Difference between revisions of "Defense vs Melee"

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{{Attack nav}}
 
{{Attack nav}}
 
{{Intro}}
 
{{Intro}}
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{{Mb|=Defense vs. Melee}} grants the user additional defense against [[melee]] attacks, thereby increasing the effective defense used when calculating enemy [[Attack#Chance to hit|chance to hit]].
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*It is applied separately to other integer defense bonuses, after % Defense but before -% Target Defense. [https://www.mannm.org/d2library/faqtoids/cth_eng.html#defform]
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*It is also applied after the [[Berserk]] defense debuff, so defense is '''not''' 0 against melee attacks when any of the items below are equipped while using Berserk. [https://www.mannm.org/d2library/faqtoids/cth_eng.html#defform]
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*{{Warn|=Neither Defense displayed by character or [[mercenary]] screen, nor monster chance to hit displayed by character screen when cursor is over Defense field, take it into account.}}
 
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| +(25-60)
 
| +(25-60)
 
!align=left|[[Hit Power|{{C|=Hit Power boots}}]]
 
!align=left|[[Hit Power|{{C|=Hit Power boots}}]]
|13
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|14
 
|No
 
|No
 
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<br>
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==Reference==
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*Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Attack modifiers]]
 
[[Category:Attack modifiers]]

Latest revision as of 18:05, 27 September 2021