Difference between revisions of "Walk/run speed"

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{{Movement nav}}
 
{{Movement nav}}
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{{Intro}}
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*Movement speed while walking and running is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [https://en.wikipedia.org/wiki/Isometric_video_game_graphics isometric graphics].
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[[File:Sub-tile.png|center|thumb|400px|Enlargement of a single sub-tile.]]
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*Consequently, the dimensions of the visible screen are as follows:
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{{Number table}}
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|-valign=top align=center
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!width=91 rowspan=2|Resolution
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!colspan=2|Visible Area
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|-align=center
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!width=91|Pixels
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!width=91|Yards
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|-align=center
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|640 x 480||640 x 432||20 x 27{{0|.0}}
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|-align=center
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|800 x 600||800 x 552||25 x 34.5
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|}
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|}
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[[File:Radius.png|center|thumb|600px|Relationship between movement speed yards and [[radius]] at 800 x 600 resolution.]]
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==Player==
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*Player base walk and run speeds are as follows:
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=432|
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{{Number table}}
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|-valign=top
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!width=163 rowspan=2 align=left|[[Class]]
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!colspan=3 align=center|Yards per second
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|-align=center
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!width=67|Walk
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!width=67|Run
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!width=67|Minimum
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|-
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!align=left|[[Amazon]]
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|6||9||1.5
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|-
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!align=left|[[Assassin]]
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|6||9||1.5
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|-
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!align=left|[[Barbarian (Diablo II)|Barbarian]]
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|6||9||1.5
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|-
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!align=left|[[Druid (Diablo II)|Druid]]
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|6||9||1.5
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|-
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!align=left|[[Necromancer]]
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|6||9||1.5
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|-
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!align=left|[[Paladin (Diablo II)|Paladin]]
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|6||9||1.5
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|-
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!align=left|[[Sorceress]]
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|6||9||1.5
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|}
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/]
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|
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{{Number table}}
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|-valign=top
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!width=163 rowspan=2 align=left|State
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!colspan=3 align=center|Yards per second
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|-align=center
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!width=67|Walk
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!width=67|Run
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!width=67|Minimum
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|-
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!align=left|[[Delirium]] [[Bone Fetish|Undead Rat Man]]
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|6||6||1.5{{0|0}}
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|-
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!align=left|[[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] [[Vampire|Banished]]
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|9||9||2.25
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|-
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!align=left|[[Werewolf]]
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|6||9||1.5{{0|0}}
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|-
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!align=left|[[Werebear]]
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|6||9||1.5{{0|0}}
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|}
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|}
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*Player walk and run speeds are calculated as follows:
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:Player walk speed = max(Base walk * (100 + Speed) / 100 , Base walk / 4)
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:Player run speed = max(Base run + ( (Base walk * Speed) / 100) , Base walk / 4) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374]
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*Speed is the sum of all movement speed modifiers, both positive and negative:
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{{Text table}}
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|-
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!width=163|Source
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!width=355|Player speed modifier
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!width=67 align=center|Maximum
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|-
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![[Faster Run/Walk]]
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|[ (150 * FR/W) / (150 + FR/W) ] [https://www.lurkerlounge.com/forums/thread-11997-post-1655.html#pid1655]
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|align=right|+149
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|-
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![[Burst of Speed]]
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|min(15 + [55 * [ (110*slvl) / (slvl+6) ] / 100] , 70)
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|align=right|+70
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|-
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![[Frenzy]]
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|min(20 + [180 * [ (110*slvl) / (slvl+6) ] / 100] , 200)
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|align=right|+200
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|-
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![[Increased Speed]]
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|min(7 + [43 * [ (110*slvl) / (slvl+6) ] / 100] , 50)
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|align=right|+50
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|-
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![[Feral Rage]]
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|min(10 + [60 * [ (110 * ( [slvl/2] + 3) ) / ( ( [slvl/2] + 3) + 6) ] / 100] , 70)
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|align=right|+70
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|-
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![[Vigor]]
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|min(7 + [43 * [ (110*slvl) / (slvl+6) ] / 100] , 50)
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|align=right|+50
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|-
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!Delirium
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| +33
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|align=right|+33
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|-
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![[Body armor]] speed penalty
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|0/-5/-10
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|align=right|{{Warn|=-10}}
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|-
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![[Shield]] speed penalty
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|0/-5/-10
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|align=right|{{Warn|=-10}}
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|-
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![[Cold Damage|Cold length]]
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| -50
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|align=right|{{Warn|=-50}}
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|-
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![[Holy Freeze]]
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|min(-25 + [-35 * [ (110*slvl) /(slvl+6) ] / 100] , -60)
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|align=right|{{Warn|=-50}}
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|-
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![[Decrepify]]
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| -50
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|align=right|{{Warn|=-50}}
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|-
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![[Slows Target]]
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|10-50
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|align=right|{{Warn|=-50}}
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|}
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*Maximum limit is not normally reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
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*Faster Run/Walk does not apply to [[Charge]] speed.
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*While +100% movement speed doubles walk speed, it only does the same for run speed when base walk and run speeds are equal. Normally, base walk speed is 6 and base run speed is 9 yards per second, so +100% movement speed only increases run speed by 2/3 and +150% movement speed is required to double run speed, while -75% movement speed reduces walk speed to the floor and -125% does likewise for run speed. In either case, each percentage difference is 0.06 yards per second.
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<br>
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==Reference==
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*[https://www.lurkerlounge.com/forums/thread-11997.html Movement Speeds] (Lurker Lounge)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/ Run/walk speed] (D2 Technical)
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*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/movementspeed.html Movement Speed] (Internet Archive)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/ Clarification of movement speed] (D2 Technical)

Latest revision as of 10:45, 27 September 2021