Difference between revisions of "Cold Resist"
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{{Mb|=Cold Resist}} modifies cold damage and cold or [[freeze length]] (including [[Freezes Target]]) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit [[Immune to Cold]] and prevents it from being chilled or frozen. | {{Mb|=Cold Resist}} modifies cold damage and cold or [[freeze length]] (including [[Freezes Target]]) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit [[Immune to Cold]] and prevents it from being chilled or frozen. | ||
*Player and [[mercenary]] normally have a ceiling of CR 75%, but this can be increased to CR 95% by applying +% [[Maximum Cold Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of CR -40% in Nightmare and CR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of CR 75%, but this can be increased to CR 95% by applying +% [[Maximum Cold Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of CR -40% in Nightmare and CR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *It is only applied whenever a new source of cold or freeze length is applied, so removing it afterwards will have no effect on current length; adding it after a target is chilled or frozen will have no effect either. | + | *It is only applied whenever a new source of cold damage or cold or freeze length is applied, so removing it afterwards will have no effect on current length; adding it after a target is chilled or frozen will have no effect either. |
*Drinking a [[Thawing Potion]] after cold or freeze length has been applied will remove it. | *Drinking a [[Thawing Potion]] after cold or freeze length has been applied will remove it. | ||
*Cold damage tends to be more moderate than lightning or fire, but in the absence of [[Cannot be Frozen]], resistance becomes more important to counter cold length or freeze length and its slowing of [[attack rate]] and [[movement speed]] (particularly for [[melee]] attackers). | *Cold damage tends to be more moderate than lightning or fire, but in the absence of [[Cannot be Frozen]], resistance becomes more important to counter cold length or freeze length and its slowing of [[attack rate]] and [[movement speed]] (particularly for [[melee]] attackers). | ||
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==Item== | ==Item== | ||
+ | ===Potion=== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | | +50% | ||
+ | !align=left|[[Thawing Potion]] <sup>1</sup> | ||
+ | |1 | ||
+ | |No | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to the duration for which the bonuses apply (+10% [[Maximum Cold Resist]] is also applied)</span> | ||
+ | <br/> | ||
+ | <br/> | ||
===Charm=== | ===Charm=== | ||
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|40 | |40 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Large Charm==== | ====Large Charm==== | ||
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|35 | |35 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Grand Charm==== | ====Grand Charm==== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | |{{Warn|=-(70-90)%}} | ||
+ | !align=left|[[Cold Rupture|{{U|=Cold Rupture Grand Charm}}]] | ||
+ | |75 | ||
+ | |No (D2R only) | ||
+ | |} | ||
+ | |||
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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|30 | |30 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Any socket=== | ===Any socket=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Poison Resist]] prefixes</span> | <span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Poison Resist]] prefixes</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Helm=== | ===Helm=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|17 | |17 | ||
|No | |No | ||
+ | |- | ||
+ | | +(40-60)% | ||
+ | |align=left|[[Hearth|{{Ub|=Hearth}}]] helm | ||
+ | |35 | ||
+ | !{{Warn|=Yes}} (D2R only) | ||
|} | |} | ||
− | <br> | + | <br/> |
====Circlet==== | ====Circlet==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Pelt==== | ====Pelt==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Amulet=== | ===Amulet=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Body armor=== | ===Body armor=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Cold Resist 45% displayed due to +15% [[All Resistances]]</span> | <span style=font-size:90%><sup>1</sup> Cold Resist 45% displayed due to +15% [[All Resistances]]</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Weapon=== | ===Weapon=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | <span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
====Axe==== | ====Axe==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Bow==== | ====Bow==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Dagger==== | ====Dagger==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Hammer==== | ====Hammer==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Orb==== | ====Orb==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Rod==== | ====Rod==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
=====Staff===== | =====Staff===== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Sword==== | ====Sword==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Shield=== | ===Shield=== | ||
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield | |align=left|[[Spirit|{{Ub|=Spirit}}]] shield | ||
|25 | |25 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +60% | | +60% | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Cold Resist 43% displayed due to +13% [[All Resistances]]</span> | <span style=font-size:90%><sup>1</sup> Cold Resist 43% displayed due to +13% [[All Resistances]]</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Ring=== | ===Ring=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|18 | |18 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Belt=== | ===Belt=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Cold Resist +50% is displayed when 3 items or more are equipped</span> | <span style=font-size:90%><sup>1</sup> Cold Resist +50% is displayed when 3 items or more are equipped</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Boots=== | ===Boots=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Gloves=== | ===Gloves=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
==Skill== | ==Skill== | ||
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|align=right|30 | |align=right|30 | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> CR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Cold]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br> | + | <span style=font-size:90%><sup>1</sup> CR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Cold]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br/> |
− | <sup>2</sup> Not applied to a unit already supplying higher level Conviction [ | + | <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&do=findComment&comment=1491149]</span> |
− | <br> | + | <br/> |
− | <br> | + | <br/> |
==Pet== | ==Pet== | ||
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|25% | |25% | ||
|} | |} | ||
− | <br> | + | <br/> |
===Necromancer=== | ===Necromancer=== | ||
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|Monster CR % | |Monster CR % | ||
|} | |} | ||
− | <br> | + | <br/> |
==Monster== | ==Monster== | ||
Consult individual [[monster]] pages for cold resistance of a particular monster, or individual [[area]] pages for cold resistance of all monsters in a particular area. | Consult individual [[monster]] pages for cold resistance of a particular monster, or individual [[area]] pages for cold resistance of all monsters in a particular area. | ||
− | *Several [[Unique (monster)|Unique]] bonuses apply CR bonuses to that monster, in the order in which their labels are displayed. [ | + | *Several [[Unique (monster)|Unique]] bonuses apply CR bonuses to that monster, in the order in which their labels are displayed. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409307] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409496] If a bonus results in CR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Cold]], or increasingly so). |
**CR +75% is applied by the [[Cold Enchanted]] bonus. | **CR +75% is applied by the [[Cold Enchanted]] bonus. | ||
− | **CR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has CR < 100%. [ | + | **CR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has CR < 100%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867] |
− | **CR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has CR < 75%. [ | + | **CR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has CR < 75%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668] |
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 03:49, 21 June 2024
ItemPotion
1 Each potion adds 30 seconds to the duration for which the bonuses apply (+10% Maximum Cold Resist is also applied)
CharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Poison Resist prefixes
Helm
Circlet
Pelt
Amulet
Body armor
1 Cold Resist 45% displayed due to +15% All Resistances
Weapon
1 Excluding orbs
Axe
Bow
Dagger
Hammer
Orb
Rod
Staff
Sword
Shield
1 Cold Resist 43% displayed due to +13% All Resistances
Ring
Belt
1 Cold Resist +50% is displayed when 3 items or more are equipped
Boots
Gloves
SkillPaladin
1 CR -% is rounded down to 1/5 when a unit is Immune to Cold, or becomes so due to Unique bonus(es) PetDruid
Necromancer
MonsterConsult individual monster pages for cold resistance of a particular monster, or individual area pages for cold resistance of all monsters in a particular area.
Reference
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