Difference between revisions of "Walk/run speed"
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{{Movement nav}} | {{Movement nav}} | ||
+ | {{Intro}} | ||
+ | *Movement speed while walking and running is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [https://en.wikipedia.org/wiki/Isometric_video_game_graphics isometric graphics]. | ||
+ | |||
+ | |||
+ | [[File:Sub-tile.png|center|thumb|400px|Enlargement of a single sub-tile.]] | ||
+ | |||
+ | |||
+ | *Consequently, the dimensions of the visible screen are as follows: | ||
+ | |||
+ | |||
+ | {{Number table}} | ||
+ | |-valign=top align=center | ||
+ | !width=91 rowspan=2|Resolution | ||
+ | !colspan=2|Visible Area | ||
+ | |-align=center | ||
+ | !width=91|Pixels | ||
+ | !width=91|Yards | ||
+ | |-align=center | ||
+ | |640 x 480||640 x 432||20 x 27{{0|.0}} | ||
+ | |-align=center | ||
+ | |800 x 600||800 x 552||25 x 34.5 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | [[File:Radius.png|center|thumb|600px|Relationship between movement speed yards and [[radius]] at 800 x 600 resolution.]] | ||
+ | |||
+ | |||
+ | ==Player== | ||
+ | *Player base walk and run speeds are as follows: | ||
+ | |||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=432| | ||
+ | {{Number table}} | ||
+ | |-valign=top | ||
+ | !width=163 rowspan=2 align=left|[[Class]] | ||
+ | !colspan=3 align=center|Yards per second | ||
+ | |-align=center | ||
+ | !width=67|Walk | ||
+ | !width=67|Run | ||
+ | !width=67|Minimum | ||
+ | |- | ||
+ | !align=left|[[Amazon]] | ||
+ | |6||9||1.5 | ||
+ | |- | ||
+ | !align=left|[[Assassin]] | ||
+ | |6||9||1.5 | ||
+ | |- | ||
+ | !align=left|[[Barbarian (Diablo II)|Barbarian]] | ||
+ | |6||9||1.5 | ||
+ | |- | ||
+ | !align=left|[[Druid (Diablo II)|Druid]] | ||
+ | |6||9||1.5 | ||
+ | |- | ||
+ | !align=left|[[Necromancer]] | ||
+ | |6||9||1.5 | ||
+ | |- | ||
+ | !align=left|[[Paladin (Diablo II)|Paladin]] | ||
+ | |6||9||1.5 | ||
+ | |- | ||
+ | !align=left|[[Sorceress]] | ||
+ | |6||9||1.5 | ||
+ | |} | ||
+ | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/] | ||
+ | | | ||
+ | {{Number table}} | ||
+ | |-valign=top | ||
+ | !width=163 rowspan=2 align=left|State | ||
+ | !colspan=3 align=center|Yards per second | ||
+ | |-align=center | ||
+ | !width=67|Walk | ||
+ | !width=67|Run | ||
+ | !width=67|Minimum | ||
+ | |- | ||
+ | !align=left|[[Delirium]] [[Bone Fetish|Undead Rat Man]] | ||
+ | |6||6||1.5{{0|0}} | ||
+ | |- | ||
+ | !align=left|[[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] [[Vampire|Banished]] | ||
+ | |9||9||2.25 | ||
+ | |- | ||
+ | !align=left|[[Werewolf]] | ||
+ | |6||9||1.5{{0|0}} | ||
+ | |- | ||
+ | !align=left|[[Werebear]] | ||
+ | |6||9||1.5{{0|0}} | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Player walk and run speeds are calculated as follows: | ||
+ | |||
+ | |||
+ | :Player walk speed = max(Base walk * (100 + Speed) / 100 , Base walk / 4) | ||
+ | |||
+ | |||
+ | :Player run speed = max(Base run + ( (Base walk * Speed) / 100) , Base walk / 4) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374] | ||
+ | |||
+ | |||
+ | *Speed is the sum of all movement speed modifiers, both positive and negative: | ||
+ | |||
+ | |||
+ | {{Text table}} | ||
+ | |- | ||
+ | !width=163|Source | ||
+ | !width=355|Player speed modifier | ||
+ | !width=67 align=center|Maximum | ||
+ | |- | ||
+ | ![[Faster Run/Walk]] | ||
+ | |[ (150 * FR/W) / (150 + FR/W) ] [https://www.lurkerlounge.com/forums/thread-11997-post-1655.html#pid1655] | ||
+ | |align=right|+149 | ||
+ | |- | ||
+ | ![[Burst of Speed]] | ||
+ | |min(15 + [55 * [ (110*slvl) / (slvl+6) ] / 100] , 70) | ||
+ | |align=right|+70 | ||
+ | |- | ||
+ | ![[Frenzy]] | ||
+ | |min(20 + [180 * [ (110*slvl) / (slvl+6) ] / 100] , 200) | ||
+ | |align=right|+200 | ||
+ | |- | ||
+ | ![[Increased Speed]] | ||
+ | |min(7 + [43 * [ (110*slvl) / (slvl+6) ] / 100] , 50) | ||
+ | |align=right|+50 | ||
+ | |- | ||
+ | ![[Feral Rage]] | ||
+ | |min(10 + [60 * [ (110 * ( [slvl/2] + 3) ) / ( ( [slvl/2] + 3) + 6) ] / 100] , 70) | ||
+ | |align=right|+70 | ||
+ | |- | ||
+ | ![[Vigor]] | ||
+ | |min(7 + [43 * [ (110*slvl) / (slvl+6) ] / 100] , 50) | ||
+ | |align=right|+50 | ||
+ | |- | ||
+ | !Delirium | ||
+ | | +33 | ||
+ | |align=right|+33 | ||
+ | |- | ||
+ | ![[Body armor]] speed penalty | ||
+ | |0/-5/-10 | ||
+ | |align=right|{{Warn|=-10}} | ||
+ | |- | ||
+ | ![[Shield]] speed penalty | ||
+ | |0/-5/-10 | ||
+ | |align=right|{{Warn|=-10}} | ||
+ | |- | ||
+ | ![[Cold Damage|Cold length]] | ||
+ | | -50 | ||
+ | |align=right|{{Warn|=-50}} | ||
+ | |- | ||
+ | ![[Holy Freeze]] | ||
+ | |min(-25 + [-35 * [ (110*slvl) /(slvl+6) ] / 100] , -60) | ||
+ | |align=right|{{Warn|=-50}} | ||
+ | |- | ||
+ | ![[Decrepify]] | ||
+ | | -50 | ||
+ | |align=right|{{Warn|=-50}} | ||
+ | |- | ||
+ | ![[Slows Target]] | ||
+ | |10-50 | ||
+ | |align=right|{{Warn|=-50}} | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Maximum limit is not normally reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players. | ||
+ | *Faster Run/Walk does not apply to [[Charge]] speed. | ||
+ | *While +100% movement speed doubles walk speed, it only does the same for run speed when base walk and run speeds are equal. Normally, base walk speed is 6 and base run speed is 9 yards per second, so +100% movement speed only increases run speed by 2/3 and +150% movement speed is required to double run speed, while -75% movement speed reduces walk speed to the floor and -125% does likewise for run speed. In either case, each percentage difference is 0.06 yards per second. | ||
+ | <br> | ||
+ | |||
+ | ==Reference== | ||
+ | *[https://www.lurkerlounge.com/forums/thread-11997.html Movement Speeds] (Lurker Lounge) | ||
+ | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/ Run/walk speed] (D2 Technical) | ||
+ | *Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/movementspeed.html Movement Speed] (Internet Archive) | ||
+ | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/ Clarification of movement speed] (D2 Technical) |
Latest revision as of 10:45, 27 September 2021
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