Difference between revisions of "Taunt"
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Onderduiker (talk | contribs) (Added image and caption explaining targeting) |
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− | [[ | + | *Causes normal and minion monsters (with [[Altering AI|a few exceptions]]) to stop, advance to [[melee]] range and only use their default attack on the caster. Targets may revert to previous AI if prevented from advancing to melee range and attacking. |
− | + | [[File:Taunt.png|center|thumb|600px|When target is not selected, one will be sought within 5 1/3 yard [[radius]] of cursor and closest eligible target to [[Barbarian (Diablo II)|Barbarian]] is taunted; if there is none, then closest eligible target to Barbarian within 13 1/3 yard radius of him is taunted, regardless of cursor position. Cursor will need to be moved to taunt another target unless one moves closer to Barbarian.]] | |
− | [[File: | + | [[File:Confuse.gif|center|frame|Overlay above taunted target.]] |
− | *% Damage has a floor of 10%, so level >43 (-90% or more) is potentially redundant against monsters with no +% Damage from skills | + | *% Damage has a floor of 10%, so level >43 (-90% or more) is potentially redundant against monsters with no +% Damage from skills or [[Unique (monster)|Unique]] minion bonuses. |
*% Attack Rating has no floor, so level >48 (-100% or more) is potentially (but not always) redundant. | *% Attack Rating has no floor, so level >48 (-100% or more) is potentially (but not always) redundant. | ||
*[[Cast rate]] | *[[Cast rate]] | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
+ | *Also used by dual-wield [[Barbarian (mercenary)|Barbarian]] [[mercenary]] (D2R only). | ||
+ | <br/> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Taunt ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >11 [[ | + | *+(1-3) Taunt ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >11 [[primal helm]]s. |
− | <br> | + | <br/> |
===[[Chance to Cast]]=== | ===[[Chance to Cast]]=== | ||
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|align=left|[[Myth|{{Ub|=Myth}}]] body armor | |align=left|[[Myth|{{Ub|=Myth}}]] body armor | ||
|25||No | |25||No | ||
+ | |- | ||
+ | | 18 | ||
+ | |18 | ||
+ | |align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword | ||
+ | |41 | ||
+ | |No (D2R only) | ||
|} | |} | ||
− | <br> | + | <br/> |
==Levels 1-60== | ==Levels 1-60== | ||
Line 102: | Line 110: | ||
|105||107||109||111||113||115||117||119||121||123 | |105||107||109||111||113||115||117||119||121||123 | ||
|} | |} | ||
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) |
Latest revision as of 00:09, 18 July 2024
Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners.
Detail
Source
Skill bonus
Chance to CastOn StrikingCast on target.
Levels 1-60
Reference
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