Difference between revisions of "Tiger Strike"
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− | {{ | + | {{Skill page |
+ | |Nav=MA | ||
+ | |File=Martial Arts | ||
+ | |RS=None | ||
+ | |SS=None | ||
|Type=Melee charge-up attack | |Type=Melee charge-up attack | ||
|Tier=1 | |Tier=1 | ||
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|ANM=Yes | |ANM=Yes | ||
|WD=100% | |WD=100% | ||
− | |LB=Yes | + | |LB=Yes}} |
− | | | + | {{U|=Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.}} |
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− | + | ==Detail== | |
− | + | {{Stat}} | |
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− | == | ||
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− | {{ | ||
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− | !align=left|+% Attack Rating | + | !align=left|+[[% Attack Rating]] |
− | |8+(7* | + | |8 + (7*slvl) |
|- | |- | ||
!align=left|Duration (Seconds) | !align=left|Duration (Seconds) | ||
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|- | |- | ||
!align=left|+% Finishing AR/Charge | !align=left|+% Finishing AR/Charge | ||
− | |50 [ | + | |50 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714] |
|- | |- | ||
− | !align=left|+% Damage/Charge | + | !align=left|+[[% Damage]]/Charge |
− | |80+(20*slvl) | + | |80 + (20*slvl) |
|} | |} | ||
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring. | *Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring. | ||
+ | |||
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+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=33%| | ||
+ | [[File:Tiger Strike 1.gif|center|frame|One charge]] | ||
+ | |width=34%| | ||
+ | [[File:Tiger Strike 2.gif|center|frame|Two charges]] | ||
+ | | | ||
+ | [[File:Tiger Strike 3.gif|center|frame|Three charges]] | ||
+ | |} | ||
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*Charge bonuses do not apply until released using one of the following finishing skills: | *Charge bonuses do not apply until released using one of the following finishing skills: | ||
− | ** | + | **Normal [[melee]] Attack |
− | **Dragon Talon | + | **[[Dragon Talon]] |
− | **Dragon Claw | + | **[[Dragon Claw]] |
− | **Dragon Tail | + | **[[Dragon Tail]] |
− | **Dragon Flight | + | **[[Dragon Flight]] |
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | *Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | ||
− | *Charge bonuses accumulate upon successful attacks: level 1 | + | *Charge bonuses accumulate upon successful attacks: level 1 applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three. |
− | *When equipping [[ | + | *When equipping [[Two weapons|two claws]], only primary weapon is used to attack. |
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
− | **Fists of Fire | + | **[[Fists of Fire]] |
− | **Cobra Strike | + | **[[Cobra Strike]] |
− | **Claws of Thunder | + | **[[Claws of Thunder]] |
− | **Blades of Ice | + | **[[Blades of Ice]] |
− | **Phoenix Strike | + | **[[Phoenix Strike]] |
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | *As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | ||
*Charge-up skill of choice when using Dragon Tail as a finishing skill. | *Charge-up skill of choice when using Dragon Tail as a finishing skill. | ||
<br> | <br> | ||
− | == | + | ==Source== |
− | *[[ | + | *[[Shadow Warrior]] and [[Shadow Master]] can also use Tiger Strike. |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | *+(1-3) Tiger Strike (Assassin Only) can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher). | + | *+(1-3) Tiger Strike ([[Assassin]] Only) can spawn on ilvl <25 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | + | {{Levels 1-10}} | |
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− | {{ | ||
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!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 11-20}} |
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!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 21-30}} |
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!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 31-40}} |
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!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin) |
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Latest revision as of 05:26, 19 July 2024
Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Detail
Source
Skill bonus
Levels 1-60
Reference
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