Difference between revisions of "Poison Resist"
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{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | {{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | ||
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | *It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | ||
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | *Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | ||
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==Item== | ==Item== | ||
+ | ===Potion=== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | | +50% | ||
+ | !align=left|[[Antidote Potion]] <sup>1</sup> | ||
+ | |1 | ||
+ | |No | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span> | ||
+ | <br/> | ||
+ | <br/> | ||
===Charm=== | ===Charm=== | ||
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|40 | |40 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Large Charm==== | ====Large Charm==== | ||
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|35 | |35 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Grand Charm==== | ====Grand Charm==== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | |{{Warn|=-(70-90)%}} | ||
+ | !align=left|[[Rotting Fissure|{{U|=Rotting Fissure Grand Charm}}]] | ||
+ | |75 | ||
+ | |No (D2R only) | ||
+ | |} | ||
+ | |||
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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|30 | |30 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Any socket=== | ===Any socket=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span> | <span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Helm=== | ===Helm=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|29 | |29 | ||
|No | |No | ||
+ | |- | ||
+ | | +(40-60)% | ||
+ | |align=left|[[Cure|{{Ub|=Cure}}]] helm | ||
+ | |35 | ||
+ | !{{Warn|=Yes}} (D2R only) | ||
|- | |- | ||
| +70% | | +70% | ||
!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | !align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | ||
|83 | |83 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|} | |} | ||
− | <br> | + | <br/> |
====Circlet==== | ====Circlet==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Amulet=== | ===Amulet=== | ||
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|- | |- | ||
| +25% | | +25% | ||
− | !align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]] | + | !align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]] |
| - | | - | ||
|No | |No | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Body armor=== | ===Body armor=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Weapon=== | ===Weapon=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | <span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
====Axe==== | ====Axe==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Crossbow==== | ====Crossbow==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Dagger==== | ====Dagger==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Orb==== | ====Orb==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Rod==== | ====Rod==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
=====Scepter===== | =====Scepter===== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
=====Staff===== | =====Staff===== | ||
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|- | |- | ||
| +25% | | +25% | ||
− | !align=left|[[Horadric Staff|{{U|=Horadric Staff}}]] | + | !align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]] |
| - | | - | ||
|No | |No | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Spear==== | ====Spear==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Sword==== | ====Sword==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Shield=== | ===Shield=== | ||
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield | |align=left|[[Spirit|{{Ub|=Spirit}}]] shield | ||
|25 | |25 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +(30-40)% | | +(30-40)% | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span> | <span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
====Shrunken head==== | ====Shrunken head==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Ring=== | ===Ring=== | ||
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!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | !align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | ||
|69 | |69 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +55% | | +55% | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Belt=== | ===Belt=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Boots=== | ===Boots=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Gloves=== | ===Gloves=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Set bonus=== | ===Set bonus=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
==Skill== | ==Skill== | ||
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|-valign=top | |-valign=top | ||
!align=left|[[Lower Resist]] <sup>1 2</sup> | !align=left|[[Lower Resist]] <sup>1 2</sup> | ||
− | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) | + | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}} |
|align=right|30 | |align=right|30 | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br> | + | <span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br/> |
<sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span> | <sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span> | ||
− | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
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*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}} | *{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}} | ||
− | <br> | + | <br/> |
==Pet== | ==Pet== | ||
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|{{IP|=200%}} | |{{IP|=200%}} | ||
|} | |} | ||
− | <br> | + | <br/> |
===Necromancer=== | ===Necromancer=== | ||
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|Monster PR % | |Monster PR % | ||
|} | |} | ||
− | <br> | + | <br/> |
==Monster== | ==Monster== | ||
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area. | Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area. | ||
− | * | + | *PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so). |
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 03:50, 21 June 2024
ItemPotion
1 Each potion adds 30 seconds to duration for which bonuses apply (+10% Maximum Poison Resist is also applied)
CharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Cold Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Axe
Crossbow
Dagger
Orb
Rod
Scepter
Staff
Spear
Sword
Shield
1 Poison Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Belt
Boots
Gloves
Set bonus
SkillNecromancer
1 PR -% is rounded down to 1/5 when a unit is Immune to Poison, or becomes so due to the Poison Enchanted bonus
PetDruid
Necromancer
MonsterConsult individual monster pages for poison resistance of a particular monster, or individual area pages for poison resistance of all monsters in a particular area.
Reference
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