Difference between revisions of "Follower"

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m (moved Templar (Diablo III) to Follower: Eliminating conflict with Hellgate: London's Templar page, merging individual follower pages due to lack of development)
 
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{{Diablo III nav|Templar=}}
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{{Diablo III nav|Follower=}}
 
{{Intro}}
 
{{Intro}}
One of three available followers in the game as of the Diablo 3 Beta (patch 9), Kormac is a warrior of the templar order that wields a melee javelin and shield while fighting alongside the hero.
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A Follower is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements, but are designed not to 'outshine' the hero. Blizzard initially intended followers to be available in Normal only, but after feedback they will be available in all difficulty levels.
  
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*[http://us.battle.net/d3/en/follower/templar/ Templar]
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*[http://us.battle.net/d3/en/follower/scoundrel/ Scoundrel]
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*[http://us.battle.net/d3/en/follower/enchantress/ Enchantress]
  
*[http://us.battle.net/d3/en/follower/templar/ Diablo 3 game guide: Templar]
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Each follower has eight skills arranged in exclusive pairs. The player gains the option to choose one skill from each pair when the follower reaches levels 5, 10, 15 and 20. Skill descriptions are based on a level 60 follower.
 
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==Gameplay==
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==Templar==
The Templar follower is acquired in the Catacombs level 3 as part of the Reign of the Black King quest in Act 1. Kormac follows the hero or party through the end of the level, where part of his backstory is resolved and he afterwards offers to join the player as a permanent follower.
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Kormac is a warrior of the Templar order found in the Cathedral Level 3 as part of the Reign of the Black King quest in Act 1. He follows the hero to the end of the level, where part of his backstory is resolved. Afterwards he offers to join the player on a permanent basis. He is equipped with a melee javelin and shield which may be replaced, and he can also wear two rings and an amulet.
As with other followers, the Templar is only available as a companion during solo gameplay.
 
<br>
 
<br>
 
==Skills==
 
The templar has eight skills arranged in exclusive pairs. The player gains the option to choose one skill from each pair for the Templar to use when the Templar reaches levels 5, 10, 15 and 20. The skill descriptions are based on a level 60 follower.
 
<br>
 
<br>
 
===Level 5===
 
  
*Heal
 
**Heals you or the Templar for 2030 life
 
**Cooldown: 15 seconds
 
  
*Intervene
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{{Text table}} width=100%
**Taunts enemies attacking you for 5 seconds when you are below 50% health.
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|-valign=top
**Cooldown: 30 seconds
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!width=43 align=center|Unlock<br>Level
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!width=139|Skill
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!width=67 align=center|Cooldown
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!Description
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|-valign=top
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!rowspan=2 align=center| 5
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!Heal
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|align=center| 30 s
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|Heals you or the Templar for 4651 Life.
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|-valign=top
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!Intervene
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|align=center| 60 s
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|Taunts enemies attacking player for 3 seconds when hero is below 50% Life.
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|-valign=top
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!rowspan=2 align=center| 10
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!Intimidate
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|align=center| None
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|Enemy units are slowed by 60% for 3 seconds when they hit the Templar.
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|-valign=top
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!Loyalty
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|align=center| None
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|Regenerates 155 Life per second for you and the Templar.
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|-valign=top
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!rowspan=2 align=center| 15
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!Charge
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|align=center| 30 s
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|Charges a target, dealing 50% weapon damage and stunning all enemies within 8 yards for 2 seconds.
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|-valign=top
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!Onslaught
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|align=center| 15 s
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|Delivers a massive blow to an enemy for 200% weapon damage.
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|-valign=top
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!rowspan=2 align=center| 20
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!Guardian
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|align=center| 30 s
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|Rush to the aid of wounded ally, knocking back enemies within 15 yards and healing the wounded ally for 4651 Life.
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|-valign=top
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!Inspire
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|align=center| None
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|Increase resource generation for all allies that the Templar is following.
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*Mana: 2 per second
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*Arcane Power: 0.5 per second
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*Hatred: 1 per second
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*Fury: 8% generated
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*Spirit: 12% generated
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|}
 
<br>
 
<br>
  
===Level 10===
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==Scoundrel==
*Intimidate
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{{Text table}} width=100%
**Enemy units are slowed by 50% for 3 seconds when they hit the Templar. Does not stack with other slows.
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|-valign=top
*Loyalty
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!width=43 align=center|Unlock<br>Level
**Regenerates 50 Life per second for you and the Templar.
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!width=139|Skill
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!width=67 align=center|Cooldown
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!Description
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|-valign=top
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!rowspan=2 align=center| 5
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!Crippling Shot
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|align=center| 6 s
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|Ranged attack that slows the target by 60% for 3 seconds.
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|-valign=top
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!Poison Bolts
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|align=center| 6 s
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|Ranged attack which deals 40% weapon damage and an additional 40% weapon damage as Poison damage over 3 seconds.
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|-valign=top
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!rowspan=2 align=center| 10
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!Dirty Fighting
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|align=center| 30 s
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|Blinds enemies in front of the Scoundrel for 3 seconds.
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|-valign=top
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!Vanish
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|align=center| 30 s
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|The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 15505 Life.
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|-valign=top
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!rowspan=2 align=center| 15
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!Multishot
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|align=center| None
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|The Scoundrel's ranged attacks fire 3 bolts at a time.
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|-valign=top
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!Powered Shot
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|align=center| 20 s
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|Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane damage to targets within 6 yards and has a 50% chance to Stun them for 2 seconds.
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|-valign=top
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!rowspan=2 align=center| 20
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!Anatomy
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|align=center| None
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|Increases Critical Hit Chance by 3% for the Scoundrel and his allies.
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|-valign=top
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!Hysteria
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|align=center| None
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|Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.
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|}
 
<br>
 
<br>
  
===Level 15===
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==Enchantress==
*Charge
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{{Text table}} width=100%
**Charges a target, dealing 150% weapon damage and stunning all enemies within 15 yards for 3 seconds.
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|-valign=top
**Cooldown: 15 seconds
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!width=43 align=center|Unlock<br>Level
*Onslaught
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!width=139|Skill
**Delivers a massive blow to an enemy for 200% weapon damage plus 120 - 162 Physical damage.
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!width=67 align=center|Cooldown
**Cooldown: 15 seconds
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!Description
<br>
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|-valign=top
 
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!rowspan=2 align=center| 15
===Level 20===
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!Charm
*Guardian
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|align=center| 25 s
**When an ally of the Templar is low on health, the Templar will charge enemies near the ally, damaging enemies for 300% weapon damage and stunning them for 5 seconds. The Templar will also heal the wounded ally for 1218 - 1624 Life, and grant them 59 Life regeneration for 15 seconds.
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|Charms an enemy to fight for you for 4 seconds.
**Cooldown: 30 seconds
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|-valign=top
*Inspire
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!Forceful Push
**Increase resource generation for all allies that the Templar is following.
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|align=center| 10 s
**Mana: 13 per second.
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|Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane damage and knocking back all monsters caught within it.
**Arcane Power: 1 per second.
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|-valign=top
**Hatred: 1 per second.
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!rowspan=2 align=center| 20
**Discipline: 1 per second.
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!Powered Armor
**Fury: 10% generated.
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|align=center| None
**Spirit: 10% generated.
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|Enchantress buffs herself and her allies, increasing Armor by 15%. Attackers are slowed by 30% for 3 seconds.
<br>
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|-valign=top
 
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!Reflect Missiles
==Equipment==
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|align=center| 20 s
 
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|Place a shield on the Enchantress and her allies that reflects incoming projectiles for 5 seconds.
When the templar, Kormac, joins the adventurer's party, he is equipped with a basic javelin and shield. The templar's equipment may be upgraded with better javelins and shields, and with two rings and an amulet. (As of beta patch 9)
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|-valign=top
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!rowspan=2 align=center| 25
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!Disorient
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|align=center| 45 s
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|Cast a flash of Confusion on a group of enemies in an area, causing them to stumble around disoriented for 2 seconds.
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|-valign=top
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!Erosion
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|align=center| 15 s
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|Conjures a pool of energy that deals 50% Arcane weapon damage per second. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
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|-valign=top
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!rowspan=2 align=center| 30
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!Focused Mind
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|align=center| None
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|An aura that increases attack speed by 3% to allies within 40 yards.
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|-valign=top
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!Mass Control
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|align=center| 60 s
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|The Enchantress lobs a bulb of magical energy at the player that will hex all enemies within 15 yards into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.
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|}

Latest revision as of 16:08, 7 September 2012