Difference between revisions of "Poison Resist"

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{{Resistance nav}}
 
{{Resistance nav}}
 
{{Intro}}
 
{{Intro}}
 +
{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].
 +
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 +
*It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
 +
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 +
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].
 
|}
 
|}
  
  
==Charm==
+
==Item==
<br>
 
  
===Small Charm===
+
===Potion===
 +
{{Skill bonus}}
 +
|-
 +
| +50%
 +
!align=left|[[Antidote Potion]] <sup>1</sup>
 +
|1
 +
|No
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span>
 +
<br/>
 +
<br/>
 +
===Charm===
 +
 
 +
====Small Charm====
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|40
 
|40
 
|}
 
|}
<br>
+
<br/>
  
===Large Charm===
+
====Large Charm====
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|35
 
|35
 
|}
 
|}
<br>
+
<br/>
 +
 
 +
====Grand Charm====
 +
{{Skill bonus}}
 +
|-
 +
|{{Warn|=-(70-90)%}}
 +
!align=left|[[Rotting Fissure|{{U|=Rotting Fissure Grand Charm}}]]
 +
|75
 +
|No (D2R only)
 +
|}
  
===Grand Charm===
 
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|30  
 
|30  
 
|}
 
|}
<br>
+
<br/>
  
==Any socket==
+
===Any socket===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|19
 
|19
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span>
 
+
<br/>
*Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Cold Resist prefixes.
+
<br/>
<br>
+
===Helm===
<br>
 
==Helm==
 
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
| +30%
 
| +30%
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in helm socket
+
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket
 
|17
 
|17
 
|No
 
|No
Line 145: Line 168:
 
|29
 
|29
 
|No
 
|No
 +
|-
 +
| +(40-60)%
 +
|align=left|[[Cure|{{Ub|=Cure}}]] helm
 +
|35
 +
!{{Warn|=Yes}} (D2R only)
 
|-
 
|-
 
| +70%
 
| +70%
 
!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]]
 
!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]]
 
|83
 
|83
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
+
<br/>
  
===Circlet===
+
====Circlet====
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|25
 
|25
 
|}
 
|}
<br>
+
<br/>
  
==Amulet==
+
===Amulet===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
| +25%
 
| +25%
!align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]]
+
!align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]]
 
| -
 
| -
 
|No
 
|No
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Body armor==
+
===Body armor===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
| +30%
 
| +30%
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in body armor socket
+
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket
 
|17
 
|17
 
|No
 
|No
Line 289: Line 317:
 
|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Weapon==
+
===Weapon===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|55
 
|55
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span>
 
+
<br/>
<sup>1</sup> Excluding orbs
+
<br/>
<br>
+
====Axe====
<br>
 
===Axe===
 
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
===Crossbow===
+
====Crossbow====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
===Dagger===
+
====Dagger====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
===Orb===
+
====Orb====
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|25
 
|25
 
|}
 
|}
<br>
+
<br/>
  
===Rod===
+
====Rod====
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|25
 
|25
 
|}
 
|}
<br>
+
<br/>
  
====Scepter====
+
=====Scepter=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
====Staff====
+
=====Staff=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
 
| +25%
 
| +25%
!align=left|[[Horadric Staff|{{U|=Horadric Staff}}]]
+
!align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]]
 
| -
 
| -
 
|No
 
|No
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
===Spear===
+
====Spear====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
===Sword===
+
====Sword====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Shield==
+
===Shield===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
| +12%
 
| +12%
|align=left|[[Chipped Emerald]] in shield socket
+
|align=left|[[Chipped Emerald]] in socket
 
|1
 
|1
 
|No
 
|No
 
|-
 
|-
 
| +16%
 
| +16%
|align=left|[[Flawed Emerald]] in shield socket
+
|align=left|[[Flawed Emerald]] in socket
 
|5||No
 
|5||No
 
|-
 
|-
 
| +22%
 
| +22%
|align=left|[[Emerald]] in shield socket
+
|align=left|[[Emerald]] in socket
 
|12
 
|12
 
|No
 
|No
 
|-
 
|-
 
| +28%
 
| +28%
|align=left|[[Flawless Emerald]] in shield socket
+
|align=left|[[Flawless Emerald]] in socket
 
|15
 
|15
 
|No
 
|No
 
|-
 
|-
 
| +40%
 
| +40%
|align=left|[[Perfect Emerald]] in shield socket
+
|align=left|[[Perfect Emerald]] in socket
 
|18
 
|18
 
|No
 
|No
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|-
 
|-
 
| +35%
 
| +35%
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in shield socket
+
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket
 
|17
 
|17
 
|No
 
|No
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|-
 
|-
 
| +(25-26)%
 
| +(25-26)%
|align=left|[[Civerb's Ward|{{Sb|=Civerb's Ward Large Shield}}]] 3 items
+
|align=left|[[Civerb's Ward|{{Sb|=Civerb's Ward Large Shield}}]] (3 items)
 
|9
 
|9
 
|No
 
|No
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|25
 
|25
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +(30-40)%
 
| +(30-40)%
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|No
 
|No
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span>
 
+
<br/>
<sup>1</sup> Poison Resist +48% displayed due to +13% All Resistances.
+
<br/>
<br>
+
====Shrunken head====
<br>
 
===Shrunken head===
 
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Ring==
+
===Ring===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]]
 
!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]]
 
|69
 
|69
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +55%
 
| +55%
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Belt==
+
===Belt===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
| +25%
 
| +25%
|align=left|[[Infernal Sign|{{Sb|=Infernal Sign Heavy Belt}}]] 2 items
+
|align=left|[[Infernal Sign|{{Sb|=Infernal Sign Heavy Belt}}]] (2 items)
 
|5
 
|5
 
|No
 
|No
Line 624: Line 648:
 
|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Boots==
+
===Boots===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Gloves==
+
===Gloves===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
==Set bonus==
+
===Set bonus===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
 
| +15%
 
| +15%
|align=left|[[Milabrega's Regalia|{{Sb|=Milabrega's Regalia}}]] Full
+
|align=left|[[Milabrega's Regalia|{{Ub|=Milabrega's Regalia}}]] (Full)
 
|17
 
|17
 
|No
 
|No
 
|-
 
|-
 
| +25%
 
| +25%
|align=left|[[Cow King's Leathers|{{Sb|=Cow King's Leathers}}]] 2 items
+
|align=left|[[Cow King's Leathers|{{Ub|=Cow King's Leathers}}]] (2 items)
 
|18
 
|18
 
|No
 
|No
 
|}
 
|}
 +
<br/>
 +
 +
==Skill==
 +
 +
===Necromancer===
 +
{{Text table}} width=100%
 +
!width=25% align=left|[[Skill]]
 +
!width=65% align=left|Poison Resist %
 +
!width=10% align=center|Min [[Requirements|Rlvl]]
 +
|-valign=top
 +
!align=left|[[Lower Resist]] <sup>1 2</sup>
 +
| {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}}
 +
|align=right|30
 +
|}
 +
<span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br/>
 +
<sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span>
 +
 +
 +
*It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
 +
 +
 +
[[File:Poison Dagger.png|center|frame|This [[Regurgitator#Corpse Spitter|Corpse Spitter]] needed to be [[curse]]d with Lower Resist to remove its poison immunity, but once it had been stabbed to apply poison damage it could be cursed with [[Decrepify]] and remain poisoned until death (although any subsequent poison damage would not be applied since it is once again immune).]]
 +
 +
 +
*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}}
 +
<br/>
 +
 +
==Pet==
 +
 +
===Druid===
 +
{|{{Number table}} width=75%
 +
|-style=text-align:center
 +
!width=25% align=left|[[Pet]]
 +
!width=25%|Normal
 +
!width=25%|Nightmare
 +
!width=25%|Hell
 +
|-
 +
!align=left|[[Oak Sage]]
 +
|{{IP|=170%}}
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Heart of Wolverine]]
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Spirit of Barbs]]
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|}
 +
<br/>
 +
 +
===Necromancer===
 +
{|{{Number table}} width=75%
 +
|-style=text-align:center
 +
!width=25% align=left|[[Pet]]
 +
!width=25%|Normal
 +
!width=25%|Nightmare
 +
!width=25%|Hell
 +
|-
 +
!align=left|[[Blood Golem]]
 +
|20%
 +
|20%
 +
|20%
 +
|-
 +
!align=left|[[Bone Wall]]
 +
|70%
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Bone Prison]]
 +
|70%
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Iron Golem]]
 +
|{{IP|=100%}}
 +
|{{IP|=100%}}
 +
|{{IP|=100%}}
 +
|-
 +
!align=left|[[Revive]]d
 +
|[[Monster]] PR %
 +
|Monster PR %
 +
|Monster PR %
 +
|}
 +
<br/>
 +
 +
==Monster==
 +
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
 +
*PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so).
 +
<br/>
 +
 +
==Reference==
 +
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
  
  
 
[[Category:Damage]]
 
[[Category:Damage]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 03:50, 21 June 2024