Difference between revisions of "Walk/run speed"

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{{Movement nav}}
 
{{Movement nav}}
 
{{Intro}}
 
{{Intro}}
*Movement speed while walking and running is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics].  
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*Movement speed while walking and running is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [https://en.wikipedia.org/wiki/Isometric_video_game_graphics isometric graphics].  
  
  
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==Player==
 
==Player==
*All players have base walk speed of 6 yards per second, and base run speed of 9 yards per second [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741], which can be increased or decreased. Player walk speed is calculated as follows:
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*Player base walk and run speeds are as follows:
  
  
:Player walk speed = max(6 * (100 + Speed) / 100 , 1.5)
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=432|
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{{Number table}}
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|-valign=top
 +
!width=163 rowspan=2 align=left|[[Class]]
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!colspan=3 align=center|Yards per second
 +
|-align=center
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!width=67|Walk
 +
!width=67|Run
 +
!width=67|Minimum
 +
|-
 +
!align=left|[[Amazon]]
 +
|6||9||1.5
 +
|-
 +
!align=left|[[Assassin]]
 +
|6||9||1.5
 +
|-
 +
!align=left|[[Barbarian (Diablo II)|Barbarian]]
 +
|6||9||1.5
 +
|-
 +
!align=left|[[Druid (Diablo II)|Druid]]
 +
|6||9||1.5
 +
|-
 +
!align=left|[[Necromancer]]
 +
|6||9||1.5
 +
|-
 +
!align=left|[[Paladin (Diablo II)|Paladin]]
 +
|6||9||1.5
 +
|-
 +
!align=left|[[Sorceress]]
 +
|6||9||1.5
 +
|}
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/]
 +
|
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{{Number table}}
 +
|-valign=top
 +
!width=163 rowspan=2 align=left|State
 +
!colspan=3 align=center|Yards per second
 +
|-align=center
 +
!width=67|Walk
 +
!width=67|Run
 +
!width=67|Minimum
 +
|-
 +
!align=left|[[Delirium]] [[Bone Fetish|Undead Rat Man]]
 +
|6||6||1.5{{0|0}}
 +
|-
 +
!align=left|[[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] [[Vampire|Banished]]
 +
|9||9||2.25
 +
|-
 +
!align=left|[[Werewolf]]
 +
|6||9||1.5{{0|0}}
 +
|-
 +
!align=left|[[Werebear]]
 +
|6||9||1.5{{0|0}}
 +
|}
 +
|}
 +
 
 +
 
 +
*Player walk and run speeds are calculated as follows:
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 +
 
 +
:Player walk speed = max(Base walk * (100 + Speed) / 100 , Base walk / 4)
 +
 
 +
 
 +
:Player run speed = max(Base run + ( (Base walk * Speed) / 100) , Base walk / 4) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374]
  
  
 
*Speed is the sum of all movement speed modifiers, both positive and negative:
 
*Speed is the sum of all movement speed modifiers, both positive and negative:
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{{Text table}}
 
{{Text table}}
 
|-
 
|-
!width=235|Source
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!width=163|Source
 
!width=355|Player speed modifier
 
!width=355|Player speed modifier
!width=91 align=center|Maximum limit
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!width=67 align=center|Maximum
 
|-
 
|-
 
![[Faster Run/Walk]]
 
![[Faster Run/Walk]]
|[ (150 * FR/W) / (150 + FR/W) ] [http://www.lurkerlounge.com/forums/thread-11997-post-1655.html#pid1655]
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|[ (150 * FR/W) / (150 + FR/W) ] [https://www.lurkerlounge.com/forums/thread-11997-post-1655.html#pid1655]
 
|align=right|+149
 
|align=right|+149
 
|-
 
|-
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|align=right|+50
 
|align=right|+50
 
|-
 
|-
![[Body armor (item type)|Body armor]] speed penalty
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!Delirium
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| +33
 +
|align=right|+33
 +
|-
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![[Body armor]] speed penalty
 
|0/-5/-10
 
|0/-5/-10
 
|align=right|{{Warn|=-10}}
 
|align=right|{{Warn|=-10}}
 
|-
 
|-
![[Shield (item type)|Shield]] speed penalty
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![[Shield]] speed penalty
 
|0/-5/-10
 
|0/-5/-10
 
|align=right|{{Warn|=-10}}
 
|align=right|{{Warn|=-10}}
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*Maximum limit is normally not reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
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*Maximum limit is not normally reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
 
*Faster Run/Walk does not apply to [[Charge]] speed.
 
*Faster Run/Walk does not apply to [[Charge]] speed.
*Player walk speed has a floor of 1.5 yards per second, or 1/4 base walk speed. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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*While +100% movement speed doubles walk speed, it only does the same for run speed when base walk and run speeds are equal. Normally, base walk speed is 6 and base run speed is 9 yards per second, so +100% movement speed only increases run speed by 2/3 and +150% movement speed is required to double run speed, while -75% movement speed reduces walk speed to the floor and -125% does likewise for run speed. In either case, each percentage difference is 0.06 yards per second.  
*Each percentage adds 0.06 yards per second to player walk and run speed. However, while +100% movement speed (+6 yards per second) increases player walk speed by 100%, player run speed only increases by 2/3 due to the way it's calculated:
 
 
 
 
 
:Player run speed = max(9 + ( (6 * Speed) / 100) , 1.5)
 
 
 
 
 
*So +100% movement speed only increases player run speed from 9 to 15 yards per second because the increase to base walk speed (6 yards per second) is added to base run speed (9 yards per second), rather than the speed modifier being applied to run speed directly.
 
*As long as player walk speed has not been reduced to its floor (1.5 yards per second), simply add 3 yards per second for player run speed.
 
*Player run speed also has a floor of 1.5 yards per second, but it requires -125% movement speed to reach it.
 
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://www.lurkerlounge.com/forums/thread-11997.html Movement Speeds] (Lurker Lounge)
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*[https://www.lurkerlounge.com/forums/thread-11997.html Movement Speeds] (Lurker Lounge)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064 Run/walk speed] (Technical Discussion Archives)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/ Run/walk speed] (D2 Technical)
 
*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/movementspeed.html Movement Speed] (Internet Archive)
 
*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/movementspeed.html Movement Speed] (Internet Archive)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741 Clarification of movement speed] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/ Clarification of movement speed] (D2 Technical)

Latest revision as of 10:45, 27 September 2021