Difference between revisions of "Blood Golem"
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− | {{ | + | {{Skill page |
− | |Type= | + | |Nav=SS |
+ | |File=Summoning Spells | ||
+ | |RS=1 | ||
+ | |SS=3 | ||
+ | |Type=Pet cast | ||
|Tier=4 | |Tier=4 | ||
|Rlvl=18 | |Rlvl=18 | ||
|Req=None | |Req=None | ||
|Town=Yes | |Town=Yes | ||
− | |Mana=21+(4*slvl) | + | |Mana=21 + (4*slvl) |
|ANM=No | |ANM=No | ||
|WD=Not applicable | |WD=Not applicable | ||
− | |LB=No | + | |LB=No}} |
− | + | {{U|=Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength.}} | |
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− | + | ==Detail== | |
− | + | {{Stat}} | |
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− | == | ||
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− | {{ | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|[[Attack Rating|{{S|=+ Attack Rating}}]] |
− | |20* | + | |20*Clay Golem.blvl |
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Damage regeneration]] |
|3 | |3 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|[[% Damage|{{S|=+% Damage}}]] |
− | |(35*slvl)-35+(6* | + | |(35*slvl)-35+(6*Fire Golem.blvl) |
|- | |- | ||
!align=left|% Chance Critical Hit | !align=left|% Chance Critical Hit | ||
|5 | |5 | ||
|- | |- | ||
− | !align=left|% Life Stolen per hit | + | !align=left|% [[Life Stolen]] per hit |
|min(75+[75*[(110*slvl)/(slvl+6)]/100],150) | |min(75+[75*[(110*slvl)/(slvl+6)]/100],150) | ||
|- | |- | ||
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|25 | |25 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|[[Defense|{{S|=+ Defense}}]] |
− | |35* | + | |35*Iron Golem.blvl |
|- | |- | ||
!align=left|Velocity | !align=left|Velocity | ||
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|9 | |9 | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Drain effectiveness]] |
− | |0 | + | |0% |
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Chill effectiveness]] |
| -50 | | -50 | ||
|- | |- | ||
− | !align=left|Magic Resist % | + | !align=left|[[Magic Resist]] % |
|20 | |20 | ||
|- | |- | ||
− | !align=left|Poison Resist % | + | !align=left|[[Poison Resist]] % |
|20 | |20 | ||
|} | |} | ||
− | {{ | + | {{Difficulty}} |
|- | |- | ||
− | !align=left|Life | + | !align=left|[[Life]] |
|201 | |201 | ||
|388 | |388 | ||
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|16||23||27 | |16||23||27 | ||
|- | |- | ||
− | !align=left|Defense Rating | + | !align=left|[[Defense]] Rating |
− | |120+[[ | + | |120+[[MonLvl#Defense rating|MonLvl]] |
− | |120+[[ | + | |120+[[MonLvl#Defense rating|MonLvl]] |
− | |120+[[ | + | |120+[[MonLvl#Defense rating|MonLvl]] |
|- | |- | ||
− | !align=left|Attack Rating | + | !align=left|[[Attack Rating]] |
− | |60+[[ | + | |60+[[MonLvl#Attack rating|MonLvl]] |
− | |104+[[ | + | |104+[[MonLvl#Attack rating|MonLvl]] |
− | |148+[[ | + | |148+[[MonLvl#Attack rating|MonLvl]] |
|} | |} | ||
*Only one of the following can be summoned at a time (summoning another will dispel the previous one): | *Only one of the following can be summoned at a time (summoning another will dispel the previous one): | ||
− | ** | + | **Clay Golem |
**Blood Golem | **Blood Golem | ||
− | ** | + | **Iron Golem |
− | ** | + | **Fire Golem |
*Level used in chance-to-hit calculations and in determining attack and defense rating is caster level at point of casting. | *Level used in chance-to-hit calculations and in determining attack and defense rating is caster level at point of casting. | ||
*Stats are set at point of casting. | *Stats are set at point of casting. | ||
− | * | + | *Golem Mastery and Summon Resist apply. |
− | *+% Maximum Life from [[ | + | *+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is applied after +% life from Golem Mastery. |
− | *Life is only stolen from Blood Golem's successful attacks: target [[ | + | *Life is only stolen from Blood Golem's successful attacks: target [[drain effectiveness]] applies but difficulty level penalties do not (fixed in D2R [https://news.blizzard.com/en-us/diablo2/23827590]). Returned damage from Iron Maiden, [[Thorns]] and [[Spirit of Barbs]] does not result in life being stolen. |
*If Blood Golem's current life + life stolen > Blood Golem's maximum life, remainder goes to caster; if caster's current life + life stolen > caster's maximum life, remainder returns to Blood Golem. | *If Blood Golem's current life + life stolen > Blood Golem's maximum life, remainder goes to caster; if caster's current life + life stolen > caster's maximum life, remainder returns to Blood Golem. | ||
+ | *For the caster, only healing from health or rejuvenation potions is shared with the golem; other sources of healing, including [[Prayer]], [[Holy Bolt]], [[Life Stolen]] per hit, and [[Life Tap]], are not shared. | ||
*Can open doors. | *Can open doors. | ||
− | *Cannot be put into hit recovery or [[ | + | *Cannot be put into [[hit recovery]] or [[Knockback|knocked back]]. |
− | <br> | + | * D2R: caster's [[Physical Immunity Sundered]] is applied. |
+ | <br/> | ||
− | ===Attack rate=== | + | ===[[Attack rate]]=== |
*15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks. | *15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks. | ||
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{{Number table}} | {{Number table}} | ||
|-align=center | |-align=center | ||
− | !width=62|{{ | + | !width=62|{{M|=EIAS}} |
!width=62|Frames | !width=62|Frames | ||
|- | |- | ||
− | !{{ | + | !{{M|=0}} |
|15 | |15 | ||
|- | |- | ||
− | !{{ | + | !{{M|=8}} |
|14 | |14 | ||
|- | |- | ||
− | !{{ | + | !{{M|=15}} |
|13 | |13 | ||
|- | |- | ||
− | !{{ | + | !{{M|=24}} |
|12 | |12 | ||
|- | |- | ||
− | !{{ | + | !{{M|=34}} |
|11 | |11 | ||
|} | |} | ||
− | [ | + | [https://www.mannm.org/d2library/faqtoids/minions_eng.html#bg] |
− | <br> | + | <br/> |
− | <br> | + | <br/> |
− | == | + | |
− | <br> | + | ==Source== |
+ | <br/> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | *+(1-3) Blood Golem (Necromancer Only) can spawn on ilvl >18 wands and | + | *+(1-3) Blood Golem (Necromancer Only) can spawn on ilvl >18 wands and shrunken heads. |
− | <br> | + | <br/> |
− | ===[[ | + | ===[[Charges]]=== |
− | {{ | + | {{Skill charges}} |
|- | |- | ||
|15||9 | |15||9 | ||
− | !align=left|[[ | + | !align=left|[[Bloodmoon|{{U|=Bloodmoon Elegant Blade}}]] |
|61||No | |61||No | ||
|- | |- | ||
|22||15 | |22||15 | ||
− | |align=left|[[ | + | |align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe/sword |
|55 | |55 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
|} | |} | ||
− | <br> | + | <br/> |
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+ | ==Levels 1-60== | ||
*[http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html Necromancer Pet Calculator] | *[http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html Necromancer Pet Calculator] | ||
− | **{{Warn|=+% Maximum Life from [[ | + | **{{Warn|=+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is not added to +% life from Golem Mastery, it is applied afterwards.}} |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|% Life Stolen per hit | !align=left|% Life Stolen per hit | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|% Life Stolen per hit | !align=left|% Life Stolen per hit | ||
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− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|% Life Stolen per hit | !align=left|% Life Stolen per hit | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|% Life Stolen per hit | !align=left|% Life Stolen per hit | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|% Life Stolen per hit | !align=left|% Life Stolen per hit | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|% Life Stolen per hit | !align=left|% Life Stolen per hit | ||
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|225||229||233||237||241||245||249||253||257||261 | |225||229||233||237||241||245||249||253||257||261 | ||
|} | |} | ||
− | <br> | + | <br/> |
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | ||
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids) |
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Latest revision as of 07:36, 5 September 2024
Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength.
Detail
Attack rate
Source
Skill bonus
Charges
Levels 1-60
Reference
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