Difference between revisions of "Diablo III"

From Basin Wiki
Jump to navigation Jump to search
m (added item site link)
m (Fixed broken link)
 
(37 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{Diablo III nav}}
 
{{Intro}}
 
{{Intro}}
Welcome to the Unofficial Diablo III Basin Wiki!
+
Blizzard announced on 28 June 2008 that Diablo III was in development. Beta was announced on [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced on [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would be released on {{Ub|=15 May 2012}}.
  
  
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.
+
[https://www.theamazonbasin.com/forums/index.php?/forums/forum/278-diablo-iii/ Our own Diablo III forums] officially opened on [http://www.theamazonbasin.com/d3/forums/index.php?/topic/382-d3-boards-officially-open/ 7 May 2012].
  
  
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.
+
Blizzard announced on [http://us.battle.net/d3/en/blog/11867681/reaper-of-souls%E2%84%A2-unleashed-on-march-25-2014-prepurchase-now-12-19-2013 19 December 2013] that Diablo III: Reaper of Souls, an expansion including Act V and the Crusader class, would be released on {{Ub|=25 March 2014}}.
  
  
*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing <nowiki>[[Category:Diablo III]]</nowiki>.
+
;{{Warn|=Any content which has not been edited extensively after those dates (view history) is likely to be outdated.}}
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: <nowiki>[[Barbarian (Diablo II)|]]</nowiki> will link to Diablo II's [[Barbarian (Diablo II)|Barbarian]], <nowiki>[[Barbarian (Diablo III)|]]</nowiki> links to Diablo III's [[Barbarian (Diablo III)|Barbarian]].
 
 
|}
 
|}
  
 +
 +
==General==
 +
[http://battle.net/d3/game/what-is What's New in Diablo III]:
 +
*'''Four''' difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.
 +
*[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.
 +
*[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.
 +
**Other players in your party can port to your location via a banner in town that you can click to join them.
 +
*[http://us.battle.net/d3/en/blog/3390853 Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.
 +
*Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:
 +
 +
<blockquote>{{M|=We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
 +
<br>
 +
<br>
 +
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
 +
<br>
 +
<br>
 +
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
 +
<br>
 +
<br>
 +
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.}}</blockquote>
 +
<br>
  
 
==Classes==
 
==Classes==
*[[Barbarian (Diablo III)|Barbarian]]
+
*[http://battle.net/d3/class/ Classes]
*[[Demon Hunter]]
+
**[[Barbarian (Diablo III)|Barbarian]]
*[[Monk]]
+
**[[Demon Hunter]]
*[[Witch Doctor]]
+
**[[Monk]]
*[[Wizard]]
+
**[[Witch Doctor]]
 +
**[[Wizard]]
 +
**[[Crusader]] (New character class in Reaper of Souls expansion)
 
<br>
 
<br>
  
Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/
+
==Skills==
 +
*[http://battle.net/d3/calculator/ Skill Calculator]
 +
<br>
 +
 
 +
==Items==
 +
*[http://us.battle.net/d3/en/game/guide/items/equipment/ Items]
 +
*[http://us.battle.net/d3/en/game/guide/items/crafting/ Crafting & Artisans]
 +
**[http://us.battle.net/d3/en/artisan/blacksmith/recipe/ Blacksmith]
 +
**[http://us.battle.net/d3/en/artisan/jeweler/recipe/ Jeweler]
 +
**[http://us.battle.net/d3/en/artisan/mystic/recipe/ Mystic]  (New for Reaper of Souls Expansion, link may not work for a while!)
 +
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]
 +
*Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide. Artisans will be able to specialize in order to get better results with a specific weapon or armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
 +
*Mystics will have the unique ability to change the appearance of your equipment to match the look of any other equipment (for the same location on the body) that you have found thus far in Reaper of Souls.
 +
*Mystics will also have the unique ability to exchange a SINGLE MAGIC AFFIX from a piece of equipment for you to a random result.
 +
<br>
 +
 
 +
==Follower==
 +
*A [[Follower]] is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements, but are designed not to 'outshine' the hero. Blizzard initially intended followers to be available in Normal only, but after feedback they will be available in all difficulty levels.
 +
 
 +
*Followers will leave you when another player enters the game, but can return to you when you are along.  They can only be used for "single player" gaming.
 +
 
 +
*The followers are:
 +
*[http://us.battle.net/d3/en/follower/templar/ Templar]
 +
*[http://us.battle.net/d3/en/follower/scoundrel/ Scoundrel]
 +
*[http://us.battle.net/d3/en/follower/enchantress/ Enchantress]
  
==Followers==
+
<br>
Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to 'outshine' the main characters.
 
  
*[[Enchantress]]
+
==Quests==
*[[Scoundrel]]
+
*It appears that there will be storyline quests and instance-based quests.
*[[Templar (Diablo III)|Templar]]
 
  
http://us.blizzard.com/diablo3/world/systems/followers.xml
 
  
==General Gameplay==
+
;Act I
Some general information about gameplay:
+
* The Fallen Star
 +
* The Legacy of Cain
 +
* The Broken Crown
 +
* Reign of the Black King
  
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.
 
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog
 
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog
 
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/
 
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373
 
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml
 
  
==Items==
 
Note: we'll likely only be keeping info about general item information, rather than individual items.
 
  
Blizzard's item page: http://us.battle.net/d3/en/item/
+
;Act II
 +
 
 +
 
  
===Runes===
+
;Act III
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are 'socketed' into a character's spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.
 
  
http://us.blizzard.com/diablo3/world/systems/runestones.xml
 
  
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]
 
  
===Crafting (Artisans)===
+
;Act IV
  
Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
 
  
*Blacksmith (can repair)
 
*Jeweler
 
*Mystic
 
  
Good forum post on the upgrading system: http://us.battle.net/d3/en/forum/topic/3123249164
+
;Act V
  
==Monsters==
 
Blizzard has said that monsters will not have elemental immunities in D3, avoiding the issues in D2 where a monster with dual-immunities could be issues for certain builds.
 
  
==Quest==
 
From the FAQ, it appears that there will be storyline quests and class-based quests.
 
<div style="-moz-column-count:3; column-count:3;">
 
* A Miner's Gold
 
* Blood Money
 
* Little Girl Lost
 
* The Skeleton King</div>
 
 
<br>
 
<br>
  
==Regions and cities==
+
==World==
Regions seen in videos or seen on Blizzard's [http://www.blizzard.com/diablo3/world/ site]
+
*[http://battle.net/d3/game/guide/gameplay/world The World]
<div style="-moz-column-count:3; column-count:3;">
+
*[http://media.blizzard.com/d3/media/screenshots/guide/global/world/intro.jpg Map of Sanctuary]
 +
 
 +
 
 +
Regions seen prior to release:
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|width=25%|
 
* Forgotten Tombs
 
* Forgotten Tombs
 
* Leoric Highlands
 
* Leoric Highlands
 
* The Howling Plateau
 
* The Howling Plateau
 +
|width=25%|
 
* The Canyon Rim Mines
 
* The Canyon Rim Mines
 
* The Stinging Winds
 
* The Stinging Winds
* New Tristram, a town built on the famous site
+
* New Tristram
* Caldeum, a ruined city
+
|width=25%|
 +
* Caldeum
 
* Lut Gholein
 
* Lut Gholein
 
* Kurast
 
* Kurast
 +
|width=25%|
 
* The Arreat Crater
 
* The Arreat Crater
* Tristram Cathedral</div>
+
* Tristram Cathedral
 
+
|}
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo's World Map] for more.
 
<br>
 
 
<br>
 
<br>
==Blizzard information==
 
[http://www.blizzard.com/diablo3/ Blizzard's D3 website] has all of their official information about the game.
 
  
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].
+
==Monsters==
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].
+
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
* Blizzard's D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].
 
** All 'blue' posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&forumname=d3-general&x=40&y=11 here].
 
  
 +
Boss and Champion monsters will have [[Special Effects]] according to the difficulty level they are encountered in.  In normal difficulty, they will have 1 effect.  In Nightmare, they will have 2 effects.  In Hell, they will have 3 effects.  In Inferno, they will have 4 effects.  Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects.
  
==PvP/Player Killing==
+
<br>
 
 
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:
 
 
 
<blockquote><span style=color:steelblue>We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.</span>
 
 
 
<span style=color:steelblue>I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?</span>
 
  
<span style=color:steelblue>We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.</span>
+
==Game Mechanics==
 +
* [[Item Rarity]] (magic, rare, set, legendary)
 +
* [[Difficulty Levels]]
 +
* [[Magic Find]]
 +
* [[Gold Find]]
 +
* [[Nephalem Valor]]
 +
* [[Experience Gain]]
 +
* [[Paragon]]
 +
* [[Monster Power]]
 +
* [[Paragon 2.0]] (New Paragon system!)
  
<span style=color:steelblue>That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.</span></blockquote>
 
 
<br>
 
<br>
  
 
+
==Blizzard==
 
+
*[http://battle.net/d3/ Diablo III]
[[Category:Diablo III]]
+
**[http://battle.net/d3/game/ Game Guide]
 +
**[http://battle.net/d3/media/ Media]
 +
**[http://battle.net/d3/forum/ Forums]
 +
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]

Latest revision as of 17:02, 15 March 2021