Difference between revisions of "Enemy Resistance"

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{{Enemy Resistance nav}}
 
{{Enemy Resistance nav}}
*-% Enemy Resistance only applied if target is not Immune (Resist <100%), to all damage of the user.
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-% Enemy Resistance decreases enemy resistance, but only if < 100%. It only applies to any damage applied  by the user.
*Does not apply to [[pet]]s summoned by the user (including sentry [[traps]]), with the exception of [[Hydra (pet)|Hydra]].
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*When present on [[two weapons]], the percentages of both are summed and applied to the enemy. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1421292] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1421318]
*When using [[two weapons]] -% Enemy Resistance of both is applied to skill damage, or attack damage of either weapon.
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* In LoD it does not apply to damage applied by [[pet]]s summoned by the user (including sentry [[traps]]), with the sole exception of [[Hydra]].
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: In D2R it is inherited by the following [[pet]]s:
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:* [[Hydra]] (fire),
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:* [[Blade Sentinel]] (fire, lightning, cold, poison),
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:* [[Charged Bolt Sentry]] and [[Lightning Sentry]] (lightning),
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:* [[Wake of Fire]] and [[Wake of Inferno]] (fire),
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:* [[Death Sentry]] (fire and lightning).
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* In data files this stat is called "passive pierce" (for example <code><nowiki>passive_fire_pierce</nowiki></code>).
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Decreasing enemy resistance can have a significant impact on damage, particularly after removing an immunity. For example, casting level 7 [[Lower Resist]] decreases Resist 100% to 90%, so the immunity is removed but only 10% damage is applied; -15% Enemy Resistance decreases it from 90% to 75% to increase damage from 10% to 25%, multiplying it by 2.5 (25/10); another -25% Enemy Resistance decreases it from 75% to 50% to increase damage from 25% to 50%, multiplying it by 2 (50/25) or 5 (50/10) overall.
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The table below lists multipliers of {{C|=damage}} (or {{S|=effective life}}) as resistance decreases (or increases):
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{{Number table}} width=75%
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|-
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!colspan=9 align=center|Resistance
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|-valign=top align=center
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!width=11% rowspan=2|Initial
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!colspan=8|Final
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|-align=center
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!width=11%|0%
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!width=11%|25%
 +
!width=11%|50%
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!width=12%|75%
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!width=11%|80%
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!width=11%|85%
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!width=11%|90%
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!width=11%|95%
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|-
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!align=center|0%
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|1.00
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|{{S|=1.33}}
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|{{S|=2.00}}
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|{{S|=4.00}}
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|{{S|=5.00}}
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|{{S|=6.67}}
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|{{S|=10.00}}
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|{{S|=20.00}}
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|-
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!align=center|25%
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|{{C|=1.33}}
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|1.00
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|{{S|=1.50}}
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|{{S|=3.00}}
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|{{S|=3.75}}
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|{{S|=5.00}}
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|{{S|=7.50}}
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|{{S|=15.00}}
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|-
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!align=center|50%
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|{{C|=2.00}}
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|{{C|=1.50}}
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|1.00
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|{{S|=2.00}}
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|{{S|=2.50}}
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|{{S|=3.33}}
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|{{S|=5.00}}
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|{{S|=10.00}}
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|-
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!align=center|75%
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|{{C|=4.00}}
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|{{C|=3.00}}
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|{{C|=2.00}}
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|1.00
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|{{S|=1.25}}
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|{{S|=1.67}}
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|{{S|=2.50}}
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|{{S|=5.00}}
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|-
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!align=center|80%
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|{{C|=5.00}}
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|{{C|=3.75}}
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|{{C|=2.50}}
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|{{C|=1.25}}
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|1.00
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|{{S|=1.33}}
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|{{S|=2.00}}
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|{{S|=4.00}}
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|-
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!align=center|85%
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|{{C|=6.67}}
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|{{C|=5.00}}
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|{{C|=3.33}}
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|{{C|=1.67}}
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|{{C|=1.33}}
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|1.00
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|{{S|=1.50}}
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|{{S|=3.00}}
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|-
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!align=center|90%
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|{{C|=10.00}}
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|{{C|=7.50}}
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|{{C|=5.00}}
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|{{C|=2.50}}
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|{{C|=2.00}}
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|{{C|=1.50}}
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|1.00
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|{{S|=2.00}}
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|-
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!align=center|95%
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|{{C|=20.00}}
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|{{C|=15.00}}
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|{{C|=10.00}}
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|{{C|=5.00}}
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|{{C|=4.00}}
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|{{C|=3.00}}
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|{{C|=2.00}}
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|1.00
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|}
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Of course it can result in Resist < 0% as well, decreasing it to the floor of -100%.
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==Reference==
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)

Latest revision as of 06:04, 5 September 2024