Difference between revisions of "Magic Resist"

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(another source of (negative) MR)
 
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{{Intro}}
 
{{Intro}}
 
{{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]].
 
{{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]].
*Player and [[mercenary]] normally have a ceiling of MR 75% but, since only one item increases it and there is no way to decrease it, they normally remain at MR 0%.
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*Player and [[mercenary]] normally have a ceiling of MR 75% but, since only two items modify it, they normally remain at MR 0%.
 
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==Item==
  
==Item==
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===Charm===
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====Grand Charm====
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{{Skill bonus}}
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|-
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|{{Warn|=-(45-65)%}}
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!align=left|[[Black Cleft|{{U|=Black Cleft Grand Charm}}]]
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|75
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|No (D2R only)
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|}
  
 
===Shield===
 
===Shield===
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|No
 
|No
 
|}
 
|}
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<br/>
  
 
==Skill==
 
==Skill==
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*Since [[1.13c|1.13]], [[Blessed Hammer]] no longer ignores MR > 0% when applied to [[demon]]s and undead.
 
*Since [[1.13c|1.13]], [[Blessed Hammer]] no longer ignores MR > 0% when applied to [[demon]]s and undead.
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<br/>
  
 
==Pet==
 
==Pet==
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|25%
 
|25%
 
|}
 
|}
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<br/>
  
 
===Necromancer===
 
===Necromancer===
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|Monster MR %
 
|Monster MR %
 
|}
 
|}
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<br/>
  
 
==Monster==
 
==Monster==

Latest revision as of 03:32, 24 September 2024