Difference between revisions of "Life"
m (→Grand Charm: Missing 'Charm', missing right bracket,) |
Onderduiker (talk | contribs) m (Updated links) |
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|{{Warn|=-1/3}} | |{{Warn|=-1/3}} | ||
|} | |} | ||
− | [ | + | [https://d2mods.info/forum/viewtopic.php?f=8&t=40504] |
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|- | |- | ||
− | | | + | | +(46-50) |
!align=left|{{M|=Grand Charm of Vita}} <sup>1</sup> | !align=left|{{M|=Grand Charm of Vita}} <sup>1</sup> | ||
|97 | |97 | ||
|{{Warn|=110}} | |{{Warn|=110}} | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in | + | <span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{Mb|=Grand Charm}}.</span> |
+ | <br> | ||
<br> | <br> | ||
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|- | |- | ||
| +10 | | +10 | ||
− | !align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]] | + | !align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]] |
| - | | - | ||
|No | |No | ||
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|- | |- | ||
| +10 | | +10 | ||
− | !align=left|[[Horadric Staff|{{U|=Horadric Staff}}]] | + | !align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]] |
| - | | - | ||
|No | |No | ||
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*{{Warn|=Calculators apply +% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] incorrectly: this is applied '''after''' any +% life, not added to it.}} | *{{Warn|=Calculators apply +% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] incorrectly: this is applied '''after''' any +% life, not added to it.}} | ||
*[[Revive]]d life is calculated in the same way as a [[Life#Monster|monster]]'s base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life and it is multiplied by clvl/mlvl; otherwise, mlvl continues to be used. | *[[Revive]]d life is calculated in the same way as a [[Life#Monster|monster]]'s base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life and it is multiplied by clvl/mlvl; otherwise, mlvl continues to be used. | ||
− | *Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}} [ | + | *Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118210-handling-pis-with-conversion/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] [https://planetdiablo.eu/forum/threads/der-bekehrungs-bug.1663002/] |
*[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count). | *[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count). | ||
<br> | <br> | ||
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− | Base life = <nowiki>[</nowiki>[[MonLvl#Life|MonLvl]] * MonStats/100] [ | + | Base life = <nowiki>[</nowiki>[[MonLvl#Life|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354] |
− | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [ | + | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. |
*Monster life increases by 50% with each additional player in the game at time of spawning: | *Monster life increases by 50% with each additional player in the game at time of spawning: | ||
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|150% | |150% | ||
|} | |} | ||
− | [ | + | [https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/] |
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://d2mods.info/forum/viewtopic.php?f=8&t=40504 Hp/Mp Potions (double heal and char class boni)] (Phrozen Keep) |
− | *Kingpin, [ | + | *Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attribute modifiers]] | [[Category:Attribute modifiers]] |
Latest revision as of 16:48, 26 September 2021
CharmSmall Charm
Large Charm
Grand Charm
1 Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at 99). Hence, +45 to Life is the maximum on Grand Charm.
Any Socket
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
Axe
Bow
Club
Crossbow
Hammer
Mace
Orb
Spear
Staff
Sword
Wand
Shield
Ring
Belt
Boots
Gloves
Set bonus
1 Another 50 life is added upon equipping the full set, for +85 Life in total.
Pet
1+ Life from equipped items is also added.
1 Excluding Blood Golem
MonsterMonster life varies depending on difficulty level, monster level and monster type:
Reference
|