Difference between revisions of "1.07"

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(Created page with "{{Patch nav}} {{Intro}} *Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] |} ;Skill Balance Changes ;Paladin *In expansi...")
 
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#REDIRECT [[Patch#Version 1.07]]
{{Intro}}
 
*Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
 
|}
 
 
 
 
 
;Skill Balance Changes
 
 
 
 
 
;Paladin
 
*In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
 
*In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
 
*Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
 
*Fixed display for Vengeance's damage to reflect its actual damage.
 
*Salvation resistance increased.
 
*Increased damage for Fist of the Heavens.
 
*Decreased the length of time that Converted monsters fight for you.
 
*Increased the damage per level for Sanctuary.
 
*Increased the Smite damage for Holy Shield.
 
*Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
 
*Increased the Mana regeneration rate for Meditation.
 
*Added melee lightning damage to Holy Shock.
 
*Added melee damage to undead to Sanctuary.
 
*Allowed Conviction to reduce an enemy's resistance to a negative value.
 
*Increased the player's resistance penalty for Conviction.
 
*Added a damage bonus to Fanaticism.
 
 
 
 
 
;Barbarian
 
*In expansion games, Whirlwind is now properly modified by weapon speed.
 
*In non-expansion games, Whirlwind remains the same.
 
*Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
 
*Added damage bonuses to Concentrate and Frenzy.
 
*Frenzy now increases in attack speed as more monsters are hit.
 
*Increased the damage bonus on Berserk.
 
*Changed Battle Orders bonus to increase by 3% per level at all levels.
 
*Increased the damage of War Cry.
 
 
 
 
 
;Amazon
 
*Strafe has a greater range.
 
*Impale and Jab are now properly modified by weapon speed.
 
*Impale increases damage with level and decreases the chance to lose durability.
 
*Fend is now uninterruptible and does more damage.
 
 
 
 
 
;Sorceress
 
*Increased the damage of Hydra.
 
*Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
 
*Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
 
*Decreased the Mana cost for Enchant and increased its bonus to fire damage.
 
*The damage inflicted by most skills over level 8 has been increased.
 
 
 
 
 
;Necromancer
 
*Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
 
*Increased duration and adjusted radius for Decrepify.
 
*Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
 
 
 
 
 
;Major Bugs
 
*Fixed a bug with Paladin skills and party/hostility on the borders of town.
 
*Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
 
*Player can no longer steal Life/Mana from inanimate objects.
 
*Fire Mastery now correctly increases damage to the Hydra skill.
 
*Fixed a bug that occasionally prevented Hirelings from dying along with the player.
 
*Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
 
*Fixed the updating of the summonables' health bar on their icons.
 
*Fixed a bug with left-hand swinging on the right-hand spell selection side.
 
*Fixed the pop-up description for Fist of the Heavens.
 
*Fixed the overlapping of the character name and level name in the party screen.
 
*Fixed bug with Barbarian Masteries.
 
 
 
 
 
;Modifications
 
*Gambling prices are now based on the character level.
 
*Sets and Uniques can no longer be gambled for.
 
*Boss monsters now do 30% less damage to Hirelings and minions than before.
 
*Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
 
*General levels for monsters in Nightmare and Hell difficulty have been adjusted.
 
*Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 
*Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
 
*Poison Damage attacks from Monsters, do more damage than before.
 
*Mana and Life stealing effects are reduced by half in Nightmare and Hell.
 
*Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
 
*Adjusted the stocking of vendor inventories based on difficulty level.
 
*Adjusted how Hirelings gain experience.
 
*Adjusted how Hirelings react to missiles.
 
*Adjusted Hireling resistances.
 
*Increased the amount of Gold a character can hold in the Stash.
 
*Increased the power of all Gems/Skulls and added level requirements.
 
*Increased the power of all throwing potions and added level requirements.
 
*Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 
*Sounds for Gems in inventory have changed.
 
*Looting corpses is available only in Hardcore games.
 
*In multi-player, you may only go hostile once per minute with each other player in your game.
 
*New Party Experience Bonus to players in a Party in multiplayer.
 
*Crystal Swords have an increased durability.
 
*Scepter class items have increased damage.
 
 
 
 
 
;Improvements
 
*Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
 
*Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 
*Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 
*New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 
*Up to 8 "Hotkeys" are available to assign skills to now.
 
*Improved the displays for character status screens.
 
**Total blocking % is now shown and is a related to a player's level and dexterity.
 
**Chance to Hit and Defense against last monster fought is now shown.
 
**Maximum Resistances are now shown in Gold color.
 
**Elemental damage only items, display colors for elemental type damage.
 
*Wells now heal hirelings.
 
*Removed collisions for players with pets.
 
*Pets health will scale up accordingly in Nightmare and Hell difficulty.
 
 
 
 
 
;Attention
 
*Player can no longer steal Life/Mana from certain monster types.
 
*Names of pre-existing Rare Items have changed. However, the item properties have not.
 
*The maximum damage of Enhanced Damage items may change 1-3 points.
 
*The damage of many items has been increased.
 
*Items with one or two sockets may gain an additional socket.
 
*After patching, newly-discovered Set and Unique items will have additional level requirements.
 
*Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
 

Latest revision as of 07:22, 11 February 2017

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