Difference between revisions of "Dragon Tail"
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Onderduiker (talk | contribs) (Added detail on kick damage calculation, image, references, other minor changes) |
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− | *{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} [ | + | *{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121311-the-assassin-class/&do=findComment&comment=1505474] |
− | *Applies [[boots | + | *Applies [[boots|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and [[weapon speed]] determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used. |
*[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] calculates damage as outlined below: | *[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] calculates damage as outlined below: | ||
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− | :Minimum base damage = | + | :Minimum base damage = [ [ ([[Strength (attribute)|Strength]] + [[Dexterity]] - 20) / 4] * (100 + Skill Bonus) / 100] |
− | :Maximum base damage = | + | :Maximum base damage = [ [ (Strength + Dexterity - 20) / 3] * (100 + Skill Bonus) / 100] |
− | *Skill Bonus is +[[% Damage]] from | + | *Skill Bonus is +[[% Damage]] from [[Tiger Strike]]. When Assassin wears boots, boot damage added to base damage is calculated as follows: |
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**[[Critical Strike]] | **[[Critical Strike]] | ||
**[[Deadly Strike]] | **[[Deadly Strike]] | ||
− | * | + | *Applies non-physical attack damage of weapon, items and skills. |
*Radial fire attack damage is a percentage of actual physical attack damage applied by kick, so attacking an [[Immune to Physical]] target will result in no radial [[Fire Damage|fire damage]]. | *Radial fire attack damage is a percentage of actual physical attack damage applied by kick, so attacking an [[Immune to Physical]] target will result in no radial [[Fire Damage|fire damage]]. | ||
*+% [[Fire Skill Damage]] applies to radial fire attack damage. | *+% [[Fire Skill Damage]] applies to radial fire attack damage. | ||
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==Source== | ==Source== | ||
− | *[[ | + | *[[Shadow Warrior]] and [[Shadow Master]] can also use Dragon Tail. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Dragon Tail ([[Assassin]] Only) can spawn on ilvl >18 Exceptional and Elite [[ | + | *+(1-3) Dragon Tail ([[Assassin]] Only) can spawn on ilvl >18 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
<br> | <br> | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121311-the-assassin-class/ The Assassin Class] (D2 Assassin) |
− | *Ilkori, [ | + | *Ilkori, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102258-ilkoris-guide-to-kickers-and-dancers/ Guide to Kickers and Dancers] (D2 Assassin) |
*JRichard, [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm Kicking Basics] (Internet Archive) | *JRichard, [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm Kicking Basics] (Internet Archive) |
Latest revision as of 05:27, 19 July 2024
The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
Detail
Source
Skill bonus
Levels 1-60
Reference
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