Difference between revisions of "Redemption"
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(corpses not being wasted on failed redeem) |
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− | *Chance to redeem corpses within radius once every two seconds. Multiple corpses can be redeemed each time, although chance to redeem individual corpses is calculated separately. | + | * Chance to redeem corpses within radius once every two seconds. Multiple corpses can be redeemed each time, although chance to redeem individual corpses is calculated separately. |
− | + | * Corpses which fail to be redeemed are not destroyed or otherwise made irredeemable; they may be redeemed on the next aura cycle. | |
[[File:Redemption.png|center|thumb|600px|Corpses within 10 2/3 yard radius of supplier can be redeemed for life and mana.]] | [[File:Redemption.png|center|thumb|600px|Corpses within 10 2/3 yard radius of supplier can be redeemed for life and mana.]] | ||
− | *Only supplier redeems life and mana. | + | * Only supplier redeems life and mana. |
− | *Corpse cannot be resurrected or used once redeemed. | + | * Corpse cannot be resurrected or used once redeemed. |
<br> | <br> | ||
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Redemption ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >36 [[ | + | *+(1-3) Redemption ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >36 [[scepter]]s. |
{{Skill bonus}} | {{Skill bonus}} | ||
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|align=left|[[Phoenix|{{Ub|=Phoenix}}]] weapon/shield | |align=left|[[Phoenix|{{Ub|=Phoenix}}]] weapon/shield | ||
|65 | |65 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|} | |} | ||
<br> | <br> |
Latest revision as of 10:55, 1 April 2025
A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.
Detail
SourceSkill bonus
Aura When Equipped
Levels 1-60
Reference
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