Difference between revisions of "Ethereal"
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{{Item nav}} | {{Item nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | {{Mb|=Ethereal}} [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]] and [[Phase Blade]]s, which cannot normally be ethereal) only appear in [[Expansion]] games. Like socketed items, their names are displayed in grey text when they're not magic quality or better, although they appear translucent in equipment slots, inventory or stash (an [[Iron Golem]] made from an ethereal item will also appear translucent). | ||
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+ | [[File:Ethereal.png|thumb|600px|All ethereal items are translucent, but this only affects player character appearance when the item is a weapon or [[shield]] (the [[Paladin (Diablo II)|Paladin]]'s arm and leg may be visible through his shield, but [[helm]] and [[body armor]] remain solid).]] | ||
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+ | *Low quality and Set items cannot be ethereal and neither can indestructible items, with the following exceptions: | ||
+ | **Ethereal rare or Unique [[Crystal Sword]] or [[Dimensional Blade]] [[Horadric Cube#Upgrade|upgraded]] to [[Phase Blade]] using {{Ub|=Horadric Cube}} | ||
+ | **[[Ethereal Edge|{{Ub|=Ethereal Edge Silver-edged Axe}}]] | ||
+ | **[[Shadow Killer|{{Ub|=Shadow Killer Battle Cestus}}]] | ||
+ | **[[Ghostflame|{{Ub|=Ghostflame Legend Spike}}]] | ||
+ | *However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item). | ||
+ | *Otherwise, all eligible items have 5% chance of being ethereal when dropped, resulting in the following: | ||
+ | **Required [[Strength (attribute)|Strength]] -10 and required [[Dexterity]] -10 (after any Requirements -%) | ||
+ | **Armor has base [[defense]] +50% | ||
+ | **Weapon has base [[damage]] +50% | ||
+ | **Durability = [maximum durability/2] + 1 | ||
+ | **Cannot be repaired or [[charges|recharged]] | ||
+ | *Ethereal items cannot be bought from a [[townsperson]], nor can they be gambled unless they are one of the three Unique items listed above (these are always ethereal). | ||
+ | *Items [[Horadric_Cube#Create|created]] using the {{Ub|=Horadric Cube}} cannot be ethereal, even if ethereal items are used to create them; however, ethereal items that are [[Horadric Cube#Socket|socketed]] or upgraded remain so, as do those that are [[Tools of the Trade#Reward|imbued]]. | ||
+ | *{{Warn|=In LoD, ethereal normal-quality armor socketed using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor. In D2R, this bug has been fixed. | ||
+ | *Hidden durability of [[Item type#Ranged|throwing weapons]] is reduced, not stack size (which is unaffected). | ||
+ | *Ethereal superior items with Increase Maximum Durability (10-15)% have Durability = [ [maximum/2] * (100+%) /100] + 1 | ||
+ | *Magic items that were failed Set items have double maximum Durability, so when ethereal they have Durability = maximum + 1 | ||
+ | *Rare items that were failed Unique items have triple maximum Durability, so when ethereal they have Durability = [maximum * 3/2] + 1 | ||
+ | *{{Warn|=Ethereal rare or Unique items upgraded from Normal to Exceptional or Exceptional to Elite using the {{Ub|=Horadric Cube}} are set to the maximum Durability of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave]], it now has maximum Durability 45. | ||
+ | *Any hidden + Maximum Durability on Set or Unique items is added after base durability has been reduced. | ||
+ | *Ethereal items always spawn at 100% of their reduced durability, with the exception of ethereal rare or Unique items upgraded using the {{Ub|=Horadric Cube}} (since their durability is not reduced). Throwing weapons do not spawn with maximum stack size. | ||
+ | *Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]). | ||
+ | *Ethereal items do not lose durability when equipped and used by a [[mercenary]]. | ||
+ | *An ethereal item with Durability > 0 will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 [[gold]], but it will not be added to the vendor screen even when there is space for it. | ||
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!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
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+ | <br> | ||
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+ | ==Reference== | ||
+ | *[http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Basic Item Information: Ethereal] (Arreat Summit). | ||
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Item modifiers]] | [[Category:Item modifiers]] |
Latest revision as of 16:44, 4 September 2024
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Claw
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Reference
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