Difference between revisions of "Absorb"
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{{Absorb nav}} | {{Absorb nav}} | ||
− | + | Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied. | |
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance. | #Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance. | ||
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb. | #Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb. | ||
#Healing equivalent to total damage absorbed is applied. | #Healing equivalent to total damage absorbed is applied. | ||
#Damage remaining after percentage and integer Absorb is applied. | #Damage remaining after percentage and integer Absorb is applied. | ||
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− | {{Number table}} | + | The net result depends on current [[life]] at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total damage absorbed. |
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+ | There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows: | ||
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+ | Percentage damage decrease = Resist + (100-Resist * Absorb/50) | ||
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+ | {{Number table}} width=75% | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=11% rowspan=2|Resist |
− | !colspan=8|Absorb | + | !colspan=8|Absorb |
|-align=center | |-align=center | ||
− | !width= | + | !width=11%|5% |
− | !width= | + | !width=11%|10% |
− | !width= | + | !width=11%|15% |
− | !width= | + | !width=12%|20% |
− | !width= | + | !width=11%|25% |
− | !width= | + | !width=11%|30% |
− | !width= | + | !width=11%|35% |
− | !width= | + | !width=11%|40% |
|- | |- | ||
− | !{{Warn|=-100}} | + | !{{Warn|=-100%}} |
− | |{{Warn|=-80 | + | |{{Warn|=-80.0%}} |
+ | |{{Warn|=-60.0%}} | ||
+ | |{{Warn|=-40.0%}} | ||
+ | |{{Warn|=-20.0%}} | ||
+ | |0.0% | ||
+ | |20.0% | ||
+ | |40.0% | ||
+ | |60.0% | ||
|- | |- | ||
− | !{{Warn|=-75}} | + | !{{Warn|=-75%}} |
− | |{{Warn|=-57.5}} | + | |{{Warn|=-57.5%}} |
+ | |{{Warn|=-40.0%}} | ||
+ | |{{Warn|=-22.5%}} | ||
+ | |{{Warn|=-5.0%}} | ||
+ | |12.5% | ||
+ | |30.0% | ||
+ | |47.5% | ||
+ | |65.0% | ||
|- | |- | ||
− | !{{Warn|=-50}} | + | !{{Warn|=-50%}} |
− | |{{Warn|=-35 | + | |{{Warn|=-35.0%}} |
+ | |{{Warn|=-20.0%}} | ||
+ | |{{Warn|=-5.0%}} | ||
+ | |10.0% | ||
+ | |25.0% | ||
+ | |40.0% | ||
+ | |55.0% | ||
+ | |70.0% | ||
|- | |- | ||
− | !{{Warn|=-25}} | + | !{{Warn|=-25%}} |
− | |{{Warn|=-12.5}}| | + | |{{Warn|=-12.5%}} |
+ | |0.0% | ||
+ | |12.5% | ||
+ | |25.0% | ||
+ | |37.5% | ||
+ | |50.0% | ||
+ | |62.5% | ||
+ | |75.0% | ||
|- | |- | ||
− | !0 | + | !0% |
− | |10 | + | |10.0% |
+ | |20.0% | ||
+ | |30.0% | ||
+ | |40.0% | ||
+ | |50.0% | ||
+ | |60.0% | ||
+ | |70.0% | ||
+ | |80.0% | ||
|- | |- | ||
− | !25 | + | !25% |
− | |32.5 | + | |32.5% |
+ | |40.0% | ||
+ | |47.5% | ||
+ | |55.0% | ||
+ | |62.5% | ||
+ | |70.0% | ||
+ | |77.5% | ||
+ | |85.0% | ||
|- | |- | ||
− | !50 | + | !50% |
− | |55 | + | |55.0% |
+ | |60.0% | ||
+ | |65.0% | ||
+ | |70.0% | ||
+ | |75.0% | ||
+ | |80.0% | ||
+ | |85.0% | ||
+ | |90.0% | ||
|- | |- | ||
− | !75 | + | !{{U|=75%}} |
− | |77.5 | + | |77.5% |
+ | |80.0% | ||
+ | |82.5% | ||
+ | |85.0% | ||
+ | |87.5% | ||
+ | |90.0% | ||
+ | |92.5% | ||
+ | |95.0% | ||
|- | |- | ||
− | !80 | + | !{{U|=80%}} |
− | |82 | + | |82.0% |
+ | |84.0% | ||
+ | |86.0% | ||
+ | |88.0% | ||
+ | |90.0% | ||
+ | |92.0% | ||
+ | |94.0% | ||
+ | |96.0% | ||
|- | |- | ||
− | !85 | + | !{{U|=85%}} |
− | |86.5 | + | |86.5% |
+ | |88.0% | ||
+ | |89.5% | ||
+ | |91.0% | ||
+ | |92.5% | ||
+ | |94.0% | ||
+ | |95.5% | ||
+ | |97.0% | ||
|- | |- | ||
− | !90 | + | !{{U|=90%}} |
− | |91 | + | |91.0% |
+ | |92.0% | ||
+ | |93.0% | ||
+ | |94.0% | ||
+ | |95.0% | ||
+ | |96.0% | ||
+ | |97.0% | ||
+ | |98.0% | ||
|- | |- | ||
− | !95 | + | !{{U|=95%}} |
− | |95.5 | + | |95.5% |
+ | |96.0% | ||
+ | |96.5% | ||
+ | |97.0% | ||
+ | |97.5% | ||
+ | |98.0% | ||
+ | |98.5% | ||
+ | |99.0% | ||
|} | |} | ||
+ | So for example, Resist 75% and 20% Absorb can reduce damage by 85%, equivalent to Resist 85% (so 20% Absorb is equivalent to +10% Maximum Resist with Resist +10%). | ||
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+ | However, when Resist -125% is applied, Resist 85% is decreased to {{Warn|=-40%}}: when applied to Resist 75% and 20% Absorb, it is decreased to -50%, increasing damage from 15% to 150%; 150% damage can be decreased by 20% Absorb (30% damage) then equivalent healing (30% damage) is applied, decreasing 150% damage to 90%; 90% damage is equivalent to Resist 10% (or (75-125) + (100-(75-125) * 20/50) ). | ||
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+ | Some more examples: | ||
*[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows: | *[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows: | ||
− | #LR 75% | + | #LR 75% decreases 60 to 15 |
− | #20% LA | + | #20% LA decreases 15 to 12 (-3) |
− | #LA +20 | + | #LA +20 decreases 12 to 0 (-12) |
#15 (3+12) healing applied | #15 (3+12) healing applied | ||
#0 damage applied | #0 damage applied | ||
− | *Player with 45/100 life would be healed for 15 ( min ( 100-45 , 15 ) ) life, resulting in 60 (45 + 15 - 0) life after damage applied (+15 life). | + | *Player with 45/100 life would be healed for 15 ( min(100-45 , 15) ) life, resulting in 60 (45+15-0) life after damage applied (+15 life). |
− | *Player with 90/100 life would be healed for 10 ( min ( 100-90 , 15 ) ) life, resulting in 100 (90 + 10 - 0) life after damage applied (+10 life). | + | *Player with 90/100 life would be healed for 10 ( min(100-90 , 15) ) life, resulting in 100 (90+10-0) life after damage applied (+10 life). |
*LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows: | *LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows: | ||
− | #LR 75% | + | #LR 75% decreases 180 to 45 |
− | #20% LA | + | #20% LA decreases 45 to 36 (-9) |
− | #LA +20 | + | #LA +20 decreases 36 to 16 (-20) |
#29 (9+20) healing applied | #29 (9+20) healing applied | ||
#16 damage applied | #16 damage applied | ||
− | *Player with 45/100 life would be healed for 29 ( min ( 100-45 , 29 ) ) life, resulting in 58 (45 + 29 - 16) life after damage applied (+13 life). | + | *Player with 45/100 life would be healed for 29 ( min (100-45 , 29) ) life, resulting in 58 (45+29-16) life after damage applied (+13 life). |
− | *Player with 90/100 life would be healed for 10 ( min ( 100-90 , 29 ) ) life, resulting in 84 (90 + 10 - 16) life after damage applied (-6 life). | + | *Player with 90/100 life would be healed for 10 ( min (100-90 , 29) ) life, resulting in 84 (90+10-16) life after damage applied (-6 life). |
Latest revision as of 05:26, 11 August 2013
Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.
Reference
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