Difference between revisions of "Harem Level 2"

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{{Act 2 nav}}
 
{{Act 2 nav}}
 
Act 2 - Corrupt Harem 1<br>
 
Act 2 - Corrupt Harem 1<br>
 +
'''Transit'''<br>
 +
Town Portal leads to [[Lut Gholein]]<br>
 +
Connects to:
 +
:[[Harem Level 1]]<br>
 +
:[[Palace Cellar Level 1]]<br>
 +
<br>
 
'''Normal'''<br>
 
'''Normal'''<br>
{| border="1"
+
{| border="1" cellpadding="2" cellspacing="0"
!Monster
+
! rowspan="2" | Name
!Name
+
! rowspan="2" | Internal Name
!Level
+
! rowspan="2" | Level
!HP
+
! rowspan="2" | HP
!Exp
+
! rowspan="2" | Exp
!Damage
+
! colspan="6" | Damage
!AR
+
! rowspan="2" | AR
!Def
+
! rowspan="2" | Def
!ResD
+
! colspan="6" | Resistances
!ResM
+
|-
!ResF
+
! D
!ResL
+
! M
!ResC
+
! F
!ResP
+
! L
 +
! C
 +
! P
 +
! D
 +
! M
 +
! F
 +
! L
 +
! C
 +
! P
 
|-  
 
|-  
| [[Harem Level 2#sandraider3|sandraider3]] || Invader || 18 || 86-135 || 290 || 8-16 || 311-442 || 90 || 0 || 0 || 0 || 0 || 0 || 0
+
| [[Invader|Invader]]|| [[Harem Level 2#sandraider3|sandraider3]] || 18 || 110 || 290 || style="background:lightgray" | 15 || || || || || || 442 || 90 || 0 || 0 || 0 || 0 || 0 || 0
 
|-  
 
|-  
| [[Harem Level 2#baboon1|baboon1]] || Dune Beast || 18 || 69-96 || 238 || 6-18 || 162 || 90 || 0 || 0 || 0 || 0 || 0 || 0
+
| [[Dune Beast|Dune Beast]]|| [[Harem Level 2#baboon1|baboon1]] || 18 || 82 || 238 || style="background:lightgray" | 12 || || || || || || 162 || 90 || 0 || 0 || 0 || 0 || 0 || 0
 
|-  
 
|-  
| [[Harem Level 2#sk_archer5|sk_archer5]] || Horror Archer || 18 || 47-96 || 223 || 5-8 || 446 || 90 || 0 || style="background:gold" | 20 || 0 || style="background:palegoldenrod" | 40 || 0 || style="background:palegreen" | 50
+
| [[Horror Archer|Horror Archer]]|| [[Harem Level 2#sk_archer5|sk_archer5]] || 18 || 71 || 223 || style="background:lightgray" | 7 || || || style="background:palegoldenrod" | 5 || || || 446 || 90 || 0 || style="background:gold" | 20 || 0 || style="background:palegoldenrod" | 40 || 0 || style="background:palegreen" | 50
 
|-  
 
|-  
| [[Harem Level 2#blunderbore1|blunderbore1]] || Blunderbore || 18 || 102-128 || 282 || 9-18 || 162-221 || 90 || 0 || 0 || 0 || 0 || 0 || 0
+
| [[Blunderbore|Blunderbore]]|| [[Harem Level 2#blunderbore1|blunderbore1]] || 18 || 115 || 282 || style="background:lightgray" | 16 || || || || || || 221 || 90 || 0 || 0 || 0 || 0 || 0 || 0
 
|-  
 
|-  
| [[Harem Level 2#skmage_cold4|skmage_cold4]] || Horror Mage || 17 || 33-48 || 123 || 0 || 0 || 85 || 0 || 0 || 0 || 0 || style="background:skyblue" | 30 || style="background:palegreen" | 50
+
| [[Horror Mage|Horror Mage]]|| [[Harem Level 2#skmage_cold4|skmage_cold4]] || 17 || 40 || 123 || || || || || style="background:skyblue" | 9 || || 0 || 85 || 0 || 0 || 0 || 0 || style="background:skyblue" | 30 || style="background:palegreen" | 50
 
|}  
 
|}  
 
<br>
 
<br>
 
'''Nightmare'''<br>
 
'''Nightmare'''<br>
{| border="1"
+
{| border="1" cellpadding="2" cellspacing="0"
!Monster
+
! rowspan="2" | Name
!Name
+
! rowspan="2" | Internal Name
!Level
+
! rowspan="2" | Level
!HP
+
! rowspan="2" | HP
!Exp
+
! rowspan="2" | Exp
!Damage
+
! colspan="6" | Damage
!AR
+
! rowspan="2" | AR
!Def
+
! rowspan="2" | Def
!ResD
+
! colspan="6" | Resistances
!ResM
+
|-
!ResF
+
! D
!ResL
+
! M
!ResC
+
! F
!ResP
+
! L
 +
! C
 +
! P
 +
! D
 +
! M
 +
! F
 +
! L
 +
! C
 +
! P
 
|-  
 
|-  
| [[Harem Level 2#sandraider3 (Nightmare)|sandraider3]] || Invader || 47 || 1215-1620 || 7022 || 25-54 || 1638-2340 || 726 || 0 || 0 || 0 || 0 || 0 || 0
+
| [[Invader|Invader]]|| [[Harem Level 2#sandraider3 (Nightmare)|sandraider3]] || 47 || 1417 || 7022 || style="background:lightgray" | 48 || || || || || || 2340 || 726 || 0 || 0 || 0 || 0 || 0 || 0
 
|-  
 
|-  
| [[Harem Level 2#baboon1 (Nightmare)|baboon1]] || Dune Beast || 47 || 810-1215 || 5942 || 19-50 || 1123-1216 || 726 || 0 || 0 || 0 || 0 || 0 || 0
+
| [[Dune Beast|Dune Beast]]|| [[Harem Level 2#baboon1 (Nightmare)|baboon1]] || 47 || 1012 || 5942 || style="background:lightgray" | 35 || || || || || || 1216 || 726 || 0 || 0 || 0 || 0 || 0 || 0
 
|-  
 
|-  
| [[Harem Level 2#sk_archer5 (Nightmare)|sk_archer5]] || Horror Archer || 47 || 630-900 || 5131 || 13-19 || 1076 || 660 || 0 || style="background:gold" | 50 || 0 || style="background:palegoldenrod" | 70 || 0 || style="background:palegreen" | 60
+
| [[Horror Archer|Horror Archer]]|| [[Harem Level 2#sk_archer5 (Nightmare)|sk_archer5]] || 47 || 765 || 5131 || style="background:lightgray" | 16 || || || style="background:palegoldenrod" | 16 || || || 1076 || 660 || 0 || style="background:gold" | 50 || 0 || style="background:palegoldenrod" | 70 || 0 || style="background:palegreen" | 60
 
|-  
 
|-  
| [[Harem Level 2#blunderbore1 (Nightmare)|blunderbore1]] || Blunderbore || 47 || 1620-1980 || 7022 || 35-60 || 936-1029 || 528 || 0 || 0 || 0 || 0 || 0 || 0
+
| [[Blunderbore|Blunderbore]]|| [[Harem Level 2#blunderbore1 (Nightmare)|blunderbore1]] || 47 || 1800 || 7022 || style="background:lightgray" | 53 || || || || || || 1029 || 528 || 0 || 0 || 0 || 0 || 0 || 0
 
|-  
 
|-  
| [[Harem Level 2#skmage_cold4 (Nightmare)|skmage_cold4]] || Horror Mage || 47 || 495-720 || 5942 || 0 || 0 || 594 || 0 || 0 || 0 || 0 || style="background:skyblue" | 50 || style="background:palegreen" | 60
+
| [[Horror Mage|Horror Mage]]|| [[Harem Level 2#skmage_cold4 (Nightmare)|skmage_cold4]] || 47 || 607 || 5942 || || || || || style="background:skyblue" | 41 || || 0 || 594 || 0 || 0 || 0 || 0 || style="background:skyblue" | 50 || style="background:palegreen" | 60
 
|}  
 
|}  
 
<br>
 
<br>
 
'''Hell'''<br>
 
'''Hell'''<br>
{| border="1"
+
{| border="1" cellpadding="2" cellspacing="0"
!Monster
+
! rowspan="2" | Name
!Name
+
! rowspan="2" | Internal Name
!Level
+
! rowspan="2" | Level
!HP
+
! rowspan="2" | HP
!Exp
+
! rowspan="2" | Exp
!Damage
+
! colspan="6" | Damage
!AR
+
! rowspan="2" | AR
!Def
+
! rowspan="2" | Def
!ResD
+
! colspan="6" | Resistances
!ResM
+
|-
!ResF
+
! D
!ResL
+
! M
!ResC
+
! F
!ResP
+
! L
 +
! C
 +
! P
 +
! D
 +
! M
 +
! F
 +
! L
 +
! C
 +
! P
 
|-  
 
|-  
| [[Harem Level 2#sandraider3 (Hell)|sandraider3]] || Invader || 78 || 7258-9678 || 54186 || 57-124 || 5498-7855 || 1680 || style="background:lightgray" | 25 || 0 || style="background:red" | 110 || style="background:palegoldenrod" | 50 || 0 || style="background:palegreen" | 33
+
| [[Invader|Invader]]|| [[Harem Level 2#sandraider3 (Hell)|sandraider3]] || 78 || 8468 || 54186 || style="background:lightgray" | 111 || || || || || || 7855 || 1680 || style="background:lightgray" | 25 || 0 || style="background:red" | 110 || style="background:palegoldenrod" | 50 || 0 || style="background:palegreen" | 33
 
|-  
 
|-  
| [[Harem Level 2#baboon1 (Hell)|baboon1]] || Dune Beast || 78 || 4839-7258 || 45850 || 44-115 || 3770-4084 || 1680 || style="background:lightgray" | 33 || 0 || 0 || style="background:yellow" | 100 || style="background:skyblue" | 50 || style="background:palegreen" | 25
+
| [[Dune Beast|Dune Beast]]|| [[Harem Level 2#baboon1 (Hell)|baboon1]] || 78 || 6048 || 45850 || style="background:lightgray" | 80 || || || || || || 4084 || 1680 || style="background:lightgray" | 33 || 0 || 0 || style="background:yellow" | 100 || style="background:skyblue" | 50 || style="background:palegreen" | 25
 
|-  
 
|-  
| [[Harem Level 2#sk_archer5 (Hell)|sk_archer5]] || Horror Archer || 78 || 3763-5377 || 39597 || 31-44 || 3613 || 1528 || style="background:lightgray" | 50 || style="background:gold" | 75 || 0 || style="background:palegoldenrod" | 75 || 0 || style="background:lime" | 110
+
| [[Horror Archer|Horror Archer]]|| [[Harem Level 2#sk_archer5 (Hell)|sk_archer5]] || 78 || 4570 || 39597 || style="background:lightgray" | 38 || || || style="background:palegoldenrod" | 55 || || || 3613 || 1528 || style="background:lightgray" | 50 || style="background:gold" | 75 || 0 || style="background:palegoldenrod" | 75 || 0 || style="background:lime" | 110
 
|-  
 
|-  
| [[Harem Level 2#blunderbore1 (Hell)|blunderbore1]] || Blunderbore || 78 || 9678-11829 || 54186 || 80-137 || 3142-3456 || 1222 || style="background:lightgray" | 55 || 0 || style="background:red" | 115 || style="background:palegoldenrod" | 50 || style="background:skyblue" | 50 || 0
+
| [[Blunderbore|Blunderbore]]|| [[Harem Level 2#blunderbore1 (Hell)|blunderbore1]] || 78 || 10753 || 54186 || style="background:lightgray" | 122 || || || || || || 3456 || 1222 || style="background:lightgray" | 55 || 0 || style="background:red" | 115 || style="background:palegoldenrod" | 50 || style="background:skyblue" | 50 || 0
 
|-  
 
|-  
| [[Harem Level 2#skmage_cold4 (Hell)|skmage_cold4]] || Horror Mage || 78 || 2957-4301 || 45850 || 0 || 0 || 1375 || style="background:lightgray" | 33 || 0 || 0 || 0 || style="background:royalblue" | 170 || style="background:palegreen" | 75
+
| [[Horror Mage|Horror Mage]]|| [[Harem Level 2#skmage_cold4 (Hell)|skmage_cold4]] || 78 || 3629 || 45850 || || || || || style="background:skyblue" | 93 || || 0 || 1375 || style="background:lightgray" | 33 || 0 || 0 || 0 || style="background:royalblue" | 170 || style="background:palegreen" | 75
 
|}  
 
|}  
 
<br>
 
<br>
 
==Normal==
 
==Normal==
 
===sandraider3===
 
===sandraider3===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Invader'''<br>  
+
| '''Common stats for [[Invader]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| Defense 90
 
| ToBlock 34
 
| ToBlock 34
 
| Drain 100
 
| Drain 100
 
| Cold Effect -50
 
| Cold Effect -50
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SR|SR]] Velocity:6 Run:6 MinGrp:3 MaxGrp:4 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#SR|SR]] Velocity:6 Run:6 MinGrp:3 MaxGrp:4 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
Skill1 seq_firehit Level 3 [[Fire Hit|Fire Hit]] <br>
+
AI:[[Monster AI (D2)#SandRaider|SandRaider]] aip1-8: [50,70,85,70,13, ,50, ] aidel:15<br><br>
 +
Skill1 Mode seq_firehit Level 3 [[Fire Hit|Fire Hit]]<br>
 
:ToHit: 40%<br>
 
:ToHit: 40%<br>
 
|-
 
|-
 
|  
 
|  
'''Level 18'''<br>
+
'''Level 18 Invader'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 86-135<br>
+
| HP 86-135
| Defense 90<br>
+
| Experience 290
| Experience 290<br>
+
| TC: [[Act 2 H2H B]]
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 8-11 (311 AR) <br>
+
Mode A1 (311 AR) 8-11 <br>
A2 13-16 (318 AR) <br>
+
Mode A2 (318 AR) 13-16 <br>
S1 9-12 (442 AR) <br>
+
Mode S1 (442 AR) 9-12, 12-15 fire <br>
E1 S1 12 - 15 fire<br>
+
|}
 
 
|}<br>
 
 
===baboon1===
 
===baboon1===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Dune Beast'''<br>  
+
| '''Common stats for [[Dune Beast]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| Defense 90
 
| ToBlock 18
 
| ToBlock 18
 
| Drain 100
 
| Drain 100
 
| Cold Effect -50
 
| Cold Effect -50
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#BB|BB]] Velocity:7 Run:12 MinGrp:1 MaxGrp:2 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#BB|BB]] Velocity:7 Run:12 MinGrp:1 MaxGrp:2 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
 +
AI:[[Monster AI (D2)#Baboon|Baboon]] aip1-8: [33,20,55,0,1, , , ] aidel:15<br><br>
 
|-
 
|-
 
|  
 
|  
'''Level 18'''<br>
+
'''Level 18 Dune Beast'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 69-96<br>
+
| HP 69-96
| Defense 90<br>
+
| Experience 238
| Experience 238<br>
+
| TC: [[Act 2 H2H B]]
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 6-18 (162 AR) <br>
+
Mode A1 (162 AR) 6-18 <br>
A2 6-18 (162 AR) <br>
+
Mode A2 (162 AR) 6-18 <br>
 
+
|}
|}<br>
 
 
===sk_archer5===
 
===sk_archer5===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Horror Archer'''<br>  
+
| '''Common stats for [[Horror Archer]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:gold" | Magic 20
 +
| style="background:palegoldenrod" | Lightning 40
 +
| style="background:palegreen" | Poison 50
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:gold" | Magic res 20
+
| Defense 90
| style="background:palegoldenrod" | Lit res 40
 
| style="background:palegreen" | Poison res 50
 
 
| ToBlock 45
 
| ToBlock 45
 
| Drain 0
 
| Drain 0
 
| Cold Effect -50
 
| Cold Effect -50
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mS1 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mS1 mDD mKB mSQ<br>
MissA1 Level 1 [[D2_Missiles_#skbowarrow5|skbowarrow5]]<br>
+
AI:[[Monster AI (D2)#SkeletonBow|SkeletonBow]] aip1-8: [90,15,50,5,6, , , ] aidel:15<br><br>
 +
MissA1 Level 1 [[Missiles#skbowarrow5|skbowarrow5]]<br>
 
:Velocity 24<br> Range 40<br> Size 1<br> SrcDamage 128<br> ToHitCheck 1<br>
 
:Velocity 24<br> Range 40<br> Size 1<br> SrcDamage 128<br> ToHitCheck 1<br>
 
|-
 
|-
 
|  
 
|  
'''Level 18'''<br>
+
'''Level 18 Horror Archer'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 47-96<br>
+
| HP 47-96
| Defense 90<br>
+
| Experience 223
| Experience 223<br>
+
| TC: [[Act 2 Miss B]]
| TC: [[ D2_Act 2 Miss B | Act 2 Miss B ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 5-8 (446 AR) <br>
+
Mode A1 (446 AR) 5-8, 0-9 ltng <br>
E1 A1 0 - 9 ltng<br>
+
|}
 
 
|}<br>
 
 
===blunderbore1===
 
===blunderbore1===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Blunderbore'''<br>  
+
| '''Common stats for [[Blunderbore]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| Defense 90
 
| ToBlock 24
 
| ToBlock 24
 
| Drain 100
 
| Drain 100
 
| Cold Effect -50
 
| Cold Effect -50
 
| Damage Regen 4
 
| Damage Regen 4
 
 
|}
 
|}
Code:[[D2_Animdata#PN|PN]] Velocity:3 Run:3 MinGrp:1 MaxGrp:2 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#PN|PN]] Velocity:3 Run:3 MinGrp:1 MaxGrp:2 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee demon opendoors corpsesel isAtt revive large<br>
 
Flags: isMelee demon opendoors corpsesel isAtt revive large<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
Skill1 seq_pinheadsmite Level 1 [[Smite|Smite]] <br>
+
AI:[[Monster AI (D2)#PinHead|PinHead]] aip1-8: [75,15,60,12,40, , , ] aidel:15<br><br>
 +
Skill1 Mode seq_pinheadsmite Level 1 [[Smite|Smite]]<br>
 +
:calc1: 15<br>
 +
:*calc1 desc: damage %<br>
 +
:calc2: "min(250,15)"<br>
 +
:*calc2 desc: stunlen<br>
 
|-
 
|-
 
|  
 
|  
'''Level 18'''<br>
+
'''Level 18 Blunderbore'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 102-128<br>
+
| HP 102-128
| Defense 90<br>
+
| Experience 282
| Experience 282<br>
+
| TC: [[Act 2 H2H B]]
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 9-16 (221 AR) <br>
+
Mode A1 (221 AR) 9-16 <br>
A2 14-18 (162 AR) <br>
+
Mode A2 (162 AR) 14-18 <br>
 
+
|}
|}<br>
 
 
===skmage_cold4===
 
===skmage_cold4===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Horror Mage'''<br>  
+
| '''Common stats for [[Horror Mage]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:skyblue" | Cold 30
 +
| style="background:palegreen" | Poison 50
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:royalblue" | Cold res 30
+
| Defense 85
| style="background:palegreen" | Poison res 50
 
 
| ToBlock 17
 
| ToBlock 17
 
| Drain 0
 
| Drain 0
 
| Cold Effect -50
 
| Cold Effect -50
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br>
MissA1 Level 1 [[D2_Missiles_#skmage2|skmage2]]<br>
+
AI:[[Monster AI (D2)#SkeletonMage|SkeletonMage]] aip1-8: [35,9,30,5,0,18,20,5] aidel:15<br><br>
 +
MissA1 Level 1 [[Missiles#skmage2|skmage2]]<br>
 
:Velocity 12<br> Range 40<br> Size 1<br> SrcDamage 128<br>
 
:Velocity 12<br> Range 40<br> Size 1<br> SrcDamage 128<br>
:ExplosionMissile: Level 1 [[D2_Missiles_#iceexplode|iceexplode]]<br>
+
:ExplosionMissile: Level 1 [[Missiles#iceexplode|iceexplode]]<br>
 
::Size 1<br>
 
::Size 1<br>
Skill1 seq_skeletonraise Level 1 [[SkeletonRaise|SkeletonRaise]] <br>
+
Skill1 Mode seq_skeletonraise Level 1 [[SkeletonRaise|SkeletonRaise]]<br>
 
|-
 
|-
 
|  
 
|  
'''Level 17'''<br>
+
'''Level 17 Horror Mage'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 33-48<br>
+
| HP 33-48
| Defense 85<br>
+
| Experience 123
| Experience 123<br>
+
| TC: [[Act 2 Cast B]]
| TC: [[ D2_Act 2 Cast B | Act 2 Cast B ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| E1 A1 6 - 12 cold (100 frames or 4 seconds)<br>
+
Mode A1 (0 AR) 6-12 cold (100 ticks (4 seconds)) <br>
 
+
|}
|}<br>
 
 
==Nightmare==
 
==Nightmare==
 
===sandraider3 (Nightmare)===
 
===sandraider3 (Nightmare)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Invader'''<br>  
+
| '''Common stats for [[Invader]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| Defense 726
 
| ToBlock 34
 
| ToBlock 34
 
| Drain 75
 
| Drain 75
 
| Cold Effect -45
 
| Cold Effect -45
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SR|SR]] Velocity:6 Run:6 MinGrp:3 MaxGrp:4 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#SR|SR]] Velocity:6 Run:6 MinGrp:3 MaxGrp:4 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
Skill1 seq_firehit Level 6 [[Fire Hit|Fire Hit]] <br>
+
AI:[[Monster AI (D2)#SandRaider|SandRaider]] aip1-8: [40,50,90,80,9, ,50, ] aidel:14<br><br>
 +
Skill1 Mode seq_firehit Level 6 [[Fire Hit|Fire Hit]]<br>
 
:ToHit: 70%<br>
 
:ToHit: 70%<br>
 
|-
 
|-
 
|  
 
|  
'''Level 47'''<br>
+
'''Level 47 Invader'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 1215-1620<br>
+
| HP 1215-1620
| Defense 726<br>
+
| Experience 7022
| Experience 7022<br>
+
| TC: [[Act 3 (N) H2H A]]
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 25-42 (1638 AR) <br>
+
Mode A1 (1638 AR) 25-42 <br>
A2 42-54 (1684 AR) <br>
+
Mode A2 (1684 AR) 42-54 <br>
S1 31-39 (2340 AR) <br>
+
Mode S1 (2340 AR) 31-39, 46-58 fire <br>
E1 S1 46 - 58 fire<br>
+
|}
 
 
|}<br>
 
 
===baboon1 (Nightmare)===
 
===baboon1 (Nightmare)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Dune Beast'''<br>  
+
| '''Common stats for [[Dune Beast]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| Defense 726
 
| ToBlock 18
 
| ToBlock 18
 
| Drain 100
 
| Drain 100
 
| Cold Effect -40
 
| Cold Effect -40
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#BB|BB]] Velocity:7 Run:12 MinGrp:1 MaxGrp:2 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#BB|BB]] Velocity:7 Run:12 MinGrp:1 MaxGrp:2 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
 +
AI:[[Monster AI (D2)#Baboon|Baboon]] aip1-8: [33,30,60,0,2, , , ] aidel:14<br><br>
 
|-
 
|-
 
|  
 
|  
'''Level 47'''<br>
+
'''Level 47 Dune Beast'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 810-1215<br>
+
| HP 810-1215
| Defense 726<br>
+
| Experience 5942
| Experience 5942<br>
+
| TC: [[Act 3 (N) H2H A]]
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 19-50 (1123 AR) <br>
+
Mode A1 (1123 AR) 19-50 <br>
A2 19-42 (1216 AR) <br>
+
Mode A2 (1216 AR) 19-42 <br>
 
+
|}
|}<br>
 
 
===sk_archer5 (Nightmare)===
 
===sk_archer5 (Nightmare)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Horror Archer'''<br>  
+
| '''Common stats for [[Horror Archer]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:gold" | Magic 50
 +
| style="background:palegoldenrod" | Lightning 70
 +
| style="background:palegreen" | Poison 60
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:gold" | Magic res 50
+
| Defense 660
| style="background:palegoldenrod" | Lit res 70
 
| style="background:palegreen" | Poison res 60
 
 
| ToBlock 45
 
| ToBlock 45
 
| Drain 0
 
| Drain 0
 
| Cold Effect -40
 
| Cold Effect -40
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mS1 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mS1 mDD mKB mSQ<br>
MissA1 Level 4 [[D2_Missiles_#skbowarrow5|skbowarrow5]]<br>
+
AI:[[Monster AI (D2)#SkeletonBow|SkeletonBow]] aip1-8: [90,12,50,5,6, , , ] aidel:14<br><br>
 +
MissA1 Level 4 [[Missiles#skbowarrow5|skbowarrow5]]<br>
 
:Velocity 24<br> Range 40<br> Size 1<br> SrcDamage 128<br> ToHitCheck 1<br>
 
:Velocity 24<br> Range 40<br> Size 1<br> SrcDamage 128<br> ToHitCheck 1<br>
 
|-
 
|-
 
|  
 
|  
'''Level 47'''<br>
+
'''Level 47 Horror Archer'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 630-900<br>
+
| HP 630-900
| Defense 660<br>
+
| Experience 5131
| Experience 5131<br>
+
| TC: [[Act 3 (N) Miss A]]
| TC: [[ D2_Act 3 (N) Miss A | Act 3 (N) Miss A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 13-19 (1076 AR) <br>
+
Mode A1 (1076 AR) 13-19, 1-31 ltng <br>
E1 A1 1 - 31 ltng<br>
+
|}
 
 
|}<br>
 
 
===blunderbore1 (Nightmare)===
 
===blunderbore1 (Nightmare)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Blunderbore'''<br>  
+
| '''Common stats for [[Blunderbore]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| Defense 528
 
| ToBlock 24
 
| ToBlock 24
 
| Drain 100
 
| Drain 100
 
| Cold Effect -40
 
| Cold Effect -40
 
| Damage Regen 4
 
| Damage Regen 4
 
 
|}
 
|}
Code:[[D2_Animdata#PN|PN]] Velocity:3 Run:3 MinGrp:1 MaxGrp:2 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#PN|PN]] Velocity:3 Run:3 MinGrp:1 MaxGrp:2 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee demon opendoors corpsesel isAtt revive large<br>
 
Flags: isMelee demon opendoors corpsesel isAtt revive large<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
Skill1 seq_pinheadsmite Level 4 [[Smite|Smite]] <br>
+
AI:[[Monster AI (D2)#PinHead|PinHead]] aip1-8: [80,12,70,12,50, , , ] aidel:14<br><br>
 +
Skill1 Mode seq_pinheadsmite Level 4 [[Smite|Smite]]<br>
 +
:calc1: 60<br>
 +
:*calc1 desc: damage %<br>
 +
:calc2: "min(250,30)"<br>
 +
:*calc2 desc: stunlen<br>
 
|-
 
|-
 
|  
 
|  
'''Level 47'''<br>
+
'''Level 47 Blunderbore'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 1620-1980<br>
+
| HP 1620-1980
| Defense 528<br>
+
| Experience 7022
| Experience 7022<br>
+
| TC: [[Act 3 (N) H2H A]]
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 35-54 (1029 AR) <br>
+
Mode A1 (1029 AR) 35-54 <br>
A2 46-60 (936 AR) <br>
+
Mode A2 (936 AR) 46-60 <br>
 
Bonuses: <br>
 
Bonuses: <br>
 
:Chance of Crushing Blow 15<br>
 
:Chance of Crushing Blow 15<br>
 
+
|}
|}<br>
 
 
===skmage_cold4 (Nightmare)===
 
===skmage_cold4 (Nightmare)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Horror Mage'''<br>  
+
| '''Common stats for [[Horror Mage]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:skyblue" | Cold 50
 +
| style="background:palegreen" | Poison 60
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:royalblue" | Cold res 50
+
| Defense 594
| style="background:palegreen" | Poison res 60
 
 
| ToBlock 17
 
| ToBlock 17
 
| Drain 0
 
| Drain 0
 
| Cold Effect -40
 
| Cold Effect -40
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br>
MissA1 Level 4 [[D2_Missiles_#skmage2|skmage2]]<br>
+
AI:[[Monster AI (D2)#SkeletonMage|SkeletonMage]] aip1-8: [65,10,30,6,30,17,20,5] aidel:15<br><br>
 +
MissA1 Level 4 [[Missiles#skmage2|skmage2]]<br>
 
:Velocity 12<br> Range 40<br> Size 1<br> SrcDamage 128<br>
 
:Velocity 12<br> Range 40<br> Size 1<br> SrcDamage 128<br>
:ExplosionMissile: Level 4 [[D2_Missiles_#iceexplode|iceexplode]]<br>
+
:ExplosionMissile: Level 4 [[Missiles#iceexplode|iceexplode]]<br>
 
::Size 1<br>
 
::Size 1<br>
Skill1 seq_skeletonraise Level 4 [[SkeletonRaise|SkeletonRaise]] <br>
+
Skill1 Mode seq_skeletonraise Level 4 [[SkeletonRaise|SkeletonRaise]]<br>
 
|-
 
|-
 
|  
 
|  
'''Level 47'''<br>
+
'''Level 47 Horror Mage'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 495-720<br>
+
| HP 495-720
| Defense 594<br>
+
| Experience 5942
| Experience 5942<br>
+
| TC: [[Act 3 (N) Cast A]]
| TC: [[ D2_Act 3 (N) Cast A | Act 3 (N) Cast A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| E1 A1 23 - 58 cold (150 frames or 6 seconds)<br>
+
Mode A1 (0 AR) 23-58 cold (150 ticks (6 seconds)) <br>
 
+
|}
|}<br>
 
 
==Hell==
 
==Hell==
 
===sandraider3 (Hell)===
 
===sandraider3 (Hell)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Invader'''<br>  
+
| '''Common stats for [[Invader]]'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:lightgray" | Physical res 25
+
| Resistances:
| style="background:red" | Fire res 110
+
| style="background:lightgray" | Physical 25
| style="background:palegoldenrod" | Lit res 50
+
| style="background:red" | Fire 110
| style="background:palegreen" | Poison res 33
+
| style="background:palegoldenrod" | Lightning 50
 +
| style="background:palegreen" | Poison 33
 +
|}
 +
{| cellpadding="5"
 +
| Defense 1680
 
| ToBlock 34
 
| ToBlock 34
 
| Drain 66
 
| Drain 66
 
| Cold Effect -40
 
| Cold Effect -40
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SR|SR]] Velocity:6 Run:6 MinGrp:3 MaxGrp:4 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#SR|SR]] Velocity:6 Run:6 MinGrp:3 MaxGrp:4 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
Skill1 seq_firehit Level 10 [[Fire Hit|Fire Hit]] <br>
+
AI:[[Monster AI (D2)#SandRaider|SandRaider]] aip1-8: [35,10,95,90,6, ,50, ] aidel:13<br><br>
 +
Skill1 Mode seq_firehit Level 10 [[Fire Hit|Fire Hit]]<br>
 
:ToHit: 110%<br>
 
:ToHit: 110%<br>
 
|-
 
|-
 
|  
 
|  
'''Level 78'''<br>
+
'''Level 78 Invader'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 7258-9678<br>
+
| HP 7258-9678
| Defense 1680<br>
+
| Experience 54186
| Experience 54186<br>
+
| TC: [[Act 3 (H) H2H C]]
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 57-97 (5498 AR) <br>
+
Mode A1 (5498 AR) 57-97 <br>
A2 97-124 (5655 AR) <br>
+
Mode A2 (5655 AR) 97-124 <br>
S1 71-89 (7855 AR) <br>
+
Mode S1 (7855 AR) 71-89, 124-160 fire <br>
E1 S1 124 - 160 fire<br>
+
|}
 
 
|}<br>
 
 
===baboon1 (Hell)===
 
===baboon1 (Hell)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Dune Beast'''<br>  
+
| '''Common stats for [[Dune Beast]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:lightgray" | Physical 33
 +
| style="background:yellow" | Lightning 100
 +
| style="background:skyblue" | Cold 50
 +
| style="background:palegreen" | Poison 25
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:lightgray" | Physical res 33
+
| Defense 1680
| style="background:yellow" | Lit res 100
 
| style="background:royalblue" | Cold res 50
 
| style="background:palegreen" | Poison res 25
 
 
| ToBlock 18
 
| ToBlock 18
 
| Drain 100
 
| Drain 100
 
| Cold Effect -33
 
| Cold Effect -33
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#BB|BB]] Velocity:7 Run:12 MinGrp:1 MaxGrp:2 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#BB|BB]] Velocity:7 Run:12 MinGrp:1 MaxGrp:2 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
 
Flags: isMelee opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
 +
AI:[[Monster AI (D2)#Baboon|Baboon]] aip1-8: [33,35,65,0,3, , , ] aidel:13<br><br>
 
|-
 
|-
 
|  
 
|  
'''Level 78'''<br>
+
'''Level 78 Dune Beast'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 4839-7258<br>
+
| HP 4839-7258
| Defense 1680<br>
+
| Experience 45850
| Experience 45850<br>
+
| TC: [[Act 3 (H) H2H C]]
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 44-115 (3770 AR) <br>
+
Mode A1 (3770 AR) 44-115 <br>
A2 44-97 (4084 AR) <br>
+
Mode A2 (4084 AR) 44-97 <br>
 
+
|}
|}<br>
 
 
===sk_archer5 (Hell)===
 
===sk_archer5 (Hell)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Horror Archer'''<br>  
+
| '''Common stats for [[Horror Archer]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:lightgray" | Physical 50
 +
| style="background:gold" | Magic 75
 +
| style="background:palegoldenrod" | Lightning 75
 +
| style="background:lime" | Poison 110
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:lightgray" | Physical res 50
+
| Defense 1528
| style="background:gold" | Magic res 75
 
| style="background:palegoldenrod" | Lit res 75
 
| style="background:lime" | Poison res 110
 
 
| ToBlock 45
 
| ToBlock 45
 
| Drain 0
 
| Drain 0
 
| Cold Effect -25
 
| Cold Effect -25
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mS1 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mS1 mDD mKB mSQ<br>
MissA1 Level 8 [[D2_Missiles_#skbowarrow5|skbowarrow5]]<br>
+
AI:[[Monster AI (D2)#SkeletonBow|SkeletonBow]] aip1-8: [95,11,50,5,6, , , ] aidel:13<br><br>
 +
MissA1 Level 8 [[Missiles#skbowarrow5|skbowarrow5]]<br>
 
:Velocity 24<br> Range 40<br> Size 1<br> SrcDamage 128<br> ToHitCheck 1<br>
 
:Velocity 24<br> Range 40<br> Size 1<br> SrcDamage 128<br> ToHitCheck 1<br>
 
|-
 
|-
 
|  
 
|  
'''Level 78'''<br>
+
'''Level 78 Horror Archer'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 3763-5377<br>
+
| HP 3763-5377
| Defense 1528<br>
+
| Experience 39597
| Experience 39597<br>
+
| TC: [[Act 4 (H) Miss A]]
| TC: [[ D2_Act 4 (H) Miss A | Act 4 (H) Miss A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 31-44 (3613 AR) <br>
+
Mode A1 (3613 AR) 31-44, 4-106 ltng <br>
E1 A1 4 - 106 ltng<br>
+
|}
 
 
|}<br>
 
 
===blunderbore1 (Hell)===
 
===blunderbore1 (Hell)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Blunderbore'''<br>  
+
| '''Common stats for [[Blunderbore]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:lightgray" | Physical 55
 +
| style="background:red" | Fire 115
 +
| style="background:palegoldenrod" | Lightning 50
 +
| style="background:skyblue" | Cold 50
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:lightgray" | Physical res 55
+
| Defense 1222
| style="background:red" | Fire res 115
 
| style="background:palegoldenrod" | Lit res 50
 
| style="background:royalblue" | Cold res 50
 
 
| ToBlock 24
 
| ToBlock 24
 
| Drain 100
 
| Drain 100
 
| Cold Effect -33
 
| Cold Effect -33
 
| Damage Regen 4
 
| Damage Regen 4
 
 
|}
 
|}
Code:[[D2_Animdata#PN|PN]] Velocity:3 Run:3 MinGrp:1 MaxGrp:2 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
+
Code:[[Animdata#PN|PN]] Velocity:3 Run:3 MinGrp:1 MaxGrp:2 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee demon opendoors corpsesel isAtt revive large<br>
 
Flags: isMelee demon opendoors corpsesel isAtt revive large<br>
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ<br>
Skill1 seq_pinheadsmite Level 8 [[Smite|Smite]] <br>
+
AI:[[Monster AI (D2)#PinHead|PinHead]] aip1-8: [85,10,70,12,55, , , ] aidel:13<br><br>
 +
Skill1 Mode seq_pinheadsmite Level 8 [[Smite|Smite]]<br>
 +
:calc1: 120<br>
 +
:*calc1 desc: damage %<br>
 +
:calc2: "min(250,50)"<br>
 +
:*calc2 desc: stunlen<br>
 
|-
 
|-
 
|  
 
|  
'''Level 78'''<br>
+
'''Level 78 Blunderbore'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 9678-11829<br>
+
| HP 9678-11829
| Defense 1222<br>
+
| Experience 54186
| Experience 54186<br>
+
| TC: [[Act 3 (H) H2H C]]
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| A1 80-124 (3456 AR) <br>
+
Mode A1 (3456 AR) 80-124 <br>
A2 106-137 (3142 AR) <br>
+
Mode A2 (3142 AR) 106-137 <br>
 
Bonuses: <br>
 
Bonuses: <br>
 
:Chance of Crushing Blow 25<br>
 
:Chance of Crushing Blow 25<br>
 
+
|}
|}<br>
 
 
===skmage_cold4 (Hell)===
 
===skmage_cold4 (Hell)===
{| border="1"
+
{| cellpadding="5" border="1"
| colspan="3" | '''Common stats for Horror Mage'''<br>  
+
| '''Common stats for [[Horror Mage]]'''<br>  
 +
{| cellpadding="5"
 +
| Resistances:
 +
| style="background:lightgray" | Physical 33
 +
| style="background:blue" | Cold 170
 +
| style="background:palegreen" | Poison 75
 +
|}
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:lightgray" | Physical res 33
+
| Defense 1375
| style="background:blue" | Cold res 170
 
| style="background:palegreen" | Poison res 75
 
 
| ToBlock 17
 
| ToBlock 17
 
| Drain 0
 
| Drain 0
 
| Cold Effect -25
 
| Cold Effect -25
 
| Damage Regen 2
 
| Damage Regen 2
 
 
|}
 
|}
Code:[[D2_Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[Animdata#SK|SK]] Velocity:5 Run:5 MinGrp:2 MaxGrp:4 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
 
Flags: lUndead opendoors corpsesel isAtt revive<br>
Capabilities: mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
+
Capabilities: mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br>
MissA1 Level 8 [[D2_Missiles_#skmage2|skmage2]]<br>
+
AI:[[Monster AI (D2)#SkeletonMage|SkeletonMage]] aip1-8: [85,11,30,7,50,16,20,5] aidel:15<br><br>
 +
MissA1 Level 8 [[Missiles#skmage2|skmage2]]<br>
 
:Velocity 12<br> Range 40<br> Size 1<br> SrcDamage 128<br>
 
:Velocity 12<br> Range 40<br> Size 1<br> SrcDamage 128<br>
:ExplosionMissile: Level 8 [[D2_Missiles_#iceexplode|iceexplode]]<br>
+
:ExplosionMissile: Level 8 [[Missiles#iceexplode|iceexplode]]<br>
 
::Size 1<br>
 
::Size 1<br>
Skill1 seq_skeletonraise Level 8 [[SkeletonRaise|SkeletonRaise]] <br>
+
Skill1 Mode seq_skeletonraise Level 8 [[SkeletonRaise|SkeletonRaise]]<br>
 
|-
 
|-
 
|  
 
|  
'''Level 78'''<br>
+
'''Level 78 Horror Mage'''
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 2957-4301<br>
+
| HP 2957-4301
| Defense 1375<br>
+
| Experience 45850
| Experience 45850<br>
+
| TC: [[Act 4 (H) Cast A]]
| TC: [[ D2_Act 4 (H) Cast A | Act 4 (H) Cast A ]]<br>
 
 
|}  
 
|}  
|-
+
'''Damages''': <br>
| E1 A1 53 - 133 cold (200 frames or 8 seconds)<br>
+
Mode A1 (0 AR) 53-133 cold (200 ticks (8 seconds)) <br>
 
 
 
|}
 
|}

Latest revision as of 08:09, 7 October 2012