Difference between revisions of "Tools of the Trade"
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− | {{Quest | + | {{Quest |
− | + | |Act=1 | |
− | + | |File=Tools of the Trade | |
+ | |Type={{Sb|=Recommended}} | ||
+ | |Trigger=Talk to [[Charsi]] after [[Akara]] after rescuing [[Deckard Cain]] '''or'''<br>Pick up {{Ub|=Horadric Malus}} (character must be at least level 8) | ||
+ | |Objective=Return the {{Ub|=Horadric Malus}} to Charsi | ||
+ | |Area=[[Barracks]] | ||
+ | |Item={{Ub|=Horadric Malus}} | ||
+ | |Reward=Charsi will imbue a low, normal or high quality armor or weapon with no sockets to make it rare quality | ||
+ | }} | ||
+ | {{Ub|=When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.}} | ||
− | + | - Charsi | |
− | |||
− | |||
− | |||
− | + | ==Navigation== | |
+ | Take [[waypoint]] to [[Dark Wood]] or [[Black Marsh]], then find and follow path through [[Tamoe Highland]] and [[Monastery Gate]] to activate waypoint in [[Outer Cloister]]. Entrance to [[Barracks]] is indicated by position of waypoint: | ||
− | [[ | + | {|cellpadding=0 cellspacing=0 width=100% |
+ | |-valign=top | ||
+ | | | ||
+ | [[File:Outer Cloister 1.png|center|thumb|256px|When waypoint is in west corner, flanked by plant bed to left and fountain to right in center of courtyard, entrance to Barracks is at back of southeast cloister (right from entrance from Monastery Gate and Tamoe Highland).]] | ||
+ | | | ||
+ | [[File:Outer Cloister 2.png|center|thumb|256px|When waypoint is in east corner, flanked by plant bed to right and fountain to left in center of courtyard, entrance to Barracks is at back of northwest cloister (left from entrance from Monastery Gate and Tamoe Highland).]] | ||
+ | | | ||
+ | [[File:Outer Cloister 3.png|center|thumb|256px|When waypoint is in east corner with cross-shaped plant bed in center of courtyard, entrance to Barracks is at back of northeast cloister (opposite entrance from Monastery Gate and Tamoe Highland).]] | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ==Horadric Malus== | ||
+ | [[File:The Smith.png|frame|center|Search [[Barracks]] until {{Ub|=Horadric Malus}} is found. It is guarded by [[The Smith|{{Ub|=The Smith}}]], an [[Extra Strong]] [[Super Unique]] [[Demon]].]] | ||
+ | |||
+ | |||
+ | {{Ub|=The Smith}} does not need to be killed, but character must be at least level 8 to take {{Ub|=Horadric Malus}} off its stand. Doing so causes it to drop on floor: it requires 1x2 inventory space to pick it up so that it can be returned to [[Charsi]]. | ||
+ | <br> | ||
+ | <br> | ||
+ | ==Reward== | ||
+ | {{Ub|=Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.}} | ||
+ | |||
+ | - [[Charsi]] | ||
+ | |||
+ | |||
+ | *Charsi can now take one low, normal or high quality armor or weapon without sockets and imbue it to make it rare quality. Does not have to be done immediately (or at all): remains an option when interacting with her until armor or weapon has been imbued. | ||
+ | *Rare armor or weapon has item level = character level + 4. Use [http://diablo2.ingame.de/spiel/expansion/itemdb/affix_index.php?lang=en&version=lod&patch=111 affix calculator] to establish [[affix]] levels of desirable affixes and necessary item level (and thus character level) to maximise chance of them being picked. | ||
+ | *Best to imbue item which cannot be gambled, or which has less chance of being gambled: | ||
+ | **Exceptional or Elite | ||
+ | **[[Ethereal]], particularly weapon [[item type]]s (may not be useful if [[Repairs Durability]] suffix is not selected, or [[Replenishes Quantity]] suffix in case of [[javelin]], [[throwing axe]] or [[throwing knife]]) | ||
+ | **Ethereal [[Crystal Sword]] or [[Dimensional Blade]] (resulting rare can be [[Horadric_Cube#Rare_item_3|upgraded]] to [[Phase Blade]], which is [[Indestructible]]; this is the only way to obtain ethereal Phase Blades) | ||
+ | **[[Diadem]] (combination of quality and magic levels ensures all possible affixes can be picked, even at character level 8) | ||
+ | **[[Scepter]] | ||
+ | **[[Staff]] | ||
+ | **[[Wand]] | ||
+ | **Class-specific: | ||
+ | ***[[Amazon bow]] | ||
+ | ***[[Amazon javelin]] | ||
+ | ***[[Amazon spear]] | ||
+ | ***[[Auric shield]] | ||
+ | ***[[Orb]] | ||
+ | ***[[Pelt]] | ||
+ | ***[[Primal helm]] | ||
+ | ***[[Shrunken head]] | ||
+ | *Any existing [[skill bonus]]es, or auto-affixes on class-specific items, will be lost and picked again. | ||
+ | *One skill bonus is always picked when imbuing item which can have them, and chance of two or three skill bonuses being picked increases based on rare item level (and thus character level): | ||
+ | |||
+ | |||
+ | {{Number table}} width=50% | ||
+ | |-align=center | ||
+ | !width=25%|Skill bonuses | ||
+ | !width=75%|Condition | ||
+ | |- | ||
+ | |align=center|2 | ||
+ | |70 < Rand(99) + clvl+4 < 91 | ||
+ | |- | ||
+ | |align=center|3 | ||
+ | |Rand(99) + clvl+4 > 90 | ||
+ | |} | ||
+ | <sup>Rand(99) is a random number picked between 0 and 99</sup> | ||
+ | |||
+ | |||
+ | *Chance of skill bonus(es) of greater magnitude also increases based on rare item level: | ||
+ | |||
+ | |||
+ | {{Number table}} width=50% | ||
+ | |-align=center | ||
+ | !width=25%|Skill bonus | ||
+ | !width=75%|Condition | ||
+ | |- | ||
+ | |align=center|+1 | ||
+ | |Rand(99) + [clvl+4 /2] < 60 | ||
+ | |- | ||
+ | |align=center|+2 | ||
+ | |59 < Rand(99) + [clvl+4 /2] < 90 | ||
+ | |- | ||
+ | |align=center|+3 | ||
+ | |Rand(99) + [clvl+4 /2] > 89 | ||
+ | |} | ||
+ | [http://www.mannm.org/d2library/faqtoids/staffmods_eng.html] | ||
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | ==Reference== | ||
+ | *Librarian, [http://www.mannm.org/d2library/faqtoids/staffmods_eng.html Nothing is Easy: Staffmods] (FAQtoids) | ||
+ | *Librarian, [http://www.mannm.org/d2library/faqtoids/imbue_eng.html Take a Chance of Me: Imbue by Charsi] (FAQtoids) |
Latest revision as of 02:26, 5 September 2024
When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment. - Charsi
Take waypoint to Dark Wood or Black Marsh, then find and follow path through Tamoe Highland and Monastery Gate to activate waypoint in Outer Cloister. Entrance to Barracks is indicated by position of waypoint:
Horadric Malus
RewardOh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers. - Charsi
Rand(99) is a random number picked between 0 and 99
Reference
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