Difference between revisions of "Life"
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | [[File:Life.png|thumb|600px|Current and maximum life are displayed both on the character screen and by the contents of the globe in the bottom left of the screen, which empties as life depletes (and turns green when the player character is [[Poison Damage|poisoned]]). Holding the cursor over the globe displays numerical values, which since [[1.13c|1.13]] will remain even when the cursor has been removed after clicking once on the bottom of the globe (clicking a second time will undo this).]] | ||
|} | |} | ||
+ | |||
+ | {{Mb|=Life}} determines how much damage can be sustained before dying. Life displayed is rounded down to the nearest point, but the smallest unit is actually 1/256 point. Life varies depending on chosen class at start of game: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=14%|[[Amazon]] | ||
+ | !width=15%|[[Assassin]] | ||
+ | !width=14%|[[Barbarian (Diablo II)|Barbarian]] | ||
+ | !width=14%|[[Druid (Diablo II)|Druid]] | ||
+ | !width=14%|[[Necromancer]] | ||
+ | !width=15%|[[Paladin (Diablo II)|Paladin]] | ||
+ | !width=14%|[[Sorceress]] | ||
+ | |- | ||
+ | |50||50||55||55||45||55||40 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Life gained as a character gains levels also varies depending on class: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=14%|Amazon | ||
+ | !width=15%|Assassin | ||
+ | !width=14%|Barbarian | ||
+ | !width=14%|Druid | ||
+ | !width=14%|Necromancer | ||
+ | !width=15%|Paladin | ||
+ | !width=14%|Sorceress | ||
+ | |- | ||
+ | | +2||+2||+2||+1.5||+1.5||+2||+1 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Life can be increased by allocating attribute points to Vitality. Life gained from each additional point also varies depending on class: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=14%|Amazon | ||
+ | !width=15%|Assassin | ||
+ | !width=14%|Barbarian | ||
+ | !width=14%|Druid | ||
+ | !width=14%|Necromancer | ||
+ | !width=15%|Paladin | ||
+ | !width=14%|Sorceress | ||
+ | |- | ||
+ | | +3||+3||+4||+2||+2||+3||+2 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Unlike mana, life does not naturally regenerate. Player character returns to maximum life upon gaining a level (as does a [[mercenary]] upon gaining a level). Returning to town and clicking on a [[Townsperson#Heal|healer]] will instantly heal to maximum life for a player character and any mercenary or [[pet]]s, while each drink from a [[Shrine|well]] in the wilderness will heal 50% of maximum life for all. Activating a Health or Refilling [[Shrine]] in the wilderness will only heal the player character to maximum life. | ||
+ | |||
+ | |||
+ | Player character (and mercenary in [[Expansion]] games) can drink a [[Full Rejuvenation Potion]] to heal to maximum life (while each [[Rejuvenation Potion]] will heal 35% of maximum life). Healing [[potion]]s can also be drunk to heal life over time; any excess which isn't required to heal to maximum life may not be redundant, since further life can be lost while healing. The amount healed from drinking any healing potion depends on class: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=14%|Amazon | ||
+ | !width=15%|Assassin | ||
+ | !width=14%|Barbarian | ||
+ | !width=14%|Druid | ||
+ | !width=14%|Necromancer | ||
+ | !width=15%|Paladin | ||
+ | !width=14%|Sorceress | ||
+ | |- | ||
+ | |100% | ||
+ | |100% | ||
+ | |{{S|=+1/3}} | ||
+ | |{{Warn|=-1/3}} | ||
+ | |{{Warn|=-1/3}} | ||
+ | |100% | ||
+ | |{{Warn|=-1/3}} | ||
+ | |} | ||
+ | [https://d2mods.info/forum/viewtopic.php?f=8&t=40504] | ||
+ | |||
+ | |||
+ | Healing from potions also has a chance to double based on total Vitality. Other methods of recovering life are described on separate pages. | ||
+ | |||
+ | |||
+ | ==Charm== | ||
+ | |||
+ | ===Small Charm=== | ||
+ | {{Affix bonus}} | ||
+ | |- | ||
+ | | +(5-10) | ||
+ | !align=left|{{M|=Small Charm of Life}} | ||
+ | |14 | ||
+ | |1 | ||
+ | |- | ||
+ | | +(11-15) | ||
+ | !align=left|{{M|=Small Charm of Sustenance}} | ||
+ | |17 | ||
+ | |23 | ||
+ | |- | ||
+ | | +(16-20) | ||
+ | !align=left|{{M|=Small Charm of Vita}} | ||
+ | |39 | ||
+ | |47 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Large Charm=== | ||
+ | {{Affix bonus}} | ||
+ | |- | ||
+ | | +(6-10) | ||
+ | !align=left|{{M|=Large Charm of Life}} | ||
+ | |9 | ||
+ | |1 | ||
+ | |- | ||
+ | | +(11-15) | ||
+ | !align=left|{{M|=Large Charm of Life}} | ||
+ | |9 | ||
+ | |12 | ||
+ | |- | ||
+ | | +(16-20) | ||
+ | !align=left|{{M|=Large Charm of Sustenance}} | ||
+ | |19 | ||
+ | |26 | ||
+ | |- | ||
+ | | +(21-25) | ||
+ | !align=left|{{M|=Large Charm of Sustenance}} | ||
+ | |34 | ||
+ | |42 | ||
+ | |- | ||
+ | | +(26-30) | ||
+ | !align=left|{{M|=Large Charm of Vita}} | ||
+ | |50 | ||
+ | |58 | ||
+ | |- | ||
+ | | +(31-35) | ||
+ | !align=left|{{M|=Large Charm of Vita}} | ||
+ | |66 | ||
+ | |74 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Grand Charm=== | ||
+ | {{Affix bonus}} | ||
+ | |- | ||
+ | | +(5-10) | ||
+ | !align=left|{{M|=Grand Charm of Life}} | ||
+ | |1 | ||
+ | |1 | ||
+ | |- | ||
+ | | +(11-15) | ||
+ | !align=left|{{M|=Grand Charm of Life}} | ||
+ | |6 | ||
+ | |9 | ||
+ | |- | ||
+ | | +(16-20) | ||
+ | !align=left|{{M|=Grand Charm of Life}} | ||
+ | |14 | ||
+ | |19 | ||
+ | |- | ||
+ | | +(21-25) | ||
+ | !align=left|{{M|=Grand Charm of Sustenance}} | ||
+ | |23 | ||
+ | |31 | ||
+ | |- | ||
+ | | +(26-30) | ||
+ | !align=left|{{M|=Grand Charm of Sustenance}} | ||
+ | |37 | ||
+ | |45 | ||
+ | |- | ||
+ | | +(31-35) | ||
+ | !align=left|{{M|=Grand Charm of Sustenance}} | ||
+ | |53 | ||
+ | |61 | ||
+ | |- | ||
+ | | +(36-40) | ||
+ | !align=left|{{M|=Grand Charm of Vita}} | ||
+ | |69 | ||
+ | |77 | ||
+ | |- | ||
+ | | +(41-45) | ||
+ | !align=left|{{M|=Grand Charm of Vita}} | ||
+ | |83 | ||
+ | |91 | ||
+ | |- | ||
+ | | +(46-50) | ||
+ | !align=left|{{M|=Grand Charm of Vita}} <sup>1</sup> | ||
+ | |97 | ||
+ | |{{Warn|=110}} | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{Mb|=Grand Charm}}.</span> | ||
+ | <br> | ||
+ | <br> | ||
==Any Socket== | ==Any Socket== | ||
Line 280: | Line 471: | ||
|- | |- | ||
| +10 | | +10 | ||
− | !align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]] | + | !align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]] |
| - | | - | ||
|No | |No | ||
Line 300: | Line 491: | ||
|- | |- | ||
| +75 | | +75 | ||
− | |align=left|[[Angelic Wings|{{Sb|=Angelic Wings Amulet}}]] 2 items | + | |align=left|[[Angelic Wings|{{Sb|=Angelic Wings Amulet}}]] (2 items) |
|12 | |12 | ||
|No | |No | ||
Line 598: | Line 789: | ||
| +(1-5) | | +(1-5) | ||
!align=left|Orb | !align=left|Orb | ||
− | | | + | |3 |
|1 | |1 | ||
|- | |- | ||
| +(6-10) | | +(6-10) | ||
!align=left|Orb | !align=left|Orb | ||
− | | | + | |8 |
|11 | |11 | ||
|- | |- | ||
| +(11-20) | | +(11-20) | ||
!align=left|Orb | !align=left|Orb | ||
− | | | + | |20 |
|27 | |27 | ||
|- | |- | ||
| +(21-30) | | +(21-30) | ||
!align=left|Orb | !align=left|Orb | ||
− | | | + | |35 |
|43 | |43 | ||
|- | |- | ||
| +(31-40) | | +(31-40) | ||
!align=left|Orb | !align=left|Orb | ||
− | | | + | |51 |
|59 | |59 | ||
|- | |- | ||
| +(41-60) | | +(41-60) | ||
!align=left|{{M|=Orb}} | !align=left|{{M|=Orb}} | ||
− | | | + | |67 |
|75 | |75 | ||
|} | |} | ||
− | *One of the above or + [[Mana#Orb|Mana]] always spawns on any orb which isn't [[Unique (item)|Unique]] or [[Set]] quality. | + | *One of the above or + [[Mana#Orb|Mana]] always spawns on any [[orb]] which isn't [[Unique (item)|Unique]] or [[Set]] quality. |
+ | *Required Level (Rlvl) only applies when an orb is magic or rare quality. | ||
Line 659: | Line 851: | ||
|- | |- | ||
| +10 | | +10 | ||
− | !align=left|[[Horadric Staff|{{U|=Horadric Staff}}]] | + | !align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]] |
| - | | - | ||
|No | |No | ||
Line 757: | Line 949: | ||
|- | |- | ||
| +50 | | +50 | ||
− | |align=left|[[Milabrega's Orb|{{Sb|=Milabrega's Orb Kite Shield}}]] 2 items | + | |align=left|[[Milabrega's Orb|{{Sb|=Milabrega's Orb Kite Shield}}]] (2 items) |
|17 | |17 | ||
|No | |No | ||
Line 975: | Line 1,167: | ||
|- | |- | ||
| +35 | | +35 | ||
− | |align=left|[[Orphan's Call|{{ | + | |align=left|[[Orphan's Call|{{Ub|=Orphan's Call}}]] (2 items) <sup>1</sup> |
|34 | |34 | ||
|No | |No | ||
|- | |- | ||
| +50 | | +50 | ||
− | |align=left|[[Arctic Gear|{{ | + | |align=left|[[Arctic Gear|{{Ub|=Arctic Gear}}]] (3 items) |
|2 | |2 | ||
|No | |No | ||
|- | |- | ||
| +50 | | +50 | ||
− | |align=left|[[Berserker's Arsenal|{{ | + | |align=left|[[Berserker's Arsenal|{{Ub|=Berserker's Arsenal}}]] (2 items) |
|3 | |3 | ||
|No | |No | ||
|- | |- | ||
| +50 | | +50 | ||
− | |align=left|[[Arcanna's Tricks|{{ | + | |align=left|[[Arcanna's Tricks|{{Ub|=Arcanna's Tricks}}]] (3 items) |
|15 | |15 | ||
|No | |No | ||
|- | |- | ||
| +85 | | +85 | ||
− | |align=left|[[Orphan's Call|{{ | + | |align=left|[[Orphan's Call|{{Ub|=Orphan's Call}}]] (Full) <sup>1</sup> |
|42 | |42 | ||
|No | |No | ||
|- | |- | ||
| +150 | | +150 | ||
− | |align=left|[[Griswold's Legacy|{{ | + | |align=left|[[Griswold's Legacy|{{Ub|=Griswold's Legacy}}]] (Full) |
|69 | |69 | ||
|No | |No | ||
|- | |- | ||
| +150 | | +150 | ||
− | |align=left|[[Tal Rasha's Wrappings|{{ | + | |align=left|[[Tal Rasha's Wrappings|{{Ub|=Tal Rasha's Wrappings}}]] (Full) |
|71 | |71 | ||
|No | |No | ||
|- | |- | ||
| +150 | | +150 | ||
− | |align=left|[[Immortal King|{{ | + | |align=left|[[Immortal King|{{Ub|=Immortal King}}]] (Full) |
|76 | |76 | ||
|No | |No | ||
|} | |} | ||
− | + | <span style=font-size:90%><sup>1</sup> Another 50 life is added upon equipping the full [[set]], for +85 Life in total.</span> | |
− | |||
− | <span style=font-size:90%><sup>1</sup> Another 50 life is added upon equipping the full set.</span> | ||
<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==Pet== |
− | < | + | {|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% |
− | + | |- | |
− | === | + | !width=12% align=left|[[Class]] |
− | + | !width=13% align=left|[[Pet]] | |
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |-valign=top | ||
+ | !rowspan=2 align=left|[[Amazon]] | ||
+ | !align=left|[[Decoy]] | ||
+ | |colspan=3|[character life * 0.5 * (100 + (10*slvl) ) / 100] | ||
+ | |-valign=top | ||
+ | !align=left|[[Valkyrie]] <sup>1</sup> | ||
+ | |colspan=3|[ (400 to 480) * (80 + (20 * (slvl + Decoy.blvl) ) ) / 100] | ||
+ | |-valign=top | ||
+ | !align=left rowspan=2|[[Assassin]] | ||
+ | !align=left|[[Shadow Warrior]] <sup>1</sup> | ||
+ | |colspan=3|376 * (85 + (15*slvl) ) /100 | ||
+ | |- | ||
+ | !align=left|[[Shadow Master]] <sup>1</sup> | ||
+ | |colspan=3|376 * (85 + (15*slvl) ) /100 | ||
+ | |-valign=top | ||
+ | !align=left rowspan=9|[[Druid (Diablo II)|Druid]] | ||
+ | !align=left|[[Poison Creeper]] | ||
+ | |colspan=3|[ (42 to 58) * (75 + (25*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Oak Sage]] | ||
+ | |colspan=3|[ (56 to 64) * (70 + (30*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Summon Spirit Wolf|Spirit Wolf]] | ||
+ | |colspan=3|[ (60 to 82) * (100 + if([[Summon Dire Wolf]].slvl > 0, 25 + (25 * SDW.slvl), 0) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Carrion Vine]] | ||
+ | |colspan=3|[ (80 to 110) * (75 + (25*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Heart of Wolverine]] | ||
+ | |colspan=3|[ (128 to 144) * (75 + (25*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Summon Dire Wolf|Dire Wolf]] | ||
+ | |colspan=3|[ (98 to 130) * (125 + (25*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Solar Creeper]] | ||
+ | |colspan=3|[ (138 to 192) * (80 + (20*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Spirit of Barbs]] | ||
+ | |colspan=3|[ (200 to 226) * (75 + (25*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Summon Grizzly|Grizzly]] | ||
+ | |colspan=3|[ (550 to 750) * (100 + if(Summon Dire Wolf.slvl > 0, 25 + (25 * SDW.slvl), 0) ) /100] | ||
+ | |-valign=top | ||
+ | !align=left rowspan=8|[[Necromancer]] | ||
+ | !align=left|[[Raise Skeleton|Necroskeleton]] | ||
+ | |21 + (8 * [[Skeleton Mastery]].slvl) | ||
+ | |30 + (8 * Skeleton Mastery.slvl) | ||
+ | |42 + (8 * Skeleton Mastery.slvl) | ||
+ | |- | ||
+ | !align=left|[[Clay Golem]] | ||
+ | |[100 * (65 + (35*slvl) ) /100] | ||
+ | |[175 * (65 + (35*slvl) ) /100] | ||
+ | |[275 * (65 + (35*slvl) ) /100] | ||
+ | |- | ||
+ | !align=left|[[Bone Wall]] | ||
+ | |19 | ||
+ | |147 | ||
+ | |431 | ||
+ | |- | ||
+ | !align=left|[[Raise Skeletal Mage|Necromage]] | ||
+ | |61 + (8 * Skeleton Mastery.slvl) | ||
+ | |88 + (8 * Skeleton Mastery.slvl) | ||
+ | |123 + (8 * Skeleton Mastery.slvl) | ||
+ | |- | ||
+ | !align=left|[[Blood Golem]] | ||
+ | |[201 * (100 + (20 * [[Golem Mastery|GM]].slvl) ) /100] | ||
+ | |[388 * (100 + (20 * GM.slvl) ) /100] | ||
+ | |[637 * (100 + (20 * GM.slvl) ) /100] | ||
|- | |- | ||
− | + | !align=left|[[Bone Prison]] | |
− | !align=left| | + | |19 |
− | | | + | |147 |
− | | | + | |431 |
|- | |- | ||
− | + | !align=left|[[Iron Golem]] <sup>1</sup> | |
− | !align=left| | + | |306 |
− | | | + | |595 |
− | | | + | |980 |
|- | |- | ||
− | + | !align=left|[[Fire Golem]] | |
− | !align=left| | + | |313 |
− | | | + | |613 |
− | | | + | |1,013 |
|} | |} | ||
− | < | + | <span style=font-size:90%><sup>1</sup>+ Life from equipped [[item]]s is also added.</span> |
+ | |||
+ | |||
+ | *Necromancer pets also have +% Life as follows: | ||
+ | |||
− | + | {{Text table}} width=50% | |
− | {{ | + | |- |
+ | !width=24%|Pet | ||
+ | !width=76%|+% Life | ||
|- | |- | ||
− | | | + | !Necroskeleton |
− | + | |if(slvl < 4, 0, (50*slvl) - 150) | |
− | |||
− | |||
|- | |- | ||
− | | +( | + | |'''Golem''' <sup>1<sup> |
− | + | |(20 * [[Golem Mastery]].slvl) + (5 * Blood Golem.blvl) | |
− | |||
− | |||
|- | |- | ||
− | | +( | + | !Bone Wall |
− | + | |(25*slvl) + (10 * ([[Bone Armor]].blvl + Bone Prison.blvl) ) | |
− | |||
− | |||
|- | |- | ||
− | | | + | !Necromage |
− | + | |if(slvl < 4, 0, (7*slvl) - 21) | |
− | |||
− | |||
|- | |- | ||
− | | +( | + | !Bone Prison |
− | + | |(25*slvl) + (8 * (Bone Armor.blvl + Bone Wall.blvl) ) | |
− | |||
− | |||
|- | |- | ||
− | | +( | + | ![[Revive]]d |
− | + | |200 + (5 * Skeleton Mastery.slvl) | |
− | |||
− | |||
|} | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Excluding Blood Golem</span> | ||
+ | |||
+ | |||
+ | *[http://tph.tuwien.ac.at/~gottwald/druid_pet_calculator.html Druid Pet Calculator] | ||
+ | *[http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html Necromancer Pet Calculator] | ||
+ | *{{Warn|=Calculators apply +% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] incorrectly: this is applied '''after''' any +% life, not added to it.}} | ||
+ | *[[Revive]]d life is calculated in the same way as a [[Life#Monster|monster]]'s base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life and it is multiplied by clvl/mlvl; otherwise, mlvl continues to be used. | ||
+ | *Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118210-handling-pis-with-conversion/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] [https://planetdiablo.eu/forum/threads/der-bekehrungs-bug.1663002/] | ||
+ | *[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count). | ||
<br> | <br> | ||
− | === | + | ==Monster== |
− | {{ | + | [[Monster]] life varies depending on [[difficulty]] level, monster [[Attack#Level|level]] and monster type: |
+ | |||
+ | |||
+ | Base life = <nowiki>[</nowiki>[[MonLvl#Life|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354] | ||
+ | |||
+ | |||
+ | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. | ||
+ | |||
+ | *Monster life increases by 50% with each additional player in the game at time of spawning: | ||
+ | |||
+ | |||
+ | {{Number table}} width=25% | ||
+ | |-align=center | ||
+ | !width=50%|Players | ||
+ | !width=50%|Life | ||
+ | |- | ||
+ | !align=center|1 | ||
+ | |100% (*1){{0|.0}} | ||
+ | |- | ||
+ | !align=center|2 | ||
+ | |150% (*1.5) | ||
+ | |- | ||
+ | !align=center|3 | ||
+ | |200% (*2){{0|.0}} | ||
+ | |- | ||
+ | !align=center|4 | ||
+ | |250% (*2.5) | ||
|- | |- | ||
− | | | + | !align=center|5 |
− | + | |300% (*3){{0|.0}} | |
− | |||
− | |||
|- | |- | ||
− | + | !align=center|6 | |
− | !align= | + | |350% (*3.5) |
− | |6 | ||
− | | | ||
|- | |- | ||
− | + | !align=center|7 | |
− | !align= | + | |400% (*4){{0|.0}} |
− | |||
− | |||
|- | |- | ||
− | | | + | !align=center|8 |
− | !align=left| | + | |450% (*4.5) |
− | | | + | |} |
− | | | + | |
+ | |||
+ | *Champion, Unique (including [[Super Unique]]) and minion monster life is further modified as follows: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=25% align=left|Monster | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
|- | |- | ||
− | + | !align=left|[[Berserker|{{M|=Berserker}}]] | |
− | !align=left|{{M|= | + | |75% |
− | | | + | |62.5% |
− | | | + | |50% |
|- | |- | ||
− | + | !align=left|[[Possessed|{{M|=Possessed}}]] | |
− | !align=left|{{M|= | + | |600% |
− | | | + | |500% |
− | | | + | |400% |
|- | |- | ||
− | + | !align=left|Other {{M|=Champions}} | |
− | !align=left|{{M|= | + | |300% |
− | | | + | |250% |
− | | | + | |200% |
|- | |- | ||
− | + | !align=left|{{U|=Unique}} | |
− | !align=left|{{ | + | |400% |
− | | | + | |300% |
− | | | + | |300% |
|- | |- | ||
− | + | !align=left|Minion | |
− | !align=left| | + | |200% |
− | | | + | |175% |
− | | | + | |150% |
|} | |} | ||
+ | [https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/] | ||
+ | |||
+ | |||
+ | *If a [[boss]] receives random Unique bonuses in Nightmare and Hell, the Unique life bonus also applies in all [[difficulty]] levels (so this applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]). | ||
+ | <br> | ||
+ | |||
+ | ==Reference== | ||
+ | *[https://d2mods.info/forum/viewtopic.php?f=8&t=40504 Hp/Mp Potions (double heal and char class boni)] (Phrozen Keep) | ||
+ | *Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep) | ||
+ | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) | ||
+ | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) | ||
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attribute modifiers]] | [[Category:Attribute modifiers]] |
Latest revision as of 16:48, 26 September 2021
CharmSmall Charm
Large Charm
Grand Charm
1 Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at 99). Hence, +45 to Life is the maximum on Grand Charm.
Any Socket
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
Axe
Bow
Club
Crossbow
Hammer
Mace
Orb
Spear
Staff
Sword
Wand
Shield
Ring
Belt
Boots
Gloves
Set bonus
1 Another 50 life is added upon equipping the full set, for +85 Life in total.
Pet
1+ Life from equipped items is also added.
1 Excluding Blood Golem
MonsterMonster life varies depending on difficulty level, monster level and monster type:
Reference
|