Difference between revisions of "1.07"

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#REDIRECT [[Patch#Version 1.07]]
{{Intro}}
 
*Released 29 June 2001, with release of Lord of Destruction Expansion [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
 
|}
 
 
 
 
 
==Skill Balance Changes==
 
 
 
===[[Paladin (Diablo II)|Paladin]]===
 
*In [[expansion]] games, [[Blessed Hammer]]/[[Concentration]] combination imbalance has been corrected.
 
*In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
 
*[[Zeal]] is now limited to 5 swings and gives an increased percentage to [[Attack Rating]].
 
*Fixed display for [[Vengeance]]'s damage to reflect its actual damage.
 
*[[Salvation]] [[resistance]] increased.
 
*Increased damage for [[Fist of the Heavens]].
 
*Decreased the length of time that [[Conversion|Converted]] monsters fight for you.
 
*Increased the damage per level for [[Sanctuary (skill)|Sanctuary]].
 
*Increased the [[Smite]] damage for [[Holy Shield]].
 
*Increased resistance bonus for [[Resist Fire]], [[Resist Cold]], [[Resist Lightning]], and Salvation.
 
*Increased the [[Mana]] [[Regenerate Mana|regeneration rate]] for [[Meditation]].
 
*Added [[melee]] [[Lightning Damage]] to [[Holy Shock]].
 
*Added melee damage to [[undead]] to Sanctuary.
 
*Allowed [[Conviction]] to reduce an enemy's resistance to a negative value.
 
*Increased the player's resistance penalty for Conviction.
 
*Added a damage bonus to [[Fanaticism]].
 
<br>
 
 
 
===[[Barbarian (Diablo II)|Barbarian]]===
 
*In [[expansion]] games, [[Whirlwind]] is now properly modified by [[weapon speed]].
 
*In non-expansion games, Whirlwind remains the same.
 
*[[Frenzy]], [[Double Swing]], and [[Double Throw]] are now properly modified by weapon speed.
 
*Added damage bonuses to [[Concentrate]] and Frenzy.
 
*Frenzy now increases in [[attack rate|attack speed]] as more monsters are hit.
 
*Increased the damage bonus on [[Berserk]].
 
*Changed [[Battle Orders]] bonus to increase by 3% per level at all levels.
 
*Increased the damage of [[War Cry]].
 
<br>
 
 
 
===[[Amazon]]===
 
*[[Strafe]] has a greater range.
 
*[[Impale]] and [[Jab]] are now properly modified by [[weapon speed]].
 
*Impale increases damage with level and decreases the chance to lose [[durability]].
 
*[[Fend]] is now uninterruptible and does more damage.
 
<br>
 
 
 
===[[Sorceress]]===
 
*Increased the damage of [[Hydra]].
 
*[[Lightning Mastery]] now affects [[Lightning Damage|electrical damage]] rather than decreasing the [[Mana]] cost of those skills.
 
*Added a [[delay|casting timer]] to [[Fire Wall]], [[Meteor]], [[Blizzard]], [[Frozen Orb]], and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
 
*Decreased the Mana cost for [[Enchant]] and increased its bonus to [[Fire Damage]].
 
*The damage inflicted by most skills over level 8 has been increased.
 
<br>
 
 
 
===[[Necromancer]]===
 
*Enhanced the damage and decreased duration for [[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]].
 
*Increased duration and adjusted [[radius]] for [[Decrepify]].
 
*Fixed [[Iron Maiden]]+[[Blood Golem]] bug and increased the Blood Golem's [[Life Stolen|Life stealing]].
 
<br>
 
 
 
==Major Bugs==
 
*Fixed a bug with [[Paladin (Diablo II)|Paladin]] skills and party/hostility on the borders of town.
 
*Fixed a bug that allowed a [[Necromancer]] to summon more than one Golem at a time.
 
*Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from inanimate objects.
 
*[[Fire Mastery]] now correctly increases damage to the [[Hydra]] skill.
 
*Fixed a bug that occasionally prevented [[Mercenary|Hirelings]] from dying along with the player.
 
*Fixed the double-draw bug in some skill effects, including [[Blizzard]], to improve frame rate.
 
*Fixed the updating of the [[pet|summonables']] [[life|health]] bar on their icons.
 
*Fixed a bug with left-hand swinging on the right-hand spell selection side.
 
*Fixed the pop-up description for [[Fist of the Heavens]].
 
*Fixed the overlapping of the character name and level name in the party screen.
 
*Fixed bug with [[Barbarian (Diablo II)|Barbarian]] [[Combat Masteries|Masteries]].
 
<br>
 
 
 
==Modifications==
 
*Gambling prices are now based on the character level.
 
*[[Set]]s and [[Unique (item)|Unique]]s can no longer be gambled for.
 
*[[Boss]] monsters now do 30% less damage to [[Mercenary|Hirelings]] and [[pet|minions]] than before.
 
*Monsters now display if they are [[Undead]] or [[Demon]], when highlighted. If nothing is listed, they are an "[[Animal]]" type.
 
*General levels for monsters in Nightmare and Hell [[difficulty]] have been adjusted.
 
*Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 
*Monsters in Nightmare/Hell difficulty, have higher [[Resistance]]s, [[Life|Hit Points]], and lower [[Attack Rating|attack ratings]] than before.
 
*[[Poison Damage]] attacks from Monsters, do more damage than before.
 
*[[Mana Stolen|Mana]] and [[Life Stolen|Life stealing]] effects are reduced by half in Nightmare and Hell.
 
*Retrieving your [[corpse]] where it died in Nightmare and Hell restores 50% of any [[experience]] lost at [[death (Basic)|death]].
 
*Adjusted the stocking of vendor inventories based on difficulty level.
 
*Adjusted how Hirelings gain experience.
 
*Adjusted how Hirelings react to [[missile]]s.
 
*Adjusted Hireling resistances.
 
*Increased the amount of [[Gold]] a character can hold in the Stash.
 
*Increased the power of all [[Gem]]s/Skulls and added level requirements.
 
*Increased the power of all throwing [[potion]]s and added level [[requirements]].
 
*Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 
*Sounds for Gems in inventory have changed.
 
*Looting corpses is available only in [[Hardcore]] games.
 
*In [[Multiplayer|multi-player]], you may only go hostile once per minute with each other player in your game.
 
*New Party Experience Bonus to players in a Party in multiplayer.
 
*[[Crystal Sword]]s have an increased [[durability]].
 
*[[Scepter]] class items have increased damage.
 
<br>
 
 
 
==Improvements==
 
*Holding down SHIFT and RIGHT-Clicking, when buying health [[potion]]s, auto-fills any empty slots in the [[belt]]. This applies to buying scrolls of Town Portal and Identify scrolls too.
 
*Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 
*Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 
*New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 
*Up to 8 "Hotkeys" are available to assign skills to now.
 
*Improved the displays for character status screens.
 
**Total [[block]]ing % is now shown and is a related to a player's level and [[dexterity]].
 
**Chance to Hit and [[Defense]] against last monster fought is now shown.
 
**Maximum [[Resistance]]s are now shown in Gold color.
 
**Elemental damage only items, display colors for elemental type damage.
 
*[[Shrine|Well]]s now heal [[mercenary|hirelings]].
 
*Removed collisions for players with [[pet]]s.
 
*Pets health will scale up accordingly in Nightmare and Hell [[difficulty]].
 
<br>
 
 
 
==Attention==
 
*Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from certain monster types.
 
*Names of pre-existing Rare Items have changed. However, the item properties have not.
 
*The maximum damage of [[Enhanced Damage]] items may change 1-3 points.
 
*The damage of many items has been increased.
 
*Items with one or two [[socketed|sockets]] may gain an additional socket.
 
*After patching, newly-discovered [[Set]] and [[Unique (item)|Unique]] items will have additional level [[requirements]].
 
*Level requirements have not changed for [[Classic]] Set items (those discovered in the original Diablo II).
 

Latest revision as of 07:22, 11 February 2017

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