Difference between revisions of "Ethereal"

From Basin Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by one other user not shown)
Line 15: Line 15:
 
*However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item).
 
*However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item).
 
*Otherwise, all eligible items have 5% chance of being ethereal when dropped, resulting in the following:
 
*Otherwise, all eligible items have 5% chance of being ethereal when dropped, resulting in the following:
**Required [[Strength]] -10 and required [[Dexterity]] -10 (after any Requirements -%)
+
**Required [[Strength (attribute)|Strength]] -10 and required [[Dexterity]] -10 (after any Requirements -%)
 
**Armor has base [[defense]] +50%
 
**Armor has base [[defense]] +50%
 
**Weapon has base [[damage]] +50%
 
**Weapon has base [[damage]] +50%
Line 22: Line 22:
 
*Ethereal items cannot be bought from a [[townsperson]], nor can they be gambled unless they are one of the three Unique items listed above (these are always ethereal).
 
*Ethereal items cannot be bought from a [[townsperson]], nor can they be gambled unless they are one of the three Unique items listed above (these are always ethereal).
 
*Items [[Horadric_Cube#Create|created]] using the {{Ub|=Horadric Cube}} cannot be ethereal, even if ethereal items are used to create them; however, ethereal items that are [[Horadric Cube#Socket|socketed]] or upgraded remain so, as do those that are [[Tools of the Trade#Reward|imbued]].  
 
*Items [[Horadric_Cube#Create|created]] using the {{Ub|=Horadric Cube}} cannot be ethereal, even if ethereal items are used to create them; however, ethereal items that are [[Horadric Cube#Socket|socketed]] or upgraded remain so, as do those that are [[Tools of the Trade#Reward|imbued]].  
*{{Warn|=Ethereal normal armor socketed using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
+
*{{Warn|=In LoD, ethereal normal-quality armor socketed using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor. In D2R, this bug has been fixed.
 
*Hidden durability of [[Item type#Ranged|throwing weapons]] is reduced, not stack size (which is unaffected).
 
*Hidden durability of [[Item type#Ranged|throwing weapons]] is reduced, not stack size (which is unaffected).
 
*Ethereal superior items with Increase Maximum Durability (10-15)% have Durability = [ [maximum/2] * (100+%) /100] + 1
 
*Ethereal superior items with Increase Maximum Durability (10-15)% have Durability = [ [maximum/2] * (100+%) /100] + 1

Latest revision as of 16:44, 4 September 2024