Difference between revisions of "Witch Doctor"

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{{Diablo III nav|WD=}}
 
{{Diablo III nav|WD=}}
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%
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{{Intro}}
|-valign=top
 
|width=216 style=font-size:90%|
 
__ToC__
 
|[[File:Witch Doctor.jpg|609px]]
 
|}
 
 
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana.
 
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana.
  
  
*[http://blizzard.com/diablo3/characters/witchdoctor.xml Lore]
 
 
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor]
 
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor]
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
  
  
==Builds and Guides==
+
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum for strategy discussion, and feel free to add any resulting guides here.
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
+
|}
<br>
+
 
<br>
+
 
==Theorycraft==
 
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
 
<br>
 
<br>
 
 
==Skills==
 
==Skills==
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
*{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}}
 
<br>
 
<br>
<br>
+
 
===Physical Realm===
+
===Primary===
 
{{Skill header
 
{{Skill header
 
|Resource=Mana}}
 
|Resource=Mana}}
 +
 
{{Skill stats
 
{{Skill stats
 
|Skill=Poison Dart
 
|Skill=Poison Dart
 
|Level=1
 
|Level=1
|Resource=-176
+
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
|SD=Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.
+
|SD=Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
|A=Snake to the Face
+
 
|AD=Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.
+
|U1=6
|C=Flaming Dart
+
|R1=Splinters
|CD=Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.
+
|D1=Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
|G=Spined Dart
+
 
|GD=Gain 290 Mana every time a dart hits a target.
+
|U2=13
|I=Splinters
+
|R2=Numbing Dart
|ID=Shoot 8 darts at once that deal 18-27 Poison damage each.
+
|D2=Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
|O=Numbing Dart
+
 
|OD=Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
+
|U3=25
}}
+
|R3=Spined Dart
 +
|D3=Gain 24 Mana every time a Poison Dart hits an enemy.
 +
 
 +
|U4=43
 +
|R4=Flaming Dart
 +
|D4=Ignite the dart so that it deals 160% weapon damage as Fire at once.
 +
 
 +
|U5=52
 +
|R5=Snake to the Face
 +
|D5=Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Corpse Spiders
 +
|Level=3
 +
|Resource=-5
 +
|Cooldown=None
 +
|SD=Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
 +
 
 +
|U1=9
 +
|R1=Leaping Spiders
 +
|D1=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
 +
 
 +
|U2=18
 +
|R2=Spider Queen
 +
|D2=You may only have one spider queen summoned at a time.
 +
 
 +
|U3=33
 +
|R3=Widowmakers
 +
|D3=Summon widowmaker spiders that return 3 Mana to you per hit.
 +
 
 +
|U4=45
 +
|R4=Medusa Spiders
 +
|D4=Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
 +
 
 +
|U5=55
 +
|R5=Blazing Spiders
 +
|D5=Summon fire spiders that deal 21% weapon damage as Fire.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Plague of Toads
 
|Skill=Plague of Toads
|Level=2
+
|Level=11
|Resource=-211
+
|Resource=-34
 
|Cooldown=None
 
|Cooldown=None
|SD=Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.
+
|SD=Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
|A=Addling Toads
+
 
|AD=Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.
+
|U1=17
|C=Explosive Toads
+
|R1=Explosive Toads
|CD=Mutate to red bullfrogs that explode for 156-219 Fire damage.
+
|D1=Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
|G=Toad Affinity
+
 
|GD=Reduces Mana cost to 62 Mana.
+
|U2=24
|I=Rain of Toads
+
|R2=Toad of Hugeness
|ID=Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.
+
|D2=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
|O=Toad of Hugeness
+
 
|OD=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.
+
|U3=35
}}
+
|R3=Rain of Toads
 +
|D3=Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
 +
 
 +
|U4=51
 +
|R4=Addling Toads
 +
|D4=Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
 +
 
 +
|U5=54
 +
|R5=Toad Affinity
 +
|D5=Removes the Mana cost of Plague Toads.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Zombie Charger
+
|Skill=Firebomb
|Level=5
+
|Level=21
|Resource=-229
+
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
|SD=Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.
+
|SD=Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
|A=Explosive Beast
+
 
|AD=Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.
+
|U1=28
|C=Zombie Bears
+
|R1=Flash Fire
|CD=A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.
+
|D1=Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
|G=Undeath
+
 
|GD=If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.
+
|U2=31
|I=Wave of Zombies
+
|R2=Roll the Bones
|ID=Summon 8 zombie chargers that deal 99-139 damage each.
+
|D2=Allows the skull to bounce up to 2 times.
|O=Leperous Zombie
+
 
|OD=The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.
+
|U3=38
}}
+
|R3=Fire Pit
 +
|D3=The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
 +
 
 +
|U4=47
 +
|R4=Pyrogeist
 +
|D4=Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
 +
 
 +
|U5=60
 +
|R5=Ghost Bomb
 +
|D5=In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.}}
 +
<br>
 +
 
 +
===Secondary===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Corpse Spiders
+
|Skill=Grasp of the Dead
|Level=7
+
|Level=2
|Resource=-282
+
|Resource=-122
|Cooldown=None
+
|Cooldown=8 s
|SD=Summon 4 spiders to attack nearby enemies for 7-21 physical damage.
+
|SD=Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
|A=Medusa Spiders
+
 
|AD=Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
+
|U1=7
|C=Blazing Spiders
+
|R1=Groping Eels
|CD=Summon fire spiders that deal 15-44 Fire damage.
+
|D1=Increases the damage done to 26% weapon damage as Physical.
|G=Widowmakers
+
 
|GD=Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
+
|U2=15
|I=Spider Queen
+
|R2=Unbreakable Grasp
|ID=Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.
+
|D2=Increases the Slow amount to 80%.
|O=Leaping Spiders
+
 
|OD=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.
+
|U3=25
}}
+
|R3=Rain of Corpses
 +
|D3=Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.
 +
 
 +
|U4=28
 +
|R4=Desperate Grasp
 +
|D4=Reduces the cooldown of Grasp of the Dead to 6 seconds.
 +
 
 +
|U5=53
 +
|R5=Death Is Life
 +
|D5=Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Firebats
 
|Skill=Firebats
|Level=9
+
|Level=5
|Resource=-352/s
+
|Resource=-122
 
|Cooldown=None
 
|Cooldown=None
|SD=A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.
+
|SD=Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
|A=Cloud of Bats
+
 
|AD=Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.
+
|U1=11
|C=Dire Bats
+
|R1=Dire Bats
|CD=Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.
+
|D1=Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
|G=Vampire Bats
+
 
|GD=35% of damage done by the bats is gained as Life.
+
|U2=19
|I=Hungry Bats
+
|R2=Vampire Bats
|ID=Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.
+
|D2=Gain 2.5% of damage done by the bats as Life.
|O=Plague Bats
+
 
|OD=Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.
+
|U3=29
}}
+
|R3=Plague Bats
 +
|D3=Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
 +
 
 +
|U4=45
 +
|R4=Hungry Bats
 +
|D4=Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.
 +
 
 +
|U5=56
 +
|R5=Cloud of Bats
 +
|D5=Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Firebomb
+
|Skill=Haunt
|Level=11
+
|Level=12
|Resource=-264
+
|Resource=-98
 
|Cooldown=None
 
|Cooldown=None
|SD=Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.
+
|SD=Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.
|A=Flash Fire
+
 
|AD=Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
+
|U1=18
|C=Conflagration
+
|R1=Consuming Spirit
|CD=In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.
+
|D1=The spirit returns 155 Life per second.
|G=Pyrogeist
+
 
|GD=Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.
+
|U2=23
|I=Roll the Bones
+
|R2=Resentful Spirit
|ID=Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.
+
|D2=Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
|O=Fire Pit
+
 
|OD=Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.
+
|U3=35
}}
+
|R3=Lingering Spirit
 +
|D3=If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
 +
 
 +
|U4=48
 +
|R4=Grasping Spirit
 +
|D4=Slow the movement of haunted targets by 30%.
 +
 
 +
|U5=57
 +
|R5=Draining Spirit
 +
|D5=The spirit returns 8.2 Mana per second.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Locust Swarm
 
|Skill=Locust Swarm
|Level=19
+
|Level=21
|Resource=-352
+
|Resource=-392
 
|Cooldown=None
 
|Cooldown=None
|SD=Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
+
|SD=Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
|A=Diseased Swarm
+
 
|AD=Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.
+
|U1=27
|C=Searing Locusts
+
|R1=Pestilence
|CD=Ignite the locusts with fire causing them to deal 55 Fire damage per second.
+
|D1=Locust Swarm has a 100% chance to jump to two additional targets instead of one.
|G=Devouring Swarm
+
 
|GD=Convert 40% of the damage done as Mana for you.
+
|U2=33
|I=Pestilence
+
|R2=Devouring Swarm
|ID=When the swarm jumps there is a 55% chance to jump to two targets instead of one.
+
|D2=Gain 37 Mana for every enemy affected by the swarm.
|O=Cloud of Insects
+
 
|OD=Increase the duration of the swarm to 10 seconds.
+
|U3=37
}}
+
|R3=Cloud of Insects
{{Skill stats
+
|D3=Increases the duration of the swarm to 10 seconds.
|Skill=Acid Cloud
+
 
|Level=22
+
|U4=42
|Resource=-528
+
|R4=Diseased Swarm
|Cooldown=None
+
|D4=Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
|SD=Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
+
 
|A=Kiss of Death
+
|U5=59
|AD=Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.
+
|R5=Searing Locusts
|C=Corpse Bomb
+
|D5=Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.}}
|CD=A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.
 
|G=Slow Burn
 
|GD=Increases the duration of the acid pools to 10 seconds.
 
|I=Acid Rain
 
|ID=The initial splash is increased to 50 yards and deals 102 -141 Poison damage.
 
|O=Lob Blob Bomb
 
|OD=The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.
 
}}
 
{{Skill stats
 
|Skill=Wall of Zombies
 
|Level=27
 
|Resource=-352
 
|Cooldown=None
 
|SD=A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.
 
|A=Pile On
 
|AD=A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.
 
|C=Creepers
 
|CD=Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.
 
|G=Unrelenting Grip
 
|GD=Zombies will slow the movement of enemies by 60% for 9 seconds.
 
|I=Barricade
 
|ID=Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.
 
|O=Dead Rush
 
|OD=Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.
 
}}
 
 
<br>
 
<br>
  
===Spirit Realm===
+
===Defensive===
 
{{Skill header
 
{{Skill header
 
|Resource=Mana}}
 
|Resource=Mana}}
 +
 
{{Skill stats
 
{{Skill stats
|Skill=Haunt
+
|Skill=Summon Zombie Dogs
 
|Level=4
 
|Level=4
|Resource=-106
+
|Resource=-49
|Cooldown=None
+
|Cooldown=60 s
|SD=Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
+
|SD=Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
|A=Resentful Spirit
+
 
|AD=Modifies the spirit to do 395 Arcane damage over 2.1 seconds.
+
|U1=12
|C=Consuming Spirit
+
|R1=Rabid Dogs
|CD=The spirit returns 45% of damage done as Life for you.
+
|D1=Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
|G=Draining Spirit
+
 
|GD=The spirit returns 100% of damage done as Mana for you.
+
|U2=19
|I=Lingering Spirit
+
|R2=Final Gift
|ID=If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
+
|D2=Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
|O=Grasping Spirit
+
 
|OD=Slows the movement of haunted targets by 50%.
+
|U3=28
}}
+
|R3=Life Link
 +
|D3=Your Zombie Dogs absorb 10% of all damage done to you.
 +
 
 +
|U4=40
 +
|R4=Burning Dogs
 +
|D4=Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
 +
 
 +
|U5=54
 +
|R5=Leeching Beasts
 +
|D5=Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Horrify
 
|Skill=Horrify
 
|Level=8
 
|Level=8
|Resource=None
+
|Resource=-37
 
|Cooldown=20 s
 
|Cooldown=20 s
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
+
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
|A=Stalker
+
 
|AD=Gain 50% increased movement speed for 4 seconds after cast.
+
|U1=14
|C=Frightening Aspect
+
|R1=Phobia
|CD=Gain 170% additional armor for 8 seconds after casting Horrify.
+
|D1=Increases the duration horrified enemies run in Fear to 6 seconds.
|G=Ruthless Terror
+
 
|GD=Gain 282 Mana for every feared enemy.
+
|U2=21
|I=Face of Death
+
|R2=Stalker
|ID=Increases the radius of the effect to 26 yards.
+
|D2=Increases movement speed by 20% for 4 seconds after casting Horrify.
|O=Phobia
+
 
|OD=Increases the duration of the fear to 12 seconds.
+
|U3=34
}}
+
|R3=Face of Death
 +
|D3=Increases the radius of Horrify to 24 yards.
 +
 
 +
|U4=44
 +
|R4=Frightening Aspect
 +
|D4=Gain 100% additional Armor for 8 seconds after casting Horrify.
 +
 
 +
|U5=56
 +
|R5=Ruthless Terror
 +
|D5=Gain 27 Mana for every horrified enemy.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Spirit Walk
 
|Skill=Spirit Walk
|Level=12
+
|Level=16
|Resource=-176
+
|Resource=-49
 
|Cooldown=15 s
 
|Cooldown=15 s
|SD=Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
+
|SD=Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
|A=Healing Journey
+
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
|AD=Gain 16% of your maximum Life every second while Spirit Walk is active.
+
 
|C=Severance
+
|U1=23
|CD=Enemies you walk through in spirit form take 121-135 physical damage per second.
+
|R1=Jaunt
|G=Honored Guest
+
|D1=Increases the duration of Spirit Walk to 3 seconds.
|GD=Gain 11% of your maximum Mana every second while Spirit Walk is active.
+
 
|I=Jaunt
+
|U2=29
|ID=Increases the duration of Spirit Walk to 10.0 seconds.
+
|R2=Honored Guest
|O=Umbral Shock
+
|D2=Gain 15% of your maximum Mana every second while Spirit Walk is active.
|OD=When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.
+
 
}}
+
|U3=38
 +
|R3=Umbral Shock
 +
|D3=When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
 +
 
 +
|U4=47
 +
|R4=Severance
 +
|D4=Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
 +
 
 +
|U5=53
 +
|R5=Healing Journey
 +
|D5=Gain 7% of your maximum Life every second while Spirit Walk is active.}}
 +
 
 +
{{Skill stats
 +
|Skill=Hex
 +
|Level=22
 +
|Resource=-49
 +
|Cooldown=10 s
 +
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
 +
 
 +
|U1=26
 +
|R1=Hedge Magic
 +
|D1=The Fetish Shaman will periodically heal allies for 1861 Life.
 +
 
 +
|U2=31
 +
|R2=Jinx
 +
|D2=Hexed targets take 20% additional damage.
 +
 
 +
|U3=36
 +
|R3=Angry Chicken
 +
|D3=Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
 +
 
 +
|U4=43
 +
|R4=Painful Transformation
 +
|D4=Hex causes the target to Bleed for 12% weapon damage as Physical.
 +
 
 +
|U5=58
 +
|R5=Unstable Form
 +
|D5=Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.}}
 +
<br>
 +
 
 +
===Terror===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Soul Harvest
 
|Skill=Soul Harvest
|Level=14
+
|Level=9
|Resource=None
+
|Resource=-59
 
|Cooldown=15 s
 
|Cooldown=15 s
|SD=Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
+
|SD=Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.
|A=Vengeful Spirit
+
 
|AD=Affected enemies also take 146-167 physical damage.
+
|U1=15
|C=Siphon
+
|R1=Swallow Your Soul
|CD=Gain 4258 Life for every affected enemy.
+
|D1=Gain 39 Mana for every enemy harvested.
|G=Swallow Your Soul
+
 
|GD=Gain 1188 Mana for every affected enemy.
+
|U2=21
|I=Soul to Waste
+
|R2=Siphon
|ID=Increases duration of the effect to 65 seconds.
+
|D2=Gain 2171 Life for every enemy harvested.
|O=Languish
+
 
|OD=Reduces the movement speed of enemies by 60% for 11 seconds.
+
|U3=32
}}
+
|R3=Languish
 +
|D3=Reduces the movement speed of harvested enemies by 60% for 3 seconds.
 +
 
 +
|U4=39
 +
|R4=Soul to Waste
 +
|D4=Increase the duration of Soul Harvest's effect to 60 seconds.
 +
 
 +
|U5=49
 +
|R5=Vengeful Spirit
 +
|D5=Harvested enemies also take 70% weapon damage as Physical.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Spirit Barrage
+
|Skill=Sacrifice
|Level=21
+
|Level=13
|Resource=-141
+
|Resource=None
 
|Cooldown=None
 
|Cooldown=None
|SD=Bombard a target with a spirit bolt that deals 36-71 physical damage.
+
|SD=Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.
|A=Manitou
+
 
|AD=Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.
+
|U1=18
|C=Phlebotomize
+
|R1=Black Blood
|CD=Spirits return 40% of damage dealt as Life.
+
|D1=Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
|G=The Spirit is Willing
+
 
|GD=Spirits return 40% of damage dealt as Mana.
+
|U2=24
|I=Well of Souls
+
|R2=Next of Kin
|ID=Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.
+
|D2=Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
|O=Phantasm
+
 
|OD=Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.
+
|U3=36
}}
+
|R3=Pride
 +
|D3=Regain 294 Mana for each Zombie Dog you sacrifice.
 +
 
 +
|U4=41
 +
|R4=For the Master
 +
|D4=Gain 6202 Life for each Zombie Dog you sacrifice.
 +
 
 +
|U5=51
 +
|R5=Provoke the Pack
 +
|D5=Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mass Confusion
 
|Skill=Mass Confusion
|Level=24
+
|Level=22
|Resource=None
+
|Resource=-74
 
|Cooldown=60 s
 
|Cooldown=60 s
|SD=Incite paranoia in enemies, causing some to fight for you for 8 seconds.
+
|SD=Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
|A=Devolution
+
 
|AD=Targets killed while confused have a 99% chance of spawning a zombie dog.
+
|U1=26
|C=Paranoia
+
|R1=Unstable Realm
|CD=All enemies in the area take 80% additional damage.
+
|D1=Reduces the cooldown of Mass Confusion to 45 seconds.
|G=Unstable Realm
+
 
|GD=Cooldown reduced to 4 seconds.
+
|U2=34
|I=Mass Hysteria
+
|R2=Devolution
|ID=Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
+
|D2=Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
|O=Mass Hallucination
+
 
|OD=Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.
+
|U3=43
}}
+
|R3=Mass Hysteria
 +
|D3=Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
 +
 
 +
|U4=46
 +
|R4=Paranoia
 +
|D4=All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
 +
 
 +
|U5=54
 +
|R5=Mass Hallucination
 +
|D5=Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.}}
 
<br>
 
<br>
  
===Support===
+
===Decay===
 
{{Skill header
 
{{Skill header
 
|Resource=Mana}}
 
|Resource=Mana}}
 +
 
{{Skill stats
 
{{Skill stats
|Skill=Summon Zombie Dogs
+
|Skill=Zombie Charger
|Level=1
+
|Level=14
|Resource=-176
+
|Resource=-140
|Cooldown=60 s
+
|Cooldown=None
|SD=Summon 3 zombie dogs from the depths to fight by your side.
+
|SD=Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
|A=Leeching Beasts
+
 
|AD=Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.
+
|U1=21
|C=Burning Dogs
+
|R1=Leprous Zombie
|CD=Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.
+
|D1=The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
|G=Final Gift
+
 
|GD=Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.
+
|U2=27
|I=Life Link
+
|R2=Undeath
|ID=70% of damage taken is absorbed by your zombie dogs.
+
|D2=If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
|O=Rabid Dogs
+
 
|OD=Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.
+
|U3=33
}}
+
|R3=Wave of Zombies
 +
|D3=Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.
 +
 
 +
|U4=42
 +
|R4=Explosive Beast
 +
|D4=Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
 +
 
 +
|U5=54
 +
|R5=Zombie Bears
 +
|D5=Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Grasp of the Dead
+
|Skill=Spirit Barrage
|Level=3
+
|Level=17
|Resource=-53
+
|Resource=-108
|Cooldown=8 s
+
|Cooldown=None
|SD=Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.
+
|SD=Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
|A=Death is Life
+
 
|AD=Killed targets have a 65% chance to produce a health globe.
+
|U1=23
|C=Groping Eels
+
|R1=The Spirit Is Willing
|CD=Increases the damage done to 51 physical damage per second.
+
|D1=Gain 44 Mana every time Spirit Barrage hits.
|G=Desperate Grasp
+
 
|GD=Reduces the cooldown to 4.5 seconds.
+
|U2=32
|I=Rain of Corpses
+
|R2=Well of Souls
|ID=Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.
+
|D2=An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
|O=Unbreakable Grasp
+
 
|OD=Increase the slow amount to 64%.
+
|U3=37
}}
+
|R3=Phantasm
 +
|D3=Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
 +
 
 +
|U4=44
 +
|R4=Phlebotomize
 +
|D4=Regain 3% of damage dealt with Spirit Barrage as Life.
 +
 
 +
|U5=59
 +
|R5=Manitou
 +
|D5=Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Hex
+
|Skill=Acid Cloud
|Level=6
+
|Level=22
|Resource=-176
+
|Resource=-172
|Cooldown=10 s
+
|Cooldown=None
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
+
|SD=Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
|A=Jinx
+
 
|AD=Increases the damage taken by hexed targets to 90%.
+
|U1=26
|C=Painful Transformation
+
|R1=Acid Rain
|CD=Hexed targets bleed for 39 damage per second while hexed.
+
|D1=Increases the initial area of effect of Acid Cloud to 24 yards.
|G=Hedge Magic
+
 
|GD=The Fetish Shaman will periodically heal friendly targets for 5322 Life.
+
|U2=30
|I=Angry Chicken
+
|R2=Lob Blob Bomb
|ID=You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.
+
|D2=The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.
|O=Unstable Form
+
 
|OD=Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.
+
|U3=39
}}
+
|R3=Slow Burn
 +
|D3=Increases the duration of the acid pools left behind to 6 seconds.
 +
 
 +
|U4=46
 +
|R4=Kiss of Death
 +
|D4=Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
 +
 
 +
|U5=55
 +
|R5=Corpse Bomb
 +
|D5=Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Sacrifice
+
|Skill=Wall of Zombies
|Level=16
+
|Level=28
|Resource=None
+
|Resource=-103
|Cooldown=None
+
|Cooldown=25 s
|SD=All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.
+
|SD=Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
|A=Next of Kin
+
 
|AD=Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.
+
|U1=32
|C=Provoke the Pack
+
|R1=Barricade
|CD=Increase all damage done by 40% for every sacrificed dog for 60 seconds.
+
|D1=Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
|G=Pride
+
 
|GD=Recover 792 Mana for each sacrificed dog.
+
|U2=35
|I=For the Master
+
|R2=Unrelenting Grip
|ID=Gain 3513 Life for each sacrificed dog.
+
|D2=Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
|O=Black Blood
+
 
|OD=Black inky goo shoots out and slows all affected enemies for 9 seconds.
+
|U3=41
}}
+
|R3=Creepers
 +
|D3=Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
 +
 
 +
|U4=49
 +
|R4=Pile On
 +
|D4=Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
 +
 
 +
|U5=60
 +
|R5=Dead Rush
 +
|D5=Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.}}
 +
<br>
 +
 
 +
===Voodoo===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Gargantuan
 
|Skill=Gargantuan
|Level=18
+
|Level=19
|Resource=-528
+
|Resource=-147
|Cooldown=120 s
+
|Cooldown=60 s
|SD=Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.
+
|SD=Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
|A=Bruiser
+
 
|AD=Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.
+
|U1=22
|C=Restlesss Giant
+
|R1=Humongoid
|CD=When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.
+
|D1=The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
|G=Wrathful Protector
+
 
|GD=The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.
+
|U2=29
|I=Humongoid
+
|R2=Restless Giant
|ID=Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.
+
|D2=20% movement speed, 35% attack speed, 200% Physical damage
|O=Big Stinker
+
 
|OD=The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.
+
|U3=39
}}
+
|R3=Wrathful Protector
 +
|D3=Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.
 +
 
 +
|U4=48
 +
|R4=Big Stinker
 +
|D4=The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
 +
 
 +
|U5=56
 +
|R5=Bruiser
 +
|D5=The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Big Bad Voodoo
 
|Skill=Big Bad Voodoo
Line 385: Line 592:
 
|Resource=None
 
|Resource=None
 
|Cooldown=120 s
 
|Cooldown=120 s
|SD=Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.
+
|SD=Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
|A=Boogie Man
+
 
|AD=Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.
+
|U1=31
|C=Slam Dance
+
|R1=Jungle Drums
|CD=Also increases the damage of all allies in the area by 40%.
+
|D1=Increases the duration of the ritual to 30 seconds.
|G=Rain Dance
+
 
|GD=Recover 1584 Mana per second while in the ritual area.
+
|U2=37
|I=Jungle Drums
+
|R2=Rain Dance
|ID=Increases the duration of the ritual to 48 seconds.
+
|D2=The ritual restores 122 Mana per second while standing in the ritual area.
|O=Ghost Trance
+
 
|OD=Also heals all allies in the area for 4.0% of their maximum Life per second.
+
|U3=44
}}
+
|R3=Slam Dance
 +
|D3=The Fetish increases the damage of all nearby allies by 30%.
 +
 
 +
|U4=50
 +
|R4=Ghost Trance
 +
|D4=The ritual heals all nearby allies for 5% of their maximum Life per second.
 +
 
 +
|U5=58
 +
|R5=Boogie Man
 +
|D5=Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Fetish Army
 
|Skill=Fetish Army
|Level=29
+
|Level=30
 
|Resource=None
 
|Resource=None
 
|Cooldown=120 s
 
|Cooldown=120 s
|SD=Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.
+
|SD=Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
|A=Head Hunters
+
 
|AD=Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.
+
|U1=34
|C=Fetish Ambush
+
|R1=Fetish Ambush
|CD=Each Fetish deals 146-167 physical damage to any enemy near it as they appear.
+
|D1=Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
|G=Devoted Following
+
 
|GD=Decreases the cooldown to 50 seconds.
+
|U2=40
|I=Legion of Daggers
+
|R2=Devoted Following
|ID=Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.
+
|D2=Decreases the cooldown of Fetish Army to 90 seconds.
|O=Tiki Torchers
+
 
|OD=Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.
+
|U3=46
}}
+
|R3=Legion of Daggers
 +
|D3=Increases number of dagger-wielding Fetishes summoned by 3.
 +
 
 +
|U4=52
 +
|R4=Tiki Torchers
 +
|D4=Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
 +
 
 +
|U5=60
 +
|R5=Head Hunters
 +
|D5=Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.}}
 
<br>
 
<br>
  
Line 424: Line 650:
 
|-valign=top
 
|-valign=top
 
!Circle of Life
 
!Circle of Life
|align=center|10
+
|align=center| 10
|Gain 10% of your maximum Mana whenever you are healed by a health globe.
+
|Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
 
|-valign=top
 
|-valign=top
!Vermin
+
!Jungle Fortitude
|align=center|10
+
|align=center| 10
|Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
+
|Reduces all damage taken by you and your pets by 20%.
 
|-valign=top
 
|-valign=top
 
!Spiritual Attunement
 
!Spiritual Attunement
|align=center|13
+
|align=center| 13
|Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
+
|Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
 
|-valign=top
 
|-valign=top
 
!Gruesome Feast
 
!Gruesome Feast
|align=center|15
+
|align=center| 16
|Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
+
|Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
 +
|-valign=top
 +
!Bad Medicine
 +
|align=center| 20
 +
|Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
 
|-valign=top
 
|-valign=top
 
!Blood Ritual
 
!Blood Ritual
|align=center|17
+
|align=center| 20
|50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
+
|15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
 
|-valign=top
 
|-valign=top
 
!Zombie Handler
 
!Zombie Handler
|align=center|19
+
|align=center| 24
|You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.
+
|You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.
 
|-valign=top
 
|-valign=top
 
!Pierce the Veil
 
!Pierce the Veil
|align=center|20
+
|align=center| 27
|All of your damage is increased by 20% but your Mana costs are increased by 30%.
+
|All of your damage is increased by 20%, but your Mana costs are increased by 30%.
 +
|-valign=top
 +
!Fetish Sycophants
 +
|align=center| 30
 +
|Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
 +
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies
 +
|-valign=top
 +
!Spirit Vessel
 +
|align=center| 30
 +
|Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
 
|-valign=top
 
|-valign=top
 
!Rush of Essence
 
!Rush of Essence
|align=center|23
+
|align=center| 36
|Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk
+
|Spirit spells return 30% of their Mana cost over 10 seconds.
 +
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk
 
|-valign=top
 
|-valign=top
 
!Vision Quest
 
!Vision Quest
|align=center|25
+
|align=center| 40
|Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.
+
|Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
 
|-valign=top
 
|-valign=top
 
!Fierce Loyalty
 
!Fierce Loyalty
|align=center|26
+
|align=center| 45
|All your pets gain 100% of the benefit of your thorns items.
+
|All your pets get 100% of the benefit of your Thorns and Life regeneration items.
 
|-valign=top
 
|-valign=top
!Death Trance
+
!Grave Injustice
|align=center|28
+
|align=center| 50
|Reduce damage by 20% whenever you are below 50% of your maximum Life.
+
|Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
 
|-valign=top
 
|-valign=top
 
!Tribal Rites
 
!Tribal Rites
|align=center|30
+
|align=center| 55
|The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
+
|The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
 
|}
 
|}

Latest revision as of 19:35, 16 September 2012