Difference between revisions of "Cyclone Armor"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m (Minor changes) |
Naturelover (talk | contribs) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 39: | Line 39: | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Cyclone Armor ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >11 [[ | + | *+(1-3) Cyclone Armor ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >11 [[pelt]]s. |
<br> | <br> | ||
Line 48: | Line 48: | ||
|align=left|[[Infinity|{{Ub|=Infinity}}]] polearm | |align=left|[[Infinity|{{Ub|=Infinity}}]] polearm | ||
|63 | |63 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
+ | |- | ||
+ | |21||30 | ||
+ | |align=left|[[Infinity|{{Ub|=Infinity}}]] spear (D2R only) | ||
+ | |63 | ||
+ | |No (D2R only) | ||
|} | |} | ||
<br> | <br> | ||
Line 70: | Line 75: | ||
|- | |- | ||
!align=left|Elemental Damage Absorbed | !align=left|Elemental Damage Absorbed | ||
− | | | + | |40||52||64||76||88||100||112||124||136||148 |
|} | |} | ||
Line 80: | Line 85: | ||
|- | |- | ||
!align=left|Elemental Damage Absorbed | !align=left|Elemental Damage Absorbed | ||
− | | | + | |160||172||184||196||208||220||232||244||256||268 |
|} | |} | ||
Line 90: | Line 95: | ||
|- | |- | ||
!align=left|Elemental Damage Absorbed | !align=left|Elemental Damage Absorbed | ||
− | | | + | |280||292||304||316||328||340||352||364||376||388 |
|} | |} | ||
Line 100: | Line 105: | ||
|- | |- | ||
!align=left|Elemental Damage Absorbed | !align=left|Elemental Damage Absorbed | ||
− | | | + | |400||412||424||436||448||460||472||484||496||508 |
|} | |} | ||
Line 110: | Line 115: | ||
|- | |- | ||
!align=left|Elemental Damage Absorbed | !align=left|Elemental Damage Absorbed | ||
− | | | + | |520||532||544||556||568||580||592||604||616||628 |
|} | |} | ||
Line 120: | Line 125: | ||
|- | |- | ||
!align=left|Elemental Damage Absorbed | !align=left|Elemental Damage Absorbed | ||
− | | | + | |640||652||664||676||688||700||712||724||736||748 |
|} | |} | ||
<br> | <br> |
Latest revision as of 03:08, 21 June 2024
This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.
Detail
SourceSkill bonus
Charges
Chance to CastWhen Struck
Levels 1-60
Reference
|