributes.
Note: Currently bugged (as of 10/06). The Equip Cost will not factor in that you will swap weapons. For example if you have a 2-hand weapon equipped, and you look at another 2-hand weapon, the game will check if you have sufficient attribute to equip BOTH. If in doubt, remove you current weapon and then look at the equip cost.
Item level
Item level is important to see which Weapon Mods can be used. It also lists the character level required to use the weapon.

Details

The following attributes are available in the item details through right-click menu. Some of these (e.g. Critical Damage) will only be shown if the weapon has a bonus or value for that attribute.

Mods
This shows the exact mod in each slot. You can also drag and drop new mods into the weapon on this screen. This (and not the overall weapon rating from the tooltip!) shows the damage of the weapon. This is typically per shot, but some weapons list damage per second.
Critical Chance
Chance to score a critical hit. This is the weapon chance, which includes Weapon properties and mods, but not any skill bonuses. On the left side, on the character Base Statistics sheet you can see the actual critical chance for your character with this weapon.
Rate of fire
How many rounds per minute the weapon can shoot. Some special weapons might say "constant" here (see Weapon Types).
Interrupt Strength
Todo: Info about Interrupt Strength
Range
How far the weapon can shoot. This does not include bonuses from skills. Beyond this range your shots will not be able to hit at all.
Critical Damage
Additional Damage when doing critical hits. This is the weapon bonus, which includes Weapon properties and mods, but not any skill bonuses. On the left side, on the character Base Statistics sheet you can see the actual Critical Damage bonus for your character with this weapon.
Power of X Effect
Todo: Info about "Power of Shock effect"
X Attack Strength
Attack Strenght to apply the special effect of this damage type (e.g. Shock Attack Strength). See Damage Types.
Special Attributes
This lists all the Special Attributes, modifications, and their bonuses.

Damage Types

  • Hardcore players may enjoy physical damage as stunning your foes can become very important, especially on later levels or higher difficulties.
  • Fire and Spectral damage are contenders for the highest damage output, while Toxic and Electrical damage may be more useful as utility damage types for special circumstances, or in case of high resistances of other damage types.

Physical

Special effect: Stun
There are references to physical damage being able to stun and knock back. As of this time it's unknown if enemies are also knocked back.

Fire

Special effect: Ignite
Ignited enemies lose 5% of their maximum health per second.

Electric

Special effect: Shock
Shocked enemies are unable to use most special attacks/abilities.

Toxic

Special effect: Poison
Poisoned enemies both gradually lose life and are prevented from regenerating.

Spectral

Special effect: Phased
Phased enemies deal 50% of their normal damage and take 50% more damage.

Damage Delivery

The damage delivery type specified in the tooltip is often misleading, listing only one of potentially multiple damage types.

For example, if the tooltip says "Fire Splash", the weapon might have a "Physical Direct" component in addition to the "Fire Splash". And if it says "Fire Direct", it might have both "Fire direct" and "Fire Splash".

You should always check the details of the weapon for the exact damage specifications.

Direct

Simply applied damage to the targeted enemy. Typically single-target damage, but some Weapon Types or Special Attributes can still damage multiple targets.

Splash

Splash is the damage that is dealt to any surrounding enemies from the point where the shot hits (that could be either an enemy or the ground). There is a radius listed next to the damage which specifies how far the damage will splash.

Field

Field is typically found on Launcher weapons, and is damage dealt to any enemy standing in the area of the Field. Radius and duration of the field are specified after the damage.

Beam

Beam is found on Laser weapons. It is similar to Direct damage, but has a constant rate of fire and instead of losing accuracy the amount of damage decreases the longer you fire.