Difference between revisions of "Fist of the Heavens"

From Basin Wiki
Jump to navigation Jump to search
m
 
(2 intermediate revisions by 2 users not shown)
Line 35: Line 35:
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|[[Delay]] (Seconds)
+
!align=left|[[Delay]] (seconds)
|1
+
|1, global (LoD)<br/>0.4, local (D2R)
 
|-
 
|-
 
!align=left|{{S|=+% Lightning Damage}}
 
!align=left|{{S|=+% Lightning Damage}}
Line 44: Line 44:
 
|15*[[Holy Bolt]].blvl
 
|15*[[Holy Bolt]].blvl
 
|-
 
|-
!align=left|[[Next Delay]] (Frames)
+
!align=left|[[Next Delay]] (frames)
 
|4
 
|4
 
|}
 
|}
Line 56: Line 56:
  
  
*Holy bolts only damage undead, but pierce [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]].
+
*Holy bolts only damage undead, and pierce their [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]].
 +
**In D2R this is also true for demons.
 
*Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it).
 
*Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it).
 
*Bolts won't damage allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d.
 
*Bolts won't damage allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d.

Latest revision as of 15:28, 22 October 2024