Difference between revisions of "Damage Taken Goes to Mana"

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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
*% Damage Taken Goes to Mana returns mana to the player equivalent to a percentage of final attack damage applied: if no damage is applied then no mana is returned.
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[[File:Mana Stolen.gif|right|frame|Overlay when mana is returned.]]
*Applies to final damage of any attack, [[missile]] or skill which applies player or hireling attack damage, or monster source damage (damage calculated using MonStats values), and applies to all damage types applied to life as a result (physical, magic, fire, lightning, cold, and first frame of poison damage). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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{{Mb|=Damage Taken Goes to Mana}} returns mana to a player character equivalent to a percentage of final attack damage applied: if no damage is applied then no mana is returned. It does '''not''' divert damage from life to mana, or reduce damage to life in any way.
*Although most monster source damage is delivered by an obvious [[melee]] or ranged attack (arrow, bolt, dart, javelin, quill or throwing weapon), there are some notable exceptions to which % DTGM applies nonetheless:
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*It only applies to final [[Damage#Attack damage|attack damage]] to life of any attack, regardless of type (physical, [[Magic Damage|magic]], [[Fire Damage|fire]], [[Lightning Damage|lightning]], [[Cold Damage|cold]], and the first frame of [[Poison Damage|poison damage]]). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
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*Although most monster attack damage is delivered by an obvious [[melee]] or ranged attack (arrow, bolt, dart, javelin, quill or throwing weapon), there are some notable exceptions to which this applies nonetheless:
 
**[[Tainted]] lightning orbs
 
**[[Tainted]] lightning orbs
 
**[[Skeleton Mage]] bolts
 
**[[Skeleton Mage]] bolts
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**[[Claw Viper]] missiles
 
**[[Claw Viper]] missiles
 
**[[Succubus]] and [[Stygian Fury]] bolts
 
**[[Succubus]] and [[Stygian Fury]] bolts
*Damage added by [[Champion]] and [[Unique (monster)|Unique]] bonuses is applied to attacks, missiles and skills applying monster source damage, so % DTGM also applies to this damage.
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*Damage added by [[Champion]] and [[Unique (monster)|Unique]] bonuses is added to attack damage, so mana can also returned by this damage.
*Mana returned is calculated before any healing from [[Absorb]]: final damage is calculated, mana is returned, healing and then final damage is applied to life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Mana returned is calculated before any healing from [[Absorb]]: final damage is calculated, mana is returned, healing and then final damage are applied to life. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
*Mana returned before [[Energy Shield]] diverts damage from life to mana: ES expires when more mana is lost than [[Sorceress]] currently has, even if % DTGM fully compensates for it afterwards. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Mana is returned after [[Energy Shield]] diverts damage from life to mana: ES expires when more mana is lost than a [[Sorceress]] currently has, even if Damage Taken Goes to Mana fully compensates for it afterwards. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
*Mana returned before mana damage is applied: bear in mind that [[Wraith]]s and Willowisps do not have 100% chance to apply mana damage with their attacks, unlike [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Mana is returned before mana damage is applied: bear in mind that [[Wraith]]s and Willowisps do not have 100% chance to apply mana damage with their attacks, unlike [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
 
|}
 
|}
  
  
==Any socket==
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==Item==
 +
 
 +
===Any socket===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Helm==
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===Helm===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
 
|15%
 
|15%
|align=left|[[Ith Rune|{{Cb|=Ith Rune}}]] in helm socket
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|align=left|[[Ith Rune|{{Cb|=Ith Rune}}]] in socket
 
|15
 
|15
 
|No
 
|No
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|27
 
|27
 
|No
 
|No
 +
|-
 +
|15%
 +
|align=left|[[Wisdom|{{Ub|=Wisdom}}]] helm
 +
|45
 +
|No (D2R only)
 
|-
 
|-
 
|20%
 
|20%
!align=left|[[Infernal Cranium|{{S|=Infernal Cranium Cap}}]]
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!align=left|[[Infernal Cranium|{{U|=Infernal Cranium Cap}}]]
 
|5
 
|5
 
|No
 
|No
 
|-
 
|-
 
|35%
 
|35%
!align=left|[[Cow King's Horns|{{Sb|=Cow King's Horns War Hat}}]]
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!align=left|[[Cow King's Horns|{{S|=Cow King's Horns War Hat}}]]
 
|25
 
|25
 
|No
 
|No
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<br>
 
<br>
  
==Amulet==
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===Amulet===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Body armor==
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===Body armor===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
 
|15%
 
|15%
|align=left|[[Ith Rune|{{Cb|=Ith Rune}}]] in body armor socket
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|align=left|[[Ith Rune|{{Cb|=Ith Rune}}]] in socket
 
|15
 
|15
 
|No
 
|No
 +
|}
 +
 +
 +
{{Skill bonus}}
 
|-
 
|-
 
|5%
 
|5%
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor
 
|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor
 
|59
 
|59
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
|15%
 
|15%
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<br>
 
<br>
  
==Orb==
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===Orb===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Staff==
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===Staff===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Sword==
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===Sword===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Wand==
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===Wand===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Shield==
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===Shield===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
 
|15%
 
|15%
|align=left|[[Ith Rune|{{Cb|=Ith Rune}}]] in shield socket
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|align=left|[[Ith Rune|{{Cb|=Ith Rune}}]] in socket
 
|15
 
|15
 
|No
 
|No
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|}
 +
 +
 +
{{Affix bonus}}
 +
|-
 +
|(7-12)%
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!align=left|{{R|=Vulpine shield}}
 +
|6
 +
|9
 +
|}
 +
 +
 +
{{Skill bonus}}
 
|-
 
|-
 
|10%
 
|10%
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|35
 
|35
 
|No
 
|No
|}
 
 
 
{{Affix bonus}}
 
|-
 
|(7-12)%
 
!align=left|{{R|=Vulpine shield}}
 
|6
 
|9
 
 
|}
 
|}
 
<br>
 
<br>
  
==Ring==
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===Ring===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Belt==
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===Belt===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Boots==
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===Boots===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268 Energy Shield, Damage Taken Goes to Mana, Mana Burn] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes to Mana, Mana Burn] (D2 Technical)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=44444 Damage To Mana Misconceptions] (Phrozen Keep)
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*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=44444 Damage To Mana Misconceptions] (Phrozen Keep)
  
  

Latest revision as of 15:12, 15 June 2024