Difference between revisions of "Life (Based on Character Level)"
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Adjusted table and column widths of Fortitude tables) |
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | {{Mb|=Life (Based on Character Level)}} bonuses are not as desirable as + Life bonuses since they are added '''after''' Increase Maximum Life %: Increase Maximum Life 100% would double +100 Life to increase maximum life by 200, while +100 Life (Based on Character Level) would only increase it by 100. | ||
+ | |||
+ | Life displayed is rounded down to the nearest point but the smallest unit is actually 1/256 point, so even fractions of a life point are added, even if they don't change the displayed value: +0.75 life upon gaining a level will only alter the displayed value if the previous value omitted 0.25 life or more. | ||
|} | |} | ||
Line 81: | Line 84: | ||
|No | |No | ||
|- | |- | ||
− | | | + | | +(lvl*(8-12)/8) |
− | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor | + | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor <sup>1</sup> |
|59 | |59 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
Line 90: | Line 93: | ||
|35 | |35 | ||
|No | |No | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> +Life (Based on Character Level) is one of five values, depending on a random roll:</span> | ||
+ | |||
+ | |||
+ | {{Number table}} width=20% | ||
+ | |-align=center | ||
+ | !width=50%|Roll | ||
+ | !width=50%|Value | ||
+ | |- | ||
+ | |align=center|8||+lvl | ||
+ | |- | ||
+ | |align=center|9||+(1.125*lvl) | ||
+ | |- | ||
+ | |align=center|10||+(1.25*lvl) | ||
+ | |- | ||
+ | |align=center|11||+(1.375*lvl) | ||
+ | |- | ||
+ | |align=center|12||+(1.5*lvl) | ||
|} | |} | ||
<br> | <br> | ||
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{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
− | | | + | | +(lvl*(8-12)/8) |
− | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon | + | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon <sup>1</sup> |
|59 | |59 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> +Life (Based on Character Level) is one of five values, depending on a random roll:</span> | ||
+ | |||
+ | |||
+ | {{Number table}} width=20% | ||
+ | |-align=center | ||
+ | !width=50%|Roll | ||
+ | !width=50%|Value | ||
+ | |- | ||
+ | |align=center|8||+(lvl) | ||
+ | |- | ||
+ | |align=center|9||+(1.125*lvl) | ||
+ | |- | ||
+ | |align=center|10||+(1.25*lvl) | ||
+ | |- | ||
+ | |align=center|11||+(1.375*lvl) | ||
+ | |- | ||
+ | |align=center|12||+(1.5*lvl) | ||
|} | |} | ||
<br> | <br> |
Latest revision as of 19:18, 15 March 2013
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
1 +Life (Based on Character Level) is one of five values, depending on a random roll:
Weapon
1 +Life (Based on Character Level) is one of five values, depending on a random roll:
Polearm
Spear
Wand
Shield
Ring
|