Difference between revisions of "Revive"
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Onderduiker (talk | contribs) m (Added notes on eligible targets, other minor changes) |
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**[[Gargoyle Trap]] | **[[Gargoyle Trap]] | ||
**[[Tentacle Beast]] | **[[Tentacle Beast]] | ||
− | *Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [ | + | *Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [https://www.mannm.org/d2library/faqtoids/minions_eng.html#rev] |
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats. | *If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats. | ||
*+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards. | *+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards. | ||
*+% Damage only applies to physical attack damage. | *+% Damage only applies to physical attack damage. | ||
*Life and damage do not increase when summoned in games with higher player counts. | *Life and damage do not increase when summoned in games with higher player counts. | ||
− | *[[Summon Resist]] does not apply to Revived. [ | + | *[[Summon Resist]] does not apply to Revived. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114463-iron-golem-question/&do=findComment&comment=1426631] |
− | <br> | + | * D2R: caster's [[Physical Immunity Sundered]], [[Magic Immunity Sundered]], [[Fire Immunity Sundered]], [[Lightning Immunity Sundered]], [[Cold Immunity Sundered]] and [[Poison Immunity Sundered]] are applied. |
+ | <br/> | ||
==Source== | ==Source== | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Revive ([[Necromancer]] Only) can spawn on ilvl >36 [[ | + | *+(1-3) Revive ([[Necromancer]] Only) can spawn on ilvl >36 [[wand]]s and [[shrunken head]]s. |
− | <br> | + | <br/> |
===Charges=== | ===Charges=== | ||
− | *[[Paladin (Diablo II)|Paladin]] will lose 1/8 of maximum life whenever he uses Revive [[charges]]. [ | + | *[[Paladin (Diablo II)|Paladin]] will lose 1/8 of maximum life whenever he uses Revive [[charges]]. [https://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev] |
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!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
|} | |} | ||
− | <br> | + | <br/> |
==Levels 1-60== | ==Levels 1-60== | ||
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|51||52||53||54||55||56||57||58||59||60 | |51||52||53||54||55||56||57||58||59||60 | ||
|} | |} | ||
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114463-iron-golem-question/ Iron Golem question] (D2 Necromancer) |
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev Paladin and Revives] (FAQtoids) |
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids) |
Latest revision as of 07:32, 5 September 2024
The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.
Detail
SourceSkill bonus
Charges
Levels 1-60
Reference
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