Difference between revisions of "Energy Shield"
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Naturelover (talk | contribs) (added another example - what ost players actually strive for.) |
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− | *Absorbs damage after [[Bone Armor]] and [[Cyclone Armor]] are applied. [ | + | *Absorbs damage after [[Bone Armor]] and [[Cyclone Armor]] are applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] |
− | *Absorbs physical damage, [[Magic Damage]], [[Fire Damage]], [[Lightning Damage]], [[Cold Damage]], [[stamina damage]] and [[mana damage]], but not [[Poison Damage]] (not even the first frame). [ | + | *Absorbs physical damage, [[Magic Damage]], [[Fire Damage]], [[Lightning Damage]], [[Cold Damage]], [[stamina damage]] and [[mana damage]], but not [[Poison Damage]] (not even the first frame). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] |
− | *Applies to damage returned by [[Thorns]], [[Iron Maiden]] and [[ | + | *Applies to damage returned by [[Thorns]], [[Iron Maiden]] and [[Spirit of Barbs]], and to [[Static Field]] damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1489094] |
− | *Does not apply to [[Sacrifice]] self-harm, [[Open Wounds]] or [[Crushing Blow]]. [ | + | *Does not apply to [[Sacrifice]] self-harm, [[Open Wounds]] or [[Crushing Blow]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1489094] |
*Level >39 absorbs 95% damage. | *Level >39 absorbs 95% damage. | ||
*200% of damage absorbed is redirected to mana unless skill points are invested in Telekinesis: | *200% of damage absorbed is redirected to mana unless skill points are invested in Telekinesis: | ||
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− | *Level 20 absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss. | + | *Level 20 Energy Shield absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss. |
− | *100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [ | + | *Level 40 Energy Shield (or higher) absorbs 95% damage: this would result in 100 damage being reduced to 5. With no points in Telekinesis 200% of 95 is redirected to mana, so 5 [[life]] and 180 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 95 is redirected to mana, so 5 life and 71.25 mana is lost instead of 100 life. |
+ | *100 base [[mana damage]] (from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell)) would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] | ||
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana. | *Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana. | ||
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana. | *When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana. | ||
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand. | *When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand. | ||
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items. | *Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items. | ||
− | *Mana damage | + | *Mana damage can be significant enough to make it difficult to maintain ES. {{Warn|=In D2&LoD, melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [https://d2mods.info/forum/viewtopic.php?t=47602] This has been fixed in D2R. |
<br> | <br> | ||
===Damage Taken Goes to Mana=== | ===Damage Taken Goes to Mana=== | ||
− | *% [[Damage Taken Goes to Mana]] returns [[mana]] after Energy Shield's mana loss: ES expires when more mana is lost than the [[Sorceress]] currently has, even if DTGM fully compensates for it afterwards. [ | + | *% [[Damage Taken Goes to Mana]] returns [[mana]] after Energy Shield's mana loss: ES expires when more mana is lost than the [[Sorceress]] currently has, even if DTGM fully compensates for it afterwards. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] |
− | *DTGM can counter ES mana loss when damage is from applicable source and the loss does not result in no mana. In the absence of any later [[ | + | *DTGM can counter ES mana loss when damage is from applicable source and the loss does not result in no mana. In the absence of any later [[damage]] reduction, percentage DTGM (M) required to balance mana loss for any given ES percentage (E) and [[Telekinesis]] level (T) is as follows: |
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− | *Table below lists DTGM percentages required to counter ES mana loss from applicable damage for all combinations of ES and Telekinesis level: maximum 342% DTGM can be equipped by a Sorceress in an unmodified game. [ | + | *Table below lists DTGM percentages required to counter ES mana loss from applicable damage for all combinations of ES and Telekinesis level: maximum 342% DTGM can be equipped by a Sorceress in an unmodified game. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/] Balance may still be achieved for values highlighted in orange when Resist < 0%. Actual percentage can be multiplied by (100-Resist)/100 to achieve virtual percentage: 342% becomes 684% for Resist -100% (final damage is doubled so percentage required is halved). Balance can never be achieved for values highlighted in red in an unmodified game, even for Resist -100%. |
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− | *[[Magic Damage Reduced|(Magic)]] [[Damage Reduced]], [[resistance]] and [[absorb]] can reduce damage applied and thus increase percentage required to counter ES mana loss: Resist 50% will double percentage required, Resist 75% will quadruple it. [ | + | *[[Magic Damage Reduced|(Magic)]] [[Damage Reduced]], [[resistance]] and [[absorb]] can reduce damage applied and thus increase percentage required to counter ES mana loss: Resist 50% will double percentage required, Resist 75% will quadruple it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/] |
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Energy Shield ([[Sorceress]] Only) can spawn on ilvl >24 [[ | + | *+(1-3) Energy Shield ([[Sorceress]] Only) can spawn on ilvl >24 [[orb]]s and [[staff|staves]]. |
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{{Levels 41-50}} | {{Levels 41-50}} | ||
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!align=left|Duration (Seconds) | !align=left|Duration (Seconds) | ||
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{{Levels 51-60}} | {{Levels 51-60}} | ||
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!align=left|Duration (Seconds) | !align=left|Duration (Seconds) | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/sorceress-lightning.shtml Lightning Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/sorceress-lightning.shtml Lightning Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=47602 v1.10-v1.11b Bugs Collection] (Phrozen Keep) |
− | *SSoG, [ | + | *SSoG, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/ Damage Goes To Mana + Energy Shield] (D2 Sorceress) |
Latest revision as of 15:11, 5 September 2024
Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana.
Detail
Damage Taken Goes to Mana
SourceSkill bonus
Levels 1-60
Reference
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