Difference between revisions of "Redemption"

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(corpses not being wasted on failed redeem)
 
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*Chance to redeem corpses within radius once every two seconds. Multiple corpses can be redeemed each time, although chance to redeem individual corpses is calculated separately.  
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* Chance to redeem corpses within radius once every two seconds. Multiple corpses can be redeemed each time, although chance to redeem individual corpses is calculated separately.  
 
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* Corpses which fail to be redeemed are not destroyed or otherwise made irredeemable; they may be redeemed on the next aura cycle.
  
 
[[File:Redemption.png|center|thumb|600px|Corpses within 10 2/3 yard radius of supplier can be redeemed for life and mana.]]
 
[[File:Redemption.png|center|thumb|600px|Corpses within 10 2/3 yard radius of supplier can be redeemed for life and mana.]]
  
  
*Only supplier redeems life and mana.
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* Only supplier redeems life and mana.
*Corpse cannot be resurrected or used once redeemed.
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* Corpse cannot be resurrected or used once redeemed.
 
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Redemption ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >36 [[scepter (item type)|scepter]]s.
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*+(1-3) Redemption ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >36 [[scepter]]s.
  
 
{{Skill bonus}}
 
{{Skill bonus}}
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|align=left|[[Phoenix|{{Ub|=Phoenix}}]] weapon/shield
 
|align=left|[[Phoenix|{{Ub|=Phoenix}}]] weapon/shield
 
|65
 
|65
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
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Latest revision as of 10:55, 1 April 2025